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PCML rocket damage too low/always damages tracks first
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Description

PCML rockets cannot reliably defeat heavier armor (BTR Kamysh), most locked on or manually fired rockets damages tracks resulting in said vehicle turning turret and immediately killing player.

Details

Legacy ID
4830063
Severity
None
Resolution
Open
Reproducibility
Always
Category
Explosives
Steps To Reproduce

boot up editor, toss in ammo boxes and armored vehicles, shoot the AI in the vehicle

Additional Information

First off i understand the PCML/NLAW is a lightweight system and not expecting it to one shot a tank, but an aimed shot into the rear/sides/turret of a BTR (APC family of armor, marshals, tigris AA, panthers) should result in a mission kill whereby either turrets or gun systems should be damaged and not just the tracks/wheels and said vehicle simply turning around to kill the player.

the issue is much more obvious when attempting longer ranged attacks in crosshair off modes whereby the player has to range and lead the target only to see the missile hit the rear or the vehicle while it drives off into the distance raining fire on the now stuck player as the reload/weapon change animation comes on.

obviously a low hit would not affect the vehicles much but a well placed shot into the rear or turret/gun systems should do more damage and force the crew to retreat or bail from the vehicle. A similar shot by the RPG42 with the appropriate anti armor rocket deals sufficient damage to force a bail or even destroy the Kamysh so why should the PCML deal such insignificant amount of damage? This forces most players to depend on the titan's lock and kill or use the RPG42 which doesnt help with immersion

TL,DR: PCML should by able to reliably damage(not destroy) APCs/Tanks from side/rear/turret hits particularly more vulnerable systems like guns/turrets and not just deal some track damage and get the player killed in the next 5 seconds

Event Timeline

Owner edited Steps To Reproduce. (Show Details)Nov 2 2013, 7:53 AM
Owner edited Additional Information. (Show Details)
Owner set Category to Explosives.
Owner set Reproducibility to Always.
Owner set Severity to None.
Owner set Resolution to Open.
Owner set Legacy ID to 4830063.May 7 2016, 5:18 PM
Bohemia added a subscriber: Owner.Nov 2 2013, 7:53 AM
AD2001 added a subscriber: AD2001.May 7 2016, 5:18 PM

I believe a 150 mm HEAT rocket could at least disable an IFV.
/upvoted

Owner added a comment.Nov 2 2013, 1:23 PM

Thanks for upvote, I too just thought that it was just me being a bad shot, but it seems that the PCML seems to always damage wheels first before anything else, even marshals and marids can survive a side hit with just one or two lost wheels and keep on going without any other systems getting damaged.

The relatively lowish flight profile of the rocket makes short ranged shorts even more likely to result in wheel hits with no major damage on anything with more armor than an MRAP.

if anyone is downvoting please leave a reason why, thanks

AD2001 added a comment.Nov 2 2013, 1:26 PM

The Marid and the BLUFOR tracked IFV are actually light armor.

maturin added a subscriber: maturin.May 7 2016, 5:18 PM

The PCML is based on the MBT-NLAW, which is a top-attack weapon which is expected to one-shot all known armored vehicles.