Page MenuHomeFeedback Tracker

Zeroing Bugged
New, WishlistPublic

Description

After the last patch I've noticed that Zeroing System has become completely inaccurate for all ammunition types that I've tested except for .408 that results always accurate in the range of 300-2300 meters with SOS scope.

For example: -Type of Ammo: 7.62mm

             -Max Accurate Zeroing, reachable with SOS Scope: 1100 meters.

Zeroing Table:

              300-1100 meters: 100% accuracy

              1200-1500 meters: completely inaccurate in a range of 100-300 meters error

              1600+ meters= the bullet inexplicably vanishes in the sky

This affects only the zeroing system, because if I want to hit a target that is more far than 1100 meters, I can simply correct my zero using mildot instead zeroing regulation system.

For example, if I want to shoot at a target that is 1200 meters from my position we have 2 cases:

-CASE A: Set my zeroing on 1200 meters, take aim and shoot = MISSED

-CASE B: Set my zeroing on 1100 meters, take aim, make a correction using mildots and shoot = Headshot

The same can be reproduced for example at 1600 meters, but at 1600 meters zeroing we lose our bullets in the sky. With less zeroing and a mildot correction we can still hit the target.

I know that this could be intended as a weapon range limit, but the same happens with 12,7 mm caliber that in a real environment is suited to long range shooting.

Details

Legacy ID
1915679963
Severity
None
Resolution
Open
Reproducibility
Always
Category
Gameplay
Steps To Reproduce
  • Set up an environment capable of loadout customization, target spawning with range settings, bullet cam, and an accurate bullet tracking system.
  • Pick up a rifle (try all except .408 ammo type that works perfectly).
  • Apply a "long range" scope capable of zeroing setting (SOS is the best for testing because it has the most complete zeroing incremental step system in the game with a 300-2300 meters range, 100 meters steps for a total of 21 different steps)
  • Set up a set of targets; you should set up a target for every zeroing incremental setting you have on your scope (for example, if you test a SOS scope, you must set 21 targets because the scope can be zeroed from 300 to 2300 meters with an incremental value of 100 meters ).
  • Start to test your ammo type for each target distance and for each scope setting.
  • Help to understand the problem.
Additional Information

Note: in Arma 3 zeroing settings aren't applied directly on scope inclination but they are converted into exit angle of the bullet from the barrel (you can easily check it using a bullet tracking script/mod ); I think there is an error in the code that manages these angles for every bullet and for every zeroing capable scope.

Note 2: Considering the real world physic, with some basic knowledges of trigonometry we can easily see that an ideal projectile will reach his maximum range when shooted at 45 degrees of inclination. In many cases, in Arma 3 when we surpass a certain zeroing value (that is different between every bullet-scope combination ), the exit angle of the projectile goes over the value of 45 degrees and we start to lose range instead of gain it.

English is not my native language, so I ask to be understanding if I've made some errors.

Regards, Michele.

Event Timeline

TheDemiurge edited Additional Information. (Show Details)
TheDemiurge set Category to Gameplay.
TheDemiurge set Reproducibility to Always.
TheDemiurge set Severity to None.
TheDemiurge set Resolution to Open.
TheDemiurge set Legacy ID to 1915679963.May 7 2016, 5:20 PM
StJimmy added a subscriber: StJimmy.May 7 2016, 5:20 PM

Hmm 12.7mm shouldn't vanish. Normal rifle ammos have some kind of limitation so they won't reach certain distance but that 12.7mm needs to be fixed. Just tested and couldn't see the impact when shooting over 1600m with Lynx so I can confirm. .408 works nicely as you said.

AD2001 added a comment.Nov 5 2013, 7:37 PM

Maybe someone messed up the timeToLive parameter?

Grenade launcher zeroing for OPFOR weapons is totally inaccurate.
Grenades drops much shorter than they should.
Grenade launchers on MX rifles works fine.