playSound3D will play with directional audio only on the machine that executes the command. All other machines hear the command non-directionally, as if it was played with playSound instead.
Description
Details
- Legacy ID
- 1528642954
- Severity
- None
- Resolution
- Fixed
- Reproducibility
- Always
- Category
- Multiplayer
Put down 2 players and a box named "box" with an action added to executing the following:
playSound3D ["A3\missions_f\data\sounds\click.wss", box, false, getPos box, 1, 1, 10];
Host the mission with a friend and active the action on the box.
The sound will be directional only to the person using the action.
Running the playSound3D on all machines of course doesn't help cause the sound is played multiple times. Maybe a parameter can be added to the command: "playSoundGlobal" - boolean - true is current config, false means the sound plays only locally.
Event Timeline
executed on server it only fades with distance on client but no 3d effect whatsoever.
Haven't run a dedicated test but the mission that made me post the issue is now running as expected. Directionality seems to be working both in editor and in MP. Will run a test to confirm this and report back.
Mass-closing all resolved issues not updated in the last month.
Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.