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Swimming is broken once again!
Closed, ResolvedPublic

Description

If I drop player at [0,0,0] in the water on Stratis and try to swim to the surface, before reaching surface it goes into endless underwater autoswim. I tried it on dedicated, didn't try in editor.

Details

Legacy ID
3387203138
Severity
None
Resolution
Fixed
Reproducibility
Always
Category
Controls
Steps To Reproduce

start dedicated on stratis
after spawned execute on client

  • spawn {

player switchCamera "external";
player setPos [0,0,0];
disableUserInput true;
uiSleep 3;
disableUserInput false;
};

After you get control in 3 seconds press W and swim to the surface.

Event Timeline

Killzone_Kid edited Additional Information. (Show Details)
Killzone_Kid set Category to Controls.
Killzone_Kid set Reproducibility to Always.
Killzone_Kid set Severity to None.
Killzone_Kid set Resolution to Fixed.
Killzone_Kid set Legacy ID to 3387203138.May 7 2016, 6:03 PM
Killzone_Kid edited a custom field.

tested right now in the editor, same issue here.

easier repro:
place a unit over water and set its altitude to 1

initial problem:
setPos'ing over the water is giving wrong animation, even after game init.

observation:
press "F" to switch weapon mode and you will see the game will think the soldier has scuba suit and fins.

temp solution:
player switchMove "" will do the trick.

good solution:
devs? (:

seems solved in 1.26 (maybe even before)

resolved since 1.26 for me

Doesn't bugs out any more for me too, marking resolved.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.