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May 10 2016

Fireball added a comment to T76561: Throwables shouldn't be equipable weapons.

Probably both category Inventory and Savegame/Loadgame, but I'll opt for the latter in this case.

May 10 2016, 8:03 AM · Arma 3
Fireball added a comment to T76558: addRating or setFriendly prevents players from using vehicles and parachutes.

Did I understand right, the problem arises when you both use addRating OR setFriend? It seems extremely odd to me, that both commands independently cause you to be unable to use vehicles or parachutes (I could not try a repro myself, it would help if you attached a mini-mission).

Can you verify that there is not another issue to the mission?

May 10 2016, 8:03 AM · Arma 3
Fireball added a comment to T76558: addRating or setFriendly prevents players from using vehicles and parachutes.

Your ticket has the wrong title. You're looking for a solution to your scripting problem. Please use the BI forums for that (http://forums.bistudio.com). I'm sure there is a solution for that already (e.g. EH handleDamage).

I suggest we correct the description and then analyze your issue.

May 10 2016, 8:03 AM · Arma 3
Fireball added a comment to T76558: addRating or setFriendly prevents players from using vehicles and parachutes.

Fixed title for you.

My question is if you're not simply doing it wrong and if the issue you observed is by design.

May 10 2016, 8:03 AM · Arma 3
Fireball added a comment to T76551: Dead bodies knock down objects.

Dupe of #7773.

May 10 2016, 8:03 AM · Arma 3
Fireball edited Steps To Reproduce on T76538: Bad rock texture on Altis, coord 098186.
May 10 2016, 8:02 AM · Arma 3
Fireball added a comment to T76525: buzzard autopilot fails since 1.14.

Dupe of #17661.

May 10 2016, 8:02 AM · Arma 3
Fireball added a comment to T76498: AAA doesn't have radar.

Closing then. Thanks.

May 10 2016, 8:02 AM · Arma 3
Fireball added a comment to T76498: AAA doesn't have radar.

Still unfixed?

EDIT: Please specify if this issue is related to the original ticket or simply a misfeature.

May 10 2016, 8:02 AM · Arma 3
Fireball added a comment to T76477: JIP breaks nextWeatherChange values resulting in unsynced weather..

Closing down this one then. Thanks highhead!

May 10 2016, 8:01 AM · Arma 3
Fireball added a comment to T76477: JIP breaks nextWeatherChange values resulting in unsynced weather..

Keep your head high, highhead. There seems to be an issue and you're probably not the only guy(s) interested in a fix, the the CBA team is looking into it anyway.

Once we have a reliable repro, BI devs can have a look. Maybe there is no reliable repro, but 'we' get it to reproduce without any mods and then we know it might be a racing condition within the engine (which would be my guess).

May 10 2016, 8:01 AM · Arma 3
Fireball added a comment to T76477: JIP breaks nextWeatherChange values resulting in unsynced weather..

Geez. Why can't people just test vanilla...waiting with resolved until we're sure there's no engine involvement to this issue.

May 10 2016, 8:01 AM · Arma 3
Fireball added a comment to T76477: JIP breaks nextWeatherChange values resulting in unsynced weather..

Setting to (already) resolved then.

Freezing the client for a second on weather change should be its own ticket, but they're probably aware of the issue.

May 10 2016, 8:01 AM · Arma 3
Fireball added a comment to T76475: Terrain Builder "Import->Shapes..." fails on (all?) shapefiles, including shapefiles exported from the same project..

Resolved according to Techrep 6.

May 10 2016, 8:01 AM · Arma 3
Fireball added a comment to T76440: Georeferenced Data Import (GeoTIFF et al) fails in Terrain Builder.

Resolved according to Techrep 6.

May 10 2016, 8:00 AM · Arma 3
Fireball added a comment to T76433: Terrain Builder's "File->Export->Imagary..." has misplaced edit boxes, preventing the use of satellite texture export..

Resolved according to Techrep 6.

May 10 2016, 8:00 AM · Arma 3
Fireball added a comment to T76432: [SPOILER] Scouting # 2: One Shot, One Kill.

Yep, false alert, all is good, even though it doesn't really make sense if they're on a roof which is so obscured from the scene with the pickup, so they could impossibly ever have shot there from that roof where they were this time.

May 10 2016, 8:00 AM · Arma 3
Fireball added a comment to T76432: [SPOILER] Scouting # 2: One Shot, One Kill.

Ohh, okay. Maybe I've not been too persistent in searching them, due to the fact that the one house with chairs and map on flipchart really looks predestined for them (where I found the the first time).

Will re-verify then and give feedback.

May 10 2016, 8:00 AM · Arma 3
Fireball added a comment to T76432: [SPOILER] Scouting # 2: One Shot, One Kill.

Yes, I've searched the area to no avail. But due to placement of mines and other props, I don't believe they're randomized, in this case.

May 10 2016, 8:00 AM · Arma 3
Fireball edited Steps To Reproduce on T76432: [SPOILER] Scouting # 2: One Shot, One Kill.
May 10 2016, 8:00 AM · Arma 3
Fireball added a comment to T76427: A3 Objects Unusable in Terrain Builder.

<edited, rhetorical question>

May 10 2016, 8:00 AM · Arma 3
Fireball added a comment to T76427: A3 Objects Unusable in Terrain Builder.

Resolved according to Techrep 6.

May 10 2016, 8:00 AM · Arma 3
Fireball added a comment to T76420: AI precision is too high, independent of difficulty setting.

I noticed if you lower AI skill in custom difficulty to 0.4 with precision 0.2, it gets "better".

May 10 2016, 7:59 AM · Arma 3
Fireball edited Steps To Reproduce on T76420: AI precision is too high, independent of difficulty setting.
May 10 2016, 7:59 AM · Arma 3
Fireball added a comment to T76408: People loosing their saves when updating mission.

I don't think versioning related to existing savegames is implemented. While for some this would be nice but OTOH the users would never see or receive an updated/fixed mission while they still got a savegame.

IMO it should ask if it should update the mission if a savegame is still around instead of mindlessly overwriting it.

May 10 2016, 7:59 AM · Arma 3
Fireball added a comment to T76408: People loosing their saves when updating mission.

My question would be if the mission was updated for real or just been refreshed from Steam workshop.

To my understanding, if there's a new mission file with changed content, you cannot use an old save with it - it would make no sense, the entire state is fubar.

Or did I misunderstand something?

May 10 2016, 7:59 AM · Arma 3
Fireball added a comment to T76395: Steam master server doesn't show yellow/red circles when servers are incompatible with your mods.

Resolved according to todays DEV changelog.

May 10 2016, 7:59 AM · Arma 3
Fireball added a comment to T76379: Landing Autopilot doesn't work on Buzzard.

Dupe of #17661.

May 10 2016, 7:59 AM · Arma 3
Fireball added a comment to T76323: sci-fi armor.

What's the matter with everyone thinking they have the right to assign tickets to whoever? Just pull the ticket and wait in line, don't assign them by yourself. Thank you.

EDIT: Specially if the ticket is of such bad quality.

May 10 2016, 7:57 AM · Arma 3
Fireball added a comment to T76319: Allow COOP for (custom!) campaigns.

Well, this might be what's needed to make it MP playable for actual MP campaign. So we don't know if those options/vars would work, if nobody tried them.

Taking the SP campaign as a measure for missing MP campaign options is not valid IMO, as the SP campaign has many solo parts, where not even a second AI is present to make it a potential COOP campaign.

Hence waiting for feedback...

May 10 2016, 7:57 AM · Arma 3
Fireball added a comment to T76319: Allow COOP for (custom!) campaigns.

Removing off-topic comments. This is not about the official campaign, which will allegedly never COOP.

May 10 2016, 7:57 AM · Arma 3
Fireball added a comment to T76310: New rain effect is too bright through night vision.

Sorry then, I could swear I've read changelog entry that would say that rain effect was excluded from NVG...

May 10 2016, 7:57 AM · Arma 3
Fireball added a comment to T76310: New rain effect is too bright through night vision.

I believe the rain effect has been excluded from night vision.

May 10 2016, 7:57 AM · Arma 3
Fireball added a comment to T76291: FIXED: No healing animation plays if the player with pistol equipped gives first aid to another unit.

Thanks.

May 10 2016, 7:56 AM · Arma 3
Fireball added a comment to T76291: FIXED: No healing animation plays if the player with pistol equipped gives first aid to another unit.

That means, I find it a well-written ticket.

May 10 2016, 7:56 AM · Arma 3
Fireball added a comment to T76218: lean left handgun walk animation error : rifle not following the unit.

Thanks, marking resolved.

May 10 2016, 7:55 AM · Arma 3
Fireball added a comment to T76189: A-164 Wipeout cockpit protection.

Please do not assign tickets yourself. Thank you.

May 10 2016, 7:54 AM · Arma 3
Fireball added a comment to T76177: TO-199 Neophron has no artificial horizon.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 7:53 AM · Arma 3
Fireball added a comment to T76123: Campaign armory takes away all weapons.

Dupe of #17765

May 10 2016, 7:52 AM · Arma 3
Fireball added a comment to T76119: "TakeWeapon" puts weapon in weaponholder before taking it == dupes galore!.

Closing as fixed.

May 10 2016, 7:52 AM · Arma 3
Fireball added a comment to T76096: Crate physics no longer support paraglide drops.

Sounds like an attachTo bug.

May 10 2016, 7:51 AM · Arma 3
Fireball added a comment to T76047: flashlight switches with environment light.

Which campaign episode is that?

May 10 2016, 7:50 AM · Arma 3
Fireball added a comment to T76047: flashlight switches with environment light.

I can't see a difference between the two uploaded pictures; both have the same light at the briefing table.

It might be a graphics/monitor setting issue, or it simply overblends the existing light.

May 10 2016, 7:50 AM · Arma 3
Fireball added a comment to T76037: playSound3D is only directional where executed..

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 7:50 AM · Arma 3
Fireball added a comment to T76014: clearWeapon\Magazine\Item\BackpackCargoGlobal commands no longer work on non-local objects.

Closing as fixed.

May 10 2016, 7:50 AM · Arma 3
Fireball added a comment to T76014: clearWeapon\Magazine\Item\BackpackCargoGlobal commands no longer work on non-local objects.

Does the hotfix work?

May 10 2016, 7:50 AM · Arma 3
Fireball added a comment to T76008: ZEUS missing Slammer UP.

Mass-close of resolved tickets not updated in last two weeks.

May 10 2016, 7:50 AM · Arma 3
Fireball added a comment to T75995: Zeus - When rotating units, they're aligned perpendicular to the surface underneath them.

Mass-close of resolved tickets not updated in last two weeks.

May 10 2016, 7:49 AM · Arma 3
Fireball edited Steps To Reproduce on T75985: Zeus ping does not show name of pinging player.
May 10 2016, 7:49 AM · Arma 3
Fireball added a comment to T75985: Zeus ping does not show name of pinging player.

Resolved according to Zeus Manual.

https://community.bistudio.com/wiki/Arma_3_Field_Manual_-_Zeus#Pinging_Zeus

May 10 2016, 7:49 AM · Arma 3
Fireball added a comment to T75978: Changing back from Zeus view while inside vehicle breaks view.

Mass-close of resolved tickets not updated in last two weeks.

May 10 2016, 7:49 AM · Arma 3
Fireball added a comment to T75974: Strange Artifact on night sky.

Duplicate.

May 10 2016, 7:49 AM · Arma 3
Fireball added a comment to T75969: AI doesn't turn on headlights at night (skip time module).

This might be by design then, if, in your example, all AI units are in danger mode?

May 10 2016, 7:49 AM · Arma 3
Fireball added a comment to T75961: Zeus - Does not remove groups when deleting all the units in it.

Mass-close of resolved tickets not updated in last two weeks.

May 10 2016, 7:49 AM · Arma 3
Fireball added a comment to T75955: Unit movement.

Mass-close of resolved tickets not updated in last two weeks.

May 10 2016, 7:48 AM · Arma 3
Fireball added a comment to T75951: Zeus "Remote Control" Module: Infantry Dismounted from Vehicles do not Kick Zeus Back to Interface on Death + More.

Mass-close of resolved tickets not updated in last two weeks.

May 10 2016, 7:48 AM · Arma 3
Fireball added a comment to T75949: Zeus "Remote Control" Module: No Unit Control on Remote Control Multiple-placement.

Mass-close of resolved tickets not updated in last two weeks.

May 10 2016, 7:48 AM · Arma 3
Fireball added a comment to T75947: The Moon looks like a black square. Correction of an error is required..

Mass-close of resolved tickets not updated in last two weeks.

May 10 2016, 7:48 AM · Arma 3
Fireball added a comment to T75944: New camera position presets took away tab shortcuts.

Mass-close of resolved tickets not updated in last two weeks.

May 10 2016, 7:48 AM · Arma 3
Fireball added a comment to T75943: When a jet is rotated and then raised up, it flies in it's original orientation.

Mass-close of resolved tickets not updated in last two weeks.

May 10 2016, 7:48 AM · Arma 3
Fireball added a comment to T75936: Swimming is broken once again!.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 7:48 AM · Arma 3
Fireball added a comment to T75930: Allow Zeus To run on a mission we preview directly from the Editor to allow for level testing.

Try repairing your A3 copy:

Right-click on "Arma 3" in your Steam Library and select "Properties", on tab "Local Files" press "Verify Integrity of Game Cache...".

May 10 2016, 7:48 AM · Arma 3
Fireball added a comment to T75917: ZEUS missing weapons and items.

Mass-close of resolved tickets not updated in last two weeks.

May 10 2016, 7:48 AM · Arma 3
Fireball added a comment to T75915: Remove "Black Border" around screen when remote controlling a unit via Zeus.

Mass-close of resolved tickets not updated in last two weeks.

May 10 2016, 7:47 AM · Arma 3
Fireball added a comment to T75908: Easier to create zeus missions.

Mass-close of resolved tickets not updated in last two weeks.

May 10 2016, 7:47 AM · Arma 3
Fireball added a comment to T75907: Ordnance modules are not working (editor).

Mass-close of resolved tickets not updated in last two weeks.

May 10 2016, 7:47 AM · Arma 3
Fireball added a comment to T75901: Clearing ammo crates does not clear the capacity bar until OK is clicked.

Mass-close of resolved tickets not updated in last two weeks.

May 10 2016, 7:47 AM · Arma 3
Fireball added a comment to T75891: Player body disappears (sinks into the ground) when player leaves to the lobby with disabledAI = 1; even when they are dead..

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 7:47 AM · Arma 3
Fireball added a comment to T75892: UI for group formations issues wrong command.

Mass-close of resolved tickets not updated in last two weeks.

May 10 2016, 7:47 AM · Arma 3
Fireball added a comment to T75890: Custom radio channel do not work properly in vehicles.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 7:47 AM · Arma 3
Fireball added a comment to T75887: Cannot expand object catagories.

Mass-close of resolved tickets not updated in last two weeks.

May 10 2016, 7:46 AM · Arma 3
Fireball added a comment to T75879: Respawn enabled and Old leader not regaining leadership (A.I can take leadership of playable group).

I can confirm that this happens, but I know this is by design; e.g. with AI the next in line assumes control over the squad, which is a MUST; with humans this happens normally too and makes sense, since ArmA is not always respawn by design.

I'm not sure if this could/should be solved by the mission maker. Then again it would be very sexy if this is an option if respawn is enabled. This makes this ticket rather a feature request, but to be treated as such, it would have to be rephrased entirely, including the additonal option for respawn modes.

May 10 2016, 7:46 AM · Arma 3
Fireball added a comment to T75865: Stance indicator with control AI.

Mass-close of resolved tickets not updated in last two weeks.

May 10 2016, 7:46 AM · Arma 3
Fireball added a comment to T75862: Zeus: Allow Zeus to create player start loadouts.

Mass-close of resolved tickets not updated in last two weeks.

May 10 2016, 7:46 AM · Arma 3
Fireball added a comment to T75860: virtual Entity Zeus can be killed/spotted by AI.

Mass-close of resolved tickets not updated in last two weeks.

May 10 2016, 7:46 AM · Arma 3
Fireball added a comment to T75851: Cannot change skin on snakes.

Mass-close of resolved tickets not updated in last two weeks.

May 10 2016, 7:46 AM · Arma 3
Fireball added a comment to T75836: When exiting a remotely controlled unit by Zeus, the camera is reset somewhere far away.

Mass-close of resolved tickets not updated in last two weeks.

May 10 2016, 7:45 AM · Arma 3
Fireball added a comment to T75826: Add a module which changes the Independent faction loyalty.

Mass-close of resolved tickets not updated in last two weeks.

May 10 2016, 7:45 AM · Arma 3
Fireball added a comment to T75817: Remote Control module does not work.

Mass-close of resolved tickets not updated in last two weeks.

May 10 2016, 7:45 AM · Arma 3
Fireball added a comment to T75797: ZEUS Has some opfor groups still missing.

Mass-close of resolved tickets not updated in last two weeks.

May 10 2016, 7:44 AM · Arma 3
Fireball added a comment to T75792: Newer AAF Vehicles Not Listed.

Mass-close of resolved tickets not updated in last two weeks.

May 10 2016, 7:44 AM · Arma 3
Fireball added a comment to T75783: Request Feature - Jets do not have any forward velocity after changing the Z axis.

Mass-close of resolved tickets not updated in last two weeks.

May 10 2016, 7:44 AM · Arma 3
Fireball added a comment to T75781: Request Feature - Parachute for ammo boxes.

Mass-close of resolved tickets not updated in last two weeks.

May 10 2016, 7:44 AM · Arma 3
Fireball added a comment to T75778: Postprocess effects not removed when module is deleted.

Mass-close of resolved tickets not updated in last two weeks.

May 10 2016, 7:44 AM · Arma 3
Fireball added a comment to T75771: Zeus custom objective adding fails after a while with a script error.

Mass-close of resolved tickets not updated in last two weeks.

May 10 2016, 7:44 AM · Arma 3
Fireball added a comment to T75765: No autonomous(drone) tab under faction tabs.

Mass-close of resolved tickets not updated in last two weeks.

May 10 2016, 7:44 AM · Arma 3
Fireball added a comment to T75754: Request Feature - IED Placement.

Mass-close of resolved tickets not updated in last two weeks.

May 10 2016, 7:43 AM · Arma 3
Fireball added a comment to T75743: Add a Help Button When in Zeus interface.

Mass-close of resolved tickets not updated in last two weeks.

May 10 2016, 7:43 AM · Arma 3
Fireball added a comment to T75739: Radio Bugs in ZSC.

Mass-close of resolved tickets not updated in last two weeks.

May 10 2016, 7:43 AM · Arma 3
Fireball added a comment to T75728: Wrong shadow on the unarmed Wy-55 Hellcat.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 7:43 AM · Arma 3
Fireball added a comment to T75727: Sound does not stop when removing "Play Sound" module in Zeus.

Mass-close of resolved tickets not updated in last two weeks.

May 10 2016, 7:43 AM · Arma 3
Fireball added a comment to T75724: Can not edit 2d editor mission objects.

Mass-close of resolved tickets not updated in last two weeks.

May 10 2016, 7:43 AM · Arma 3
Fireball added a comment to T75718: Camera does not teleport after doubleclicking on the map....

Mass-close of resolved tickets not updated in last two weeks.

May 10 2016, 7:42 AM · Arma 3
Fireball added a comment to T75647: Ambient animals issues since dev build 1.11.115186.

Mass-close of resolved tickets not updated in last two weeks.

May 10 2016, 7:41 AM · Arma 3
Fireball added a comment to T75610: Engine On Effect is not synced for JIP.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 7:40 AM · Arma 3
Fireball added a comment to T75602: Player can't move when placed into water with a non-water gun.

Mass-close of resolved tickets not updated in last two weeks.

May 10 2016, 7:40 AM · Arma 3
Fireball added a comment to T75599: Assigning global variable to object immediately after its creation doesn't make the variable global.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 7:40 AM · Arma 3
Fireball added a comment to T75549: Destroyed pre-placed map buildings damage everything around them on populated servers.

Mass-close of resolved tickets not updated in last two weeks.

May 10 2016, 7:39 AM · Arma 3
Fireball added a comment to T75522: Campain Maxwell.

Can you elaborate more on which mission you were playing, what you were doing?

EDIT: What is "wacking space laod"?

May 10 2016, 7:38 AM · Arma 3
Fireball added a comment to T75515: Missing String STR_CONTROLS_TOOLTIPS_CAR_LINEAR_LEFT.

Mass-close of resolved tickets not updated in last two weeks.

May 10 2016, 7:38 AM · Arma 3