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Crate physics no longer support paraglide drops
Assigned, WishlistPublic

Description

After the recent game update, I cant get crates no longer work with paraglides to be dropped from air. Now the crate halts still long in the air, before starting to drop, and paraglide play "hit ground"-animation (sometimes gets under the crate, still attached, before that) and dissapears.

Details

Legacy ID
2920058664
Severity
None
Resolution
Open
Reproducibility
Have Not Tried
Category
Game Physics
Steps To Reproduce

Use this code, like this _n = [getposATL objectnamethatisinyourvision,"Box_NATO_Grenades_F"] execVM "script.sqf";
http://pastebin.com/k4UaSVwz

Event Timeline

SaOk edited Steps To Reproduce. (Show Details)Mar 9 2014, 3:35 PM
SaOk edited Additional Information. (Show Details)
SaOk set Category to Game Physics.
SaOk set Reproducibility to Have Not Tried.
SaOk set Severity to None.
SaOk set Resolution to Open.
SaOk set Legacy ID to 2920058664.May 7 2016, 6:07 PM
SaOk added a subscriber: SaOk.May 7 2016, 6:07 PM
SaOk added a comment.Mar 9 2014, 3:38 PM

Using disableCollisionWith, allowdamage and having delay before paraglide is made, didnt help. Crate dosent seem to want to fall when attached in paraglide.

SaOk added a comment.Mar 12 2014, 1:42 PM

Looks like the paraglide dosent like if I set: _crate attachTo [_glide, [0,0,0]]; If the height is set 1 (crate is inside rope) or -1 (crate is far away), it works.

Sounds like an attachTo bug.