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Player can't move when placed into water with a non-water gun
Closed, ResolvedPublic


If a player starts a mission in the water or, on a boat and then subsequently ejects into the water (either manually or via script), the player freezes and can't move other than to ascend or descend.

I tested this with the TRG-20 (TAVOR)... it has also broken one of my missions.

However, if the player is equipped with an SDAR the problem is not there.

Appears to be an animation problem. Strangely, cannot be repro'd with AI as they seem to be able to move freely in spite of this.


Legacy ID
Steps To Reproduce

Open editor, place a player unit directly in the water with a TRG-20

this addWeapon "arifle_TRG20_F"; in the init script of the unit

And you won't be able to move.

Now try it with

this addWeapon "arifle_SDAR_F"; and it works fine.

This appears to be a new bug as was not present in most versions up until recently.

Additional Information

If the player starts on land with the TRG-20 and then enters the water the problem does not exist. This is a fairly major problem for missions that start at sea.

Event Timeline

sproyd edited Steps To Reproduce. (Show Details)Feb 8 2014, 3:35 PM
sproyd edited Additional Information. (Show Details)
sproyd set Category to Anims.
sproyd set Reproducibility to Always.
sproyd set Severity to None.
sproyd set Resolution to Fixed.
sproyd set Legacy ID to 3773505309.May 7 2016, 5:55 PM
Bohemia added a subscriber: Valcea.Feb 8 2014, 3:35 PM
Peter added a subscriber: Peter.May 7 2016, 5:55 PM

Hopefully some Dev can take a look on this.

Probably closely related to my report: 0016993

Improvements seen in the latest dev branch. Hoping a solution will make it into 1.11.

I updated my report. Latest dev branch version released today seems to solve the problem. Also tested and confirmed your problem in current 1.10, and it seems fixed as well.
Can you confirm and report back if resolved?

sproyd added a subscriber: sproyd.May 7 2016, 5:55 PM

Its not resolved until its in stable branch though because dev branch updates don't always make it to stable (see fatigue and any myriad of other changes)

Naturally. I just think it's good practice to give feedback on the dev branch, otherwise the developers will be fixing issues blindly until they roll everything into stable.

Confirm issue appears to be fixed in dev branch. I suspect it will roll onto Stable when Zeus comes out.

sproyd added a comment.Mar 5 2014, 8:34 PM

fixed in stable today

fixed in 1.12 stable

Mass-close of resolved tickets not updated in last two weeks.