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Destroyed pre-placed map buildings damage everything around them on populated servers
Closed, ResolvedPublic

Description

Destroyed pre-placed buildings damage everything around them continuously on populated servers. All our attempts to repro the problem failed but it works almost each time on highly populated servers. Only evidence is collected.

Video evidence 1:
(72 players, ArmA 3): http://www.youtube.com/watch?v=yQLg5RYlXgU
We destroyed lighthouse which also destroyed everything around it (I assume that damage was multiplied by number of players). Lighthouse keeps damaging everything around it even after being destroyed as observed at 1:20, we both die at the same time. Later off video it kept damaging everything around it again and again which continues until server gets restarted.

Video evidence 2:
(30 players, ArmA 2): http://www.youtube.com/watch?v=HrbLtMQy0gU
Destroyed building kept exploding generating lots of FX around it also damaging players and vehicles if you get close to it. Each "explosion" also spawned ruins underground by the number of players on the server.

Damage proportional to number of players:
http://www.youtube.com/watch?v=9KDWNmeJW2A

Damage wave happens moment after new player finishes loading:
http://www.youtube.com/watch?v=CugZuCut_Po

Details

Legacy ID
3456798387
Severity
None
Resolution
Fixed
Reproducibility
Sometimes
Category
Multiplayer

Event Timeline

SaMatra edited Steps To Reproduce. (Show Details)Feb 4 2014, 9:34 PM
SaMatra edited Additional Information. (Show Details)
SaMatra set Category to Multiplayer.
SaMatra set Reproducibility to Sometimes.
SaMatra set Severity to None.
SaMatra set Resolution to Fixed.
SaMatra set Legacy ID to 3456798387.May 7 2016, 5:53 PM

this should be fixed in exe rev. 115141, which is already on the Steam dev

Can you please check and retest this issue and let me know if this is still happening? Thank you

SaMatra added a subscriber: SaMatra.May 7 2016, 5:53 PM

Failed to test this issue on dev version as there are no populated servers with good testing environment. Local tests with two players are not enough to see if this was fixed or not.

shall be fixed now

Mass-close of resolved tickets not updated in last two weeks.