- User Since
- Sep 16 2013, 11:31 PM (533 w, 5 d)
May 10 2016
Yes, the Ahoy World Invade and Annex servers I know I have experienced it on. They use that revive script (stated on their site to confirm).
Also the Hostile Takeover servers running the King of the Hill mission. I definitely had it on the EU server of theirs a few times and I think the revive script is the same one, judging from observation.
So it may well be the revive script.
In any case since the update to 1.10 for stable branch I have had less instances and of less severity (FPS drop but not to >1 FPS). It may have been a change in the script or in Arma 3 itself. Unsure but happier.
Edit: Small error in grammar.
I have experienced this bugged and I was glad to find it already documented. The performance issue has a very negative effect on the way you play the game. It changes the dynamics of play drastically as you have to factor in a threat to your system along side the virtual threats from the enemy. Breaks immersion severely and blocks entirely scenarios like dragging friendlies from danger etc.
The times I have experienced the bug I was on servers running the =btc= revive script, I believe. I could be wrong there, just off the top of my head.
Does that ring a bell Goomer?