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mrCurry
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User Since
Aug 12 2013, 10:23 PM (557 w, 3 d)

Recent Activity

Jul 14 2022

mrCurry added a comment to T166570: F-100D not configured for Master Arm module.

Can confirm that adding the magazines directly using setPylonLoadout works perfectly fine but in the Master Arm module things gets iffy.

Jul 14 2022, 6:24 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Jan 10 2022

mrCurry updated the task description for T162726: HashMaps don't retain reference to groups or objects on loading saves.
Jan 10 2022, 8:51 PM · Arma 3
mrCurry edited Steps To Reproduce on T162726: HashMaps don't retain reference to groups or objects on loading saves.
Jan 10 2022, 8:48 PM · Arma 3
mrCurry created T162726: HashMaps don't retain reference to groups or objects on loading saves.
Jan 10 2022, 8:45 PM · Arma 3

Jul 7 2016

mrCurry updated the task description for T119166: Feedback - Easy creation of Subtasks in eden..
Jul 7 2016, 10:03 PM · Arma 3
mrCurry updated the task description for T119166: Feedback - Easy creation of Subtasks in eden..
Jul 7 2016, 10:03 PM · Arma 3
mrCurry updated the task description for T119166: Feedback - Easy creation of Subtasks in eden..
Jul 7 2016, 10:01 PM · Arma 3
mrCurry renamed T119166: Feedback - Easy creation of Subtasks in eden. from Feedback - Easy Creation of Subtasks in eden. to Feedback - Easy creation of Subtasks in eden..
Jul 7 2016, 9:59 PM · Arma 3
mrCurry created T119166: Feedback - Easy creation of Subtasks in eden..
Jul 7 2016, 9:54 PM · Arma 3

May 10 2016

mrCurry added a comment to T82621: Security of profileNamespace in MP.

On the top of my head you may lose things like mission progress saved in profileNamespace. Does the Virtual Arsenal save data in profileNamespace? From a quick look I don't think so.

The extent of the damage would depend on what kind of missions the player is playing.

May 10 2016, 11:10 AM · Arma 3
mrCurry added a comment to T81519: Headtracking disabled while deployed..

Confirmed, same issue here.

The head model actually turns but the camera does not.

May 10 2016, 10:33 AM · Arma 3
mrCurry edited Steps To Reproduce on T78096: Adding virtual weapons to Arsenal throws an error..
May 10 2016, 8:43 AM · Arma 3
mrCurry added a comment to T78096: Adding virtual weapons to Arsenal throws an error..

Thanks oz but I think you missed the point of my report, it's only an error message, no actual error. The Arsenal works superb in other aspects but it prints the error message when used as designated by the documentation.

This only happens with allowFunctionsLog = 1; in description.ext so this is a minor issue on par with unnecessary log entries.

May 10 2016, 8:43 AM · Arma 3
mrCurry added a comment to T77606: Update 1.22 - supply crates model center is offset 12m.

Confirmed, modelToWorld now returns z = 0.892423.

Ticket can be closed, huzzah!

May 10 2016, 8:30 AM · Arma 3
mrCurry added a comment to T77606: Update 1.22 - supply crates model center is offset 12m.

Added more info on my workaround.

May 10 2016, 8:30 AM · Arma 3
mrCurry edited Steps To Reproduce on T77606: Update 1.22 - supply crates model center is offset 12m.
May 10 2016, 8:30 AM · Arma 3
mrCurry added a comment to T76037: playSound3D is only directional where executed..

Haven't run a dedicated test but the mission that made me post the issue is now running as expected. Directionality seems to be working both in editor and in MP. Will run a test to confirm this and report back.

May 10 2016, 7:50 AM · Arma 3
mrCurry added a comment to T76037: playSound3D is only directional where executed..

Edit for clarification in description.

May 10 2016, 7:50 AM · Arma 3
mrCurry edited Steps To Reproduce on T76037: playSound3D is only directional where executed..
May 10 2016, 7:50 AM · Arma 3
mrCurry added a comment to T74437: New scripting command: serverName.

Upvoted!

I do like the idea of a serverConfig command which can retrieve cfg parameters like hostname, motd and maxPlayers in an array.

May 10 2016, 7:12 AM · Arma 3
mrCurry added a comment to T71099: AI 'breakdancing' on water in vehicles instead of moving to waypoints.

Confirmed, I can reproduce it just by placing a marshall in the water just off the coast with a single move waypoint onto land. The marshall spins around wildly in the water and takes ages to get out.

The getting out part I noticed was really slow when driving it myself so that probably is just the vehicle that need a slight buff on power.

May 10 2016, 5:35 AM · Arma 3
mrCurry edited Steps To Reproduce on T71050: Large numbers cannot be used properly in arithmetic operations..
May 10 2016, 5:33 AM · Arma 3