If I drop player at [0,0,0] in the water on Stratis and try to swim to the surface, before reaching surface it goes into endless underwater autoswim. I tried it on dedicated, didn't try in editor.
Description
Details
- Legacy ID
- 3387203138
- Severity
- None
- Resolution
- Fixed
- Reproducibility
- Always
- Category
- Controls
start dedicated on stratis
after spawned execute on client
- spawn {
player switchCamera "external";
player setPos [0,0,0];
disableUserInput true;
uiSleep 3;
disableUserInput false;
};
After you get control in 3 seconds press W and swim to the surface.
Event Timeline
tested right now in the editor, same issue here.
easier repro:
place a unit over water and set its altitude to 1
initial problem:
setPos'ing over the water is giving wrong animation, even after game init.
observation:
press "F" to switch weapon mode and you will see the game will think the soldier has scuba suit and fins.
temp solution:
player switchMove "" will do the trick.
good solution:
devs? (:
Mass-closing all resolved issues not updated in the last month.
Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.