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[SPOILER] Scouting # 2: One Shot, One Kill
Closed, ResolvedPublic


Sniper and spotter don't spawn anymore in the house.


Legacy ID
Not A Bug
Have Not Tried
Campaign Episode 2: Adapt
Steps To Reproduce
  • Start the second scouting mission
  • Drive to the location
  • House is empty

Event Timeline

Fireball edited Steps To Reproduce. (Show Details)Mar 24 2014, 7:12 AM
Fireball edited Additional Information. (Show Details)
Fireball set Category to Campaign Episode 2: Adapt.
Fireball set Reproducibility to Have Not Tried.
Fireball set Severity to None.
Fireball set Resolution to Not A Bug.
Fireball set Legacy ID to 2418116838.May 7 2016, 6:15 PM
Humay added a subscriber: Humay.May 7 2016, 6:15 PM
Humay added a comment.Mar 24 2014, 8:28 AM

I heard somwhere that the spawnlocation is randomized.
Have you searched the area?

Yes, I've searched the area to no avail. But due to placement of mines and other props, I don't believe they're randomized, in this case.

L3TUC3 added a subscriber: L3TUC3.May 7 2016, 6:15 PM

It's random. I've had them on top of the factory.

Ohh, okay. Maybe I've not been too persistent in searching them, due to the fact that the one house with chairs and map on flipchart really looks predestined for them (where I found the the first time).

Will re-verify then and give feedback.

Yep, false alert, all is good, even though it doesn't really make sense if they're on a roof which is so obscured from the scene with the pickup, so they could impossibly ever have shot there from that roof where they were this time.