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May 10 2016

AD2001 added a comment to T74714: We need an F-22 or better.

Because it takes time to do it. It's not just a decision they make and it's done in three seconds.

May 10 2016, 7:18 AM · Arma 3
AD2001 added a comment to T74714: We need an F-22 or better.

Because the devs said there won't be one. The one shown in the screenshots was just imported from Arma 2 to show of the new clouds 'n' stuff.

May 10 2016, 7:18 AM · Arma 3
AD2001 added a comment to T74714: We need an F-22 or better.

They won't add F-35s.

May 10 2016, 7:18 AM · Arma 3
AD2001 added a comment to T74712: ai driving skills unbalanced, mostly opfor driver.

3)Could you get examples of the vehicles in the game and some footage or statistics of their real-life counterparts?

May 10 2016, 7:18 AM · Arma 3
AD2001 added a comment to T74701: Black MX variants appear tan on ground.

Duplicate of #0005153.

May 10 2016, 7:17 AM · Arma 3
AD2001 added a comment to T74675: Separate helicopters and planes on the scoreboard, add ships.

Even better: remove the scoreboard.

May 10 2016, 7:17 AM · Arma 3
AD2001 added a comment to T74666: Flashlight is too weak.

I can destroy streetlights.

May 10 2016, 7:17 AM · Arma 3
AD2001 added a comment to T74664: Smoke grenade floats in the air if left on top of a vehicle.

Applies to any throwable object. The reason is that PhysX simulation is disabled when the object stops moving and isn't enabled again.

May 10 2016, 7:16 AM · Arma 3
AD2001 added a comment to T74663: Fog missing from Night Showcase.

I didn't see any fog before the update.

May 10 2016, 7:16 AM · Arma 3
AD2001 added a comment to T74652: Unable to use stances when using Binoculars or Rocket Launchers!.

And that's why it's related, not a duplicate.

May 10 2016, 7:16 AM · Arma 3
AD2001 added a comment to T74652: Unable to use stances when using Binoculars or Rocket Launchers!.

Related to #0009678.

May 10 2016, 7:16 AM · Arma 3
AD2001 added a comment to T74621: [Physics] - Armoured Vehicles - Quirky and Unmanly.

If you need to crush things with a tank in a videogame to feel manly, I have some bad news for you...

May 10 2016, 7:16 AM · Arma 3
AD2001 added a comment to T74607: Need an Ac/C-130 or similar.

@Ultimate_Bawb

Actually, this is the FEEDBACK tracker, not the BUG tracker. There's also a feature request category. However, I doubt people are supposed to request vehicles and weapons here.

May 10 2016, 7:15 AM · Arma 3
AD2001 added a comment to T74607: Need an Ac/C-130 or similar.

I think I might also be a douche...

May 10 2016, 7:15 AM · Arma 3
AD2001 added a comment to T74589: Reverse Taxing With Plane.

What's wrong with this is that the OP wants it for smaller jets, not for big planes.

May 10 2016, 7:15 AM · Arma 3
AD2001 added a comment to T74589: Reverse Taxing With Plane.

Jew equipment? Seriously?

May 10 2016, 7:15 AM · Arma 3
AD2001 added a comment to T74589: Reverse Taxing With Plane.

Only larger planes usually have reverse taxing.
/downvoted

May 10 2016, 7:15 AM · Arma 3
AD2001 added a comment to T74558: Add easier method to make a Squad.Xml (Emblems).

Good for you.

May 10 2016, 7:14 AM · Arma 3
AD2001 added a comment to T74552: rifles aiming stability (bipods).

Duplicate of #0000432.

May 10 2016, 7:14 AM · Arma 3
AD2001 added a comment to T74533: Why the hell can't we have more sniper rifles?.

Why the hell can't you be patient?

May 10 2016, 7:14 AM · Arma 3
AD2001 added a comment to T74529: i cant shoot trough clas even if the gass is already gone,.

Clas? Gass? What the hell is this ticket about? Could you provide a video demonstration?

May 10 2016, 7:14 AM · Arma 3
AD2001 added a comment to T74528: Friendly Ai i shooting on you,.

Or you crashed a UAV. Or you were responsible for a death of a friendly drone.

May 10 2016, 7:14 AM · Arma 3
AD2001 added a comment to T74528: Friendly Ai i shooting on you,.

You killed a friendly and the Stomper noticed that. Stompers don't like that.
/downvoted

May 10 2016, 7:14 AM · Arma 3
AD2001 added a comment to T74526: ground texture not placed properly.

The texture is perfectly fine, but something is wrong with the shadows. What are you shadow and terrain settings?

May 10 2016, 7:14 AM · Arma 3
AD2001 added a comment to T74513: Equipment using,repost(with quesition).

What vehicle exactly was on the screenshot? If it was a vanilla Arma 3 vehicle, you could PM MadDogX on the forums to re-open the ticket.

May 10 2016, 7:13 AM · Arma 3
AD2001 added a comment to T74513: Equipment using,repost(with quesition).

Link to the original ticket?

May 10 2016, 7:13 AM · Arma 3
AD2001 added a comment to T74510: Loudspeakers in vehicles.

Are there loudspeakers on military vehicles?

May 10 2016, 7:13 AM · Arma 3
AD2001 added a comment to T74507: No aparecen los subtitulos en la campaña..

English, please.

May 10 2016, 7:13 AM · Arma 3
AD2001 added a comment to T74506: VON works even if players have no radio.

How did I not notice that? :P
/upvoted

May 10 2016, 7:13 AM · Arma 3
AD2001 added a comment to T74506: VON works even if players have no radio.

Were you near those people?

May 10 2016, 7:13 AM · Arma 3
AD2001 added a comment to T74504: Radio.

Default is [Caps Lock], AFAIK.

And do you seriously think those big one that you carry on the back are still going to be there in 20 years?

May 10 2016, 7:13 AM · Arma 3
AD2001 added a comment to T74504: Radio.

You have functional radios and there is a radio item (classname "ItemRadio") which you carry around in your inventory. Everyone (including civilians, excluding animals) is equipped with it by default.

May 10 2016, 7:13 AM · Arma 3
AD2001 added a comment to T74501: INjections etc.

Is it that hard to search for tickets?

May 10 2016, 7:13 AM · Arma 3
AD2001 added a comment to T74501: INjections etc.

I don't understand. Are you trying to insult me or something?

May 10 2016, 7:13 AM · Arma 3
AD2001 added a comment to T74501: INjections etc.

Agreed with Semiconductor.

May 10 2016, 7:13 AM · Arma 3
AD2001 added a comment to T74484: futuristic arma 3 is not futuristic enough-if you would read the description you might understand what it's about.

Related to #0010971.

May 10 2016, 7:13 AM · Arma 3
AD2001 added a comment to T74482: Unable to complete destruction of Comm tower.

Report this to the mission maker and close the ticket.

May 10 2016, 7:12 AM · Arma 3
AD2001 added a comment to T74475: Buildings in editor.

This belongs on the forums.

Also, the fact that you're French isn't an excuse for not knowing proper English. I'm not from an English speaking country, either, but at least people can understand me.

May 10 2016, 7:12 AM · Arma 3
AD2001 added a comment to T74467: even leader can't chnage players' combat mode,players' radio chatting always make loud sound.

I don't understand what you're trying to say.

May 10 2016, 7:12 AM · Arma 3
AD2001 added a comment to T74449: Pistols aren't modelled in holsters.

Duplicate of #0000369.

May 10 2016, 7:12 AM · Arma 3
AD2001 added a comment to T74441: Dismemberment support for mods.

http://feedback.arma3.com/view.php?id=9214

http://feedback.arma3.com/view.php?id=13735

How about you search before posting tickets?

May 10 2016, 7:12 AM · Arma 3
AD2001 added a comment to T74440: No way to modify gravity.

It's a different engine.

May 10 2016, 7:12 AM · Arma 3
AD2001 added a comment to T74434: destroyed walls simply sink into the ground.

This is not high priority.

@vryoffbtdrummr

They could've just made it like the building destruction, without PhysX.

May 10 2016, 7:11 AM · Arma 3
AD2001 added a comment to T74420: Cave Systems and Waterfalls.

The engine doesn't support moving water.
/upvoted anyway

May 10 2016, 7:11 AM · Arma 3
AD2001 added a comment to T74411: Balloon Physx class.

Now I feel stupid :P
/upvoted

May 10 2016, 7:11 AM · Arma 3
AD2001 added a comment to T74411: Balloon Physx class.

Does the military use balloons?

EDIT: Wait, why am I even asking that? Even if they don't, I'm sure someone will come here and say it will be good for civilians. Well, let me tell you, Mr [insert the person's name here], Arma 3 is a milsim, not a civsim.

May 10 2016, 7:11 AM · Arma 3
AD2001 added a comment to T74405: addons/keys not accepted by certain servers.

You joined a vanilla server with mods installed, what did you expect?

You either bought the game yesterday and this is your first Arma game, or you're trolling.

May 10 2016, 7:11 AM · Arma 3
AD2001 added a comment to T74405: addons/keys not accepted by certain servers.

Yes.

May 10 2016, 7:11 AM · Arma 3
AD2001 added a comment to T74405: addons/keys not accepted by certain servers.

Troll detected

May 10 2016, 7:11 AM · Arma 3
AD2001 added a comment to T74403: video settings.

No offense, but this is the most retarded request I have ever seen, and I have seen requests for crossbows, underwater bases and military hang gliders. xD

May 10 2016, 7:11 AM · Arma 3
AD2001 added a comment to T74402: FIA truck cabin not visible from back.

Wasn't this resolved a few weeks ago?

May 10 2016, 7:11 AM · Arma 3
AD2001 added a comment to T74392: is not configured human–vehicles interaction..

Duplicate of #0005577.

May 10 2016, 7:10 AM · Arma 3
AD2001 added a comment to T74382: A problem with the Arma campaign "Survive" in the mission "Death Valley".

No, I mean the GPS slot, where the GPS goes.

May 10 2016, 7:10 AM · Arma 3
AD2001 added a comment to T74382: A problem with the Arma campaign "Survive" in the mission "Death Valley".

Is the UAV terminal placed in your GPS slot?

May 10 2016, 7:10 AM · Arma 3
AD2001 added a comment to T74377: MISSING DOORS AND FLIR FROM DEV BUILD AH-9 AND MH-9.

Yeah, the new rain effects and Altis are nothing...

May 10 2016, 7:10 AM · Arma 3
AD2001 added a comment to T74371: Disabling PiP doubles FPS.

PiP is resource demanding. I doubt they can change it.

May 10 2016, 7:10 AM · Arma 3
AD2001 added a comment to T74324: AH99 Blackfoot, Horizontal attitude indicator.

Duplicate of #0013259. Don't spam.

May 10 2016, 7:09 AM · Arma 3
AD2001 added a comment to T74322: Zoom In Closer To Map In Editor.

Why do you capitalize every letter? Where are you from? I want to know which language does that.

May 10 2016, 7:09 AM · Arma 3
AD2001 added a comment to T74316: Not able so save after an autosave.

That's the reason for your issue.

May 10 2016, 7:09 AM · Arma 3
AD2001 added a comment to T74316: Not able so save after an autosave.

Do you have infinite saves enabled in the difficulty options?

May 10 2016, 7:09 AM · Arma 3
AD2001 added a comment to T74312: H barrier- watchtower glitching cannt use the tower.

Resolved in dev build. See ticket #0015884 for more info.

Search before insulting people.

May 10 2016, 7:09 AM · Arma 3
AD2001 added a comment to T74290: Factions are unrealistic in terms of assets..

Let's compare all the vehicles, shall we?

Quadbike - Yeah, the same as it's always been.
MRAPs - Some are faster, some are smaller, some have commanders, some don't. I don't see the point of more differences.
APCs (wheeled) - The AAF one has missiles and a 30 mm cannon, the NATO one has a 40 mm and a 6.5 coax and the CSAT one has 2 less wheels (not like it makes a huge difference, though it's easier to disable it with small arms) and a 40 mm cannon with less ammo and without the APFSDS-T rounds.
IFVs (tracked) - The NATO one has very thin armour, while the CSAT one has better armour AND ATGMs. All other weapons are the same.
MBTs - They both have a 120 mm cannon, but the NATO one can carry 6 people in the back, while the CSAT one is smaller and more agile (or is it?).
Attack helicopters - The CSAT one is a flying tank, it has 8 ATGMs, 38 rockets and a 30 mm autocannon. In addition to that, it can carry 8 people in the back. The NATO one is very fragile, has only a 20 mm (pretty much useless the way it is now), 24 DAGRs (which are, AFAIK, supposed to be as powerful as the DARs on the AH-9s, but they can still take out APCs in one hit) and 4 ASRAAMs. It is faster and more agile, though.
Light transport/attack helis - Only NATO has them.
Medium transport helis - The PO-30 and the UH-80 belong in this category. The UH-80 is bigger and has just two miniguns, while the PO-30 has either no armament or 12 DAGRs and a 6.5 minigun.
Heavy transport helicopters - Only AAF has them (at the moment?).
Jets - Only AAF has them, at the moment.
Armed boats - The NATO and AAF have a 40 mm GMG and a 6.5 minigun, while the CSAT one has a 40 mm and a .50 cal HMG.
Uunarmed boats - The same for every faction, I don't see a point in them being different.
AA and arty vehicles - Okay, they're completely the same, just mounted on a different chassis. NATO does have an MLRS, though.

Now, the weapons:
Main service rifles - NATO and CSAT are pretty much the same, though since CSAT rifle uses a bulpup design, it has a higher muzzle velocity. AAF and FIA use a 5.56 NATO rifles, which are weaker than the NATO and CSAT ones.
DMRs - NATO uses a variant of the main service rifle, which has a uses 6.5, while CSAT uses a 7.62 rifle. AAF also uses a 7.62, but with bigger magazines, than the CSAT one.
Carbines - Both use variants of the main rifle.
LMGs - NATO uses a variant of the main rifle, while CSAT uses a 7.62 rifle, with bigger magazines, but a slightly slower rate of fire than the NATO one. AAF uses a 6.5 caliber LMG with bigger mags than the NATO one and around the same RoF.
Sniper rifles - NATO uses a .408 rifle with 7 round mags, while CSAT and AAF use a .50 cal Russian rifle with 5 round mags. All of them are, obviously, bolt-action.
Launchers - NATO uses a guided launcher that can lock-on onto ground vehicles, while CSAT and AAF use unguided RPGs.
Pistols - NATO and CSAT pistols are completely the same, but how different were they in Arma 2? AAF uses a 1911 variant.
Heavy pistols - NATO uses an 11 round .45 ACP semi-auto pistol, while CSAT has a .45 ACP 6 round revolver.
Heavy AA and AT launcher - OK, you got me.

This is everything I can remember at the moment, tell me if I forgot anything.

May 10 2016, 7:08 AM · Arma 3
AD2001 added a comment to T74289: The new modern and standard vehicles of modern armies would fit Arma 3 better.

What do you want? Railguns for tanks?

May 10 2016, 7:08 AM · Arma 3
AD2001 added a comment to T74283: Vehicles are not affected by firing weapons..

This is not WW2. Tanks will not be slowed down by firing their cannons. Neither will the aircraft.

May 10 2016, 7:08 AM · Arma 3
AD2001 added a comment to T74280: Request to Bohemia - it's taking too long for issues to be resolved and new content to be released..

And after that they're going to do another one.

Oh, and, please make those 20 jets. I'll give you two days, I want 20 fully functional jets, with destruction, custom weapons and different flight characteristics.

May 10 2016, 7:08 AM · Arma 3
AD2001 added a comment to T74280: Request to Bohemia - it's taking too long for issues to be resolved and new content to be released..

How the fuck don't people fucking understand that they're fucking working on another fucking jet!? Fuck!

May 10 2016, 7:08 AM · Arma 3
AD2001 added a comment to T74266: Weapon locks up. Can't reload, shoot or loot..

Are you using any mods?

May 10 2016, 7:08 AM · Arma 3
AD2001 added a comment to T74264: Vermin sighting.

That's why they made special SMG sights, like the "ACO SMG" and the "Mk17 Holosight SMG"

May 10 2016, 7:08 AM · Arma 3
AD2001 added a comment to T74248: Moving while reloading in prone.

And you aren't.

May 10 2016, 7:08 AM · Arma 3
AD2001 added a comment to T74248: Moving while reloading in prone.

How would you move? Would you push yourself with your legs?

May 10 2016, 7:07 AM · Arma 3
AD2001 added a comment to T74237: Add the OPTION to permanently hide error messages.

Yes, I am. That's kinda stupid.

May 10 2016, 7:07 AM · Arma 3
AD2001 added a comment to T74237: Add the OPTION to permanently hide error messages.

I don't have that line. Is it possible to set it to false?

May 10 2016, 7:07 AM · Arma 3
AD2001 added a comment to T74237: Add the OPTION to permanently hide error messages.

What startup line?

May 10 2016, 7:07 AM · Arma 3
AD2001 added a comment to T74236: Dead player bodies (multiplayer) sink to ocean floor. - Impossible to "drag to shore" for a revive..

Wants realism so sets respawn to 20 minutes
Enables revive

May 10 2016, 7:07 AM · Arma 3
AD2001 added a comment to T74228: TWP mod stops campaign progress after adams is killed by mine..

BIS is not responsible for 3rd party modifications.

May 10 2016, 7:07 AM · Arma 3
AD2001 added a comment to T74226: Zeroing Bugged.

Maybe someone messed up the timeToLive parameter?

May 10 2016, 7:07 AM · Arma 3
AD2001 added a comment to T74216: (A)RCO - Medium range scope reticles are blurry / out of place.

Turn Depth of field to zero.

May 10 2016, 7:07 AM · Arma 3
AD2001 added a comment to T74194: Double image on sights.

"Field of view"

xD Fail.

You need to put your Depth of field to zero.

May 10 2016, 7:06 AM · Arma 3
AD2001 added a comment to T74190: [Helicopter Addon Request] Toufan II.

Of course I'm joking. :P

May 10 2016, 7:06 AM · Arma 3
AD2001 added a comment to T74190: [Helicopter Addon Request] Toufan II.

Sure, also how about adding the following weapons:
-HS Produkt 2000
-H&K MP5
-H&K MP7
-H&K UMP
-HS Produkt VHS
-H&K G36
-Colt M4
-Sako TRG
-MACS M3
-RT-20
-Remington M40
-Barret M82
-RGB-6
-H&K AG36 (for G36 rifles)
-FN M249
-FN MAG
-Ultimax 100
-9K38 Igla
-RL90 M95
-AT4

And the following vehicles:
-M-84D
-M-95 Degman
-BVP M-80A
-BOV VP
-M1151 Up-Armored Capable HMMWV
-Iveco LMV
-International MaxxPro
-M-84AI
-PTS-M
-PMS (mounted on Tatra T813 8x8 trucks)
-Strijela - 10CROA1
-MV-4
-Mikoyan-Gurevich MiG-21
-Pilatus PC-9
-Zlin 242
-Air Tractor AT-802
-Canadair CL-415
-Bombardier Challenger 600
-Elbit Skylark
-Elbit Hermes 450
-Mil Mi-17
-Mil Mi-8
-Bell 206
-Iveco 5 tone transport truck
-Iveco medium and heavy trucks
-Mercedes-Benz Actros 6x6, 8x8
-MAN Tank Transporter Truck
-Astra Truck
-Daf Truck
-Toyota Landcruiser
-Mercedes G 4WD
-Nissan Navara 4WD
-Land Rover Wolf 4WD

And the following artillery:
-M56
-D-30 RH M94
-CITER 155mm L33 Gun

These are all currently in use by NATO and will be in use for at least the next 10 years (maybe one or two wont, I'm not completely sure).

May 10 2016, 7:06 AM · Arma 3
AD2001 added a comment to T74189: Emotionless, fearless & almost immortal AI....

The devs are on vacation right now.

May 10 2016, 7:06 AM · Arma 3
AD2001 added a comment to T74187: Vehicle problem/AI Driving.

They spawn in different places because they're in formation FYI.

May 10 2016, 7:06 AM · Arma 3
AD2001 added a comment to T74179: Please chanfe this ancient action menu.

You copy&pasted a ticket. Congrats!

May 10 2016, 7:06 AM · Arma 3
AD2001 added a comment to T74166: NEMO Mortar system.

It's not easy to make a better medical system FYI.

May 10 2016, 7:05 AM · Arma 3
AD2001 added a comment to T74163: NATO should have the Strider from E3.

Not to mention *spoiler alert* the AAF are hostile towards NATO.

May 10 2016, 7:05 AM · Arma 3
AD2001 added a comment to T74162: Missing ragdolls for certain anims..

There is an animation when you're killed in a static weapon, but it's too fast. I think it's already been reported.

May 10 2016, 7:05 AM · Arma 3
AD2001 added a comment to T74148: PCML rocket damage too low/always damages tracks first.

I believe a 150 mm HEAT rocket could at least disable an IFV.
/upvoted

May 10 2016, 7:05 AM · Arma 3
AD2001 added a comment to T74148: PCML rocket damage too low/always damages tracks first.

The Marid and the BLUFOR tracked IFV are actually light armor.

May 10 2016, 7:05 AM · Arma 3
AD2001 added a comment to T74138: Losing clothes as Blufor on Multiplayer..

Might be related to #0015298.

May 10 2016, 7:05 AM · Arma 3
AD2001 added a comment to T74138: Losing clothes as Blufor on Multiplayer..

Oh...

Yeah, that's bug.
/upvoted

May 10 2016, 7:05 AM · Arma 3
AD2001 added a comment to T74138: Losing clothes as Blufor on Multiplayer..

What do you mean?

May 10 2016, 7:05 AM · Arma 3
AD2001 added a comment to T74138: Losing clothes as Blufor on Multiplayer..

So, is removeUniform a global command? Does anybody know?

May 10 2016, 7:05 AM · Arma 3
AD2001 added a comment to T74138: Losing clothes as Blufor on Multiplayer..

Is removeUniform global? If not, that could be the reason.

May 10 2016, 7:05 AM · Arma 3
AD2001 added a comment to T74138: Losing clothes as Blufor on Multiplayer..

How do you buy clothes? What the hell are you talking about?

May 10 2016, 7:05 AM · Arma 3
AD2001 added a comment to T74137: No mount icon.

Unable to reproduce.

May 10 2016, 7:05 AM · Arma 3
AD2001 added a comment to T74133: Satchel charge unrealistically weak.

The engineer has one (or two?), and it's class name is "SatchelCharge_Remote_Mag".

May 10 2016, 7:05 AM · Arma 3
AD2001 added a comment to T74128: Switching to your sidearm and back shouldn't bring you to a halt..

Duplicate of #0001819.

May 10 2016, 7:04 AM · Arma 3
AD2001 added a comment to T74127: Rifle juggles back and forth between shoulders when switched.

This would mean making a whole bunch of new animations, which is a no-go.

May 10 2016, 7:04 AM · Arma 3
AD2001 added a comment to T74121: The not reappearing campaign introduction screen causes motion sickness.

"that seems to attract the unusual amount of buggy brains like yours...(i'm calling you stupid)"

Nope, you're definitely not the troll...

May 10 2016, 7:04 AM · Arma 3
AD2001 added a comment to T74121: The not reappearing campaign introduction screen causes motion sickness.

Of course the ground textures look low-res when you push your face into the ground. Do you know how big the textures actually are?

May 10 2016, 7:04 AM · Arma 3