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Vehicles are not affected by firing weapons.
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Insignificant when thinking of an MG from a tank, but maybe relevant when thinking of something like a GAU-8 on an A-10. (As an example). {F22713}


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ProGamer edited Steps To Reproduce. (Show Details)Nov 7 2013, 4:15 PM
ProGamer edited Additional Information. (Show Details)
ProGamer set Category to Config.
ProGamer set Reproducibility to N/A.
ProGamer set Severity to None.
ProGamer set Resolution to Open.
ProGamer set Legacy ID to 2391345746.May 7 2016, 5:21 PM
Bohemia added a subscriber: ceeeb.Nov 7 2013, 4:15 PM
Bohemia added a subscriber: Bohemia.May 7 2016, 5:21 PM

Dispersion doesn't increase on guns just because they are moving, the mechanisms remain the same, you just get less operator accuracy.

ceeeb added a comment.Nov 9 2013, 12:04 AM

This is not about dispersion, the issue is about bullets fired from moving vehicle mounted weapons inheriting the velocity of the vehicle.

Yea, that what I ment.

ceeeb added a comment.Nov 9 2013, 1:06 AM

Actually, having just done some testing firing from the door gunner of a chopper, bullets do inherit the velocity of the aircraft.

Uploaded file "Inherit_velocity_001.jpg".
3 rounds were fired from a chopper moving from right to left of picture (perpendicular to runway) at about 250km/h. Aimpoint was the right edge of runway (appears vertical, centre of image)

My bad. I updated to ticket to the opposite of the issue which deals with for every reaction there will be an equal and opposite reaction.

maturin added a subscriber: maturin.May 7 2016, 5:21 PM

Honestly, what's the point?

The GAU-8 doesn't do anything noticeable to the velocity of an A-10.

AD2001 added a subscriber: AD2001.May 7 2016, 5:21 PM
AD2001 added a comment.Nov 9 2013, 6:41 PM

This is not WW2. Tanks will not be slowed down by firing their cannons. Neither will the aircraft.