When a postprocess effect is added as the Game master and then deleted, it stays in effect.
Description
Description
Details
Details
- Legacy ID
- 2042920692
- Severity
- None
- Resolution
- No Bug
- Reproducibility
- Always
- Category
- Zeus - General
Steps To Reproduce
- Place a postprocess effect as the gamemaster and change it to anything
- delete the module
- notice that the effect stays, to remove it you must re-place the module and set the effect to "none"
Event Timeline
Comment Actions
That's intended behavior. The module lets you to set the global PP effect, which is not tied to any specific module. In fact, you can have unlimited number of PP modules present in your mission.
All modules which are affecting mission settings (weather, daytime, countdown, respawn tickets, ...) works this way.