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May 10 2016

Fireball added a comment to T70237: engineOn does not synchronize in multiplayer.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 5:05 AM · Arma 3
Fireball added a comment to T70225: [DEV] Marid commander hatch open animations is linked to driver's turn out.

Mass closing resolved issues not updated since November.

May 10 2016, 5:04 AM · Arma 3
Fireball added a comment to T70224: Killing a soldier reveals the exact killer's position to the rest of AI squad.

Mass closing resolved tickets from last month.

May 10 2016, 5:04 AM · Arma 3
Fireball added a comment to T70217: Flickering Texture - Litter.

Mass-closing resolved issues not updated in 10 days.

May 10 2016, 5:04 AM · Arma 3
Fireball added a comment to T70194: setObjectViewDistance appears to do nothing + wiki error.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 5:03 AM · Arma 3
Fireball added a comment to T70193: Armoured vehicles can destroy character model.cfg and skeleton.

Mass closing resolved tickets from last month.

May 10 2016, 5:03 AM · Arma 3
Fireball added a comment to T70190: APFSDS from CTWS and Opfor 30mm penetrate Panther+Kamysh as if made of paper.

Mass-closing resolved issues not updated in 10 days.

May 10 2016, 5:03 AM · Arma 3
Fireball added a comment to T70175: Player DIES when walking on cliffside / Rocks. (tested in current dev build).

Mass-closing resolved issues not updated in 10 days.

May 10 2016, 5:03 AM · Arma 3
Fireball added a comment to T70153: Cannot add magazine to player inventory with addItem command.

Mass closing resolved issues not updated since November.

May 10 2016, 5:02 AM · Arma 3
Fireball added a comment to T70153: Cannot add magazine to player inventory with addItem command.

Does this work now?

May 10 2016, 5:02 AM · Arma 3
Fireball added a comment to T70141: We need to test atleast one airplane..

Dupe of #11678

May 10 2016, 5:01 AM · Arma 3
Fireball added a comment to T70123: setMass affects how heli control feels, only backwards.

That's why you usually should make one ticket per issue.

May 10 2016, 5:00 AM · Arma 3
Fireball added a comment to T70123: setMass affects how heli control feels, only backwards.

Is the game still freezing?

May 10 2016, 5:00 AM · Arma 3
Fireball added a comment to T70123: setMass affects how heli control feels, only backwards.

Maybe it should throw a script exception or simply do nothing (i.e. <obj> setmass 0 should not modify the mass).

May 10 2016, 5:00 AM · Arma 3
Fireball added a comment to T70118: Vortex ring state for helicopters.

Mass close.

May 10 2016, 5:00 AM · Arma 3
Fireball added a comment to T70095: AMV-7 Marshall crewman stands on top of the vehicle.

Mass closing resolved tickets from last month.

May 10 2016, 4:59 AM · Arma 3
Fireball added a comment to T70078: BTR-K Titan missile smoke effect has wrong origin on first fire..

Mass-close of resolved tickets not updated in last two weeks.

May 10 2016, 4:59 AM · Arma 3
Fireball added a comment to T70063: Infantry glitching through bridge.

Can you please attach a repro mission from the editor (only zip it, no pbo)?

May 10 2016, 4:58 AM · Arma 3
Fireball added a comment to T70060: Item Duplication When Players JIP.

Sounds like a scripting error.

May 10 2016, 4:58 AM · Arma 3
Fireball added a comment to T70051: SDAR inaccuracy.

Mass closing resolved tickets from last month.

May 10 2016, 4:58 AM · Arma 3
Fireball added a comment to T70039: Game crashes after Arma 3 Logo.

So it seems like there is an issue with the graphics card detection, if the nobenchmark option helped.

Could you please still attach the DXDiag output (go to Start screen -> type 'DXDiag' and run it -> select "Save all Information").

May 10 2016, 4:57 AM · Arma 3
Fireball added a comment to T70037: Planes and Artillery.

I think you'd rather bug them in the forum about it.

May 10 2016, 4:57 AM · Arma 3
Fireball added a comment to T70022: BTR-K Kamysh, slow and normal speed not working.

Mass-closing resolved issues not updated in 10 days.

May 10 2016, 4:57 AM · Arma 3
Fireball added a comment to T70020: Game is crashing during Showcase Missions (SCUBA and Night Operations).

Please attach dumps with current development branch.

Dumps are found in C:\Users\<username>\AppData\Local\Arma 3.

May 10 2016, 4:57 AM · Arma 3
Fireball added a comment to T70020: Game is crashing during Showcase Missions (SCUBA and Night Operations).

No *.mdmp?

May 10 2016, 4:57 AM · Arma 3
Fireball added a comment to T70005: Cannot leave Helicopter when emergency-landing on water.

Mass-closing resolved issues not updated in 10 days.

May 10 2016, 4:56 AM · Arma 3
Fireball added a comment to T69963: BIS_fnc_ambientAnimCombat does not release units.

What is it now? Fixed or still broken? A bit of both? :-)

May 10 2016, 4:55 AM · Arma 3
Fireball added a comment to T69963: BIS_fnc_ambientAnimCombat does not release units.

Mass closing resolved tickets from last month.

May 10 2016, 4:55 AM · Arma 3
Fireball added a comment to T69955: [FIXED] Folding Chair mismatch.

Mass closing resolved tickets from last month.

May 10 2016, 4:54 AM · Arma 3
Fireball added a comment to T69944: Some Mousebutton contol mappings stop working while holding LSHIFT.

What happens if you doublemap LShift-<mousebutton> to the appropriate actions?

May 10 2016, 4:54 AM · Arma 3
Fireball added a comment to T69943: Track IR turns body instead of head.

Mass close.

May 10 2016, 4:54 AM · Arma 3
Fireball added a comment to T69941: Player direction changes when releasing the LOOK key.

Mass closing resolved tickets from last month.

May 10 2016, 4:54 AM · Arma 3
Fireball added a comment to T69936: switchCamera doesnt work while sprinting or with the weapon lowered.

Mass-close of resolved tickets not updated in last two weeks.

May 10 2016, 4:53 AM · Arma 3
Fireball added a comment to T69934: Some sort of group chat for a post..

Try the http://forums.bistudio.com.

May 10 2016, 4:53 AM · Arma 3
Fireball added a comment to T69869: Animation viewer errors in latest dev build 0.73 107682.

Mass closing resolved tickets from last month.

May 10 2016, 4:51 AM · Arma 3
Fireball added a comment to T69853: Stratis runway satellite textures and close up textures don't match on cloudy days.

Mass-closing resolved issues not updated in 10 days.

May 10 2016, 4:50 AM · Arma 3
Fireball added a comment to T69844: [Request] Description Header class gamemode expansion..

Mass close.

May 10 2016, 4:50 AM · Arma 3
Fireball added a comment to T69836: Chopper physics.

It's been discussed to death in forums, where these kind of text belongs. Closing.

May 10 2016, 4:50 AM · Arma 3
Fireball added a comment to T69836: Chopper physics.

Cheers, please post the ticket # here so I can relate it.

May 10 2016, 4:50 AM · Arma 3
Fireball added a comment to T69836: Chopper physics.

Linked up the tickets, kinda making this a meta-ticket.

If you got more tickets to add, let me know by comment.

May 10 2016, 4:50 AM · Arma 3
Fireball added a comment to T69820: AI unable to walk across bridges.

Dupe of #11197.

May 10 2016, 4:49 AM · Arma 3
Fireball added a comment to T69819: Stars are enormously big.

You should open a new ticket then, do a correct description and repro. You can mention it here and I will link it.

May 10 2016, 4:49 AM · Arma 3
Fireball added a comment to T69819: Stars are enormously big.

Closing as unable to repro (I don't see such stars, like in the screenshots).

May 10 2016, 4:49 AM · Arma 3
Fireball added a comment to T69813: after shooting a smokeround with the mx 3gl this appears: $str_a3_cfgmag.

Mass close.

May 10 2016, 4:49 AM · Arma 3
Fireball added a comment to T69791: Helicopter Startup not correct..

If they make a mini ToH within A3, this might happen, else rather not.

Please read in #9786 about the reasons.

May 10 2016, 4:48 AM · Arma 3
Fireball added a comment to T69782: Panting never stops if you get in a vehicle.

Closing in favor of #17082 with more votes.

May 10 2016, 4:48 AM · Arma 3
Fireball added a comment to T69772: V.A.S. and Domination Missions do not work.

Mass closing resolved tickets from last month.

May 10 2016, 4:47 AM · Arma 3
Fireball added a comment to T69732: User Texture Objects (5m and 10m) are Illuminated as if by Sunlight when in Shade or Inside Buildings.

Mass-closing resolved issues updated only last year - assuming fixed correctly.

Cheers!

May 10 2016, 4:46 AM · Arma 3
Fireball added a comment to T69731: Broken Glass Texture Glitch.

Mass closing resolved tickets from last month.

May 10 2016, 4:46 AM · Arma 3
Fireball added a comment to T69731: Broken Glass Texture Glitch.

Can you please make the flickering texture a different ticket and edit it out of this one?

May 10 2016, 4:46 AM · Arma 3
Fireball added a comment to T69679: Character gets too tired too fast from sprinting.

Dupe of #7979 or #8909.

May 10 2016, 4:44 AM · Arma 3
Fireball added a comment to T69669: Total PC Freeze.

If your PC crashes or freezes, the game's usually not the culprit, rather the drivers, lack of cooling, too little memory, etc.

Please take this to the forums if you need additional support; http://forums.bistudio.com.

May 10 2016, 4:44 AM · Arma 3
Fireball added a comment to T69661: Game Crashes after 20-45 minutes of gameplay.

Does this still happen?

May 10 2016, 4:43 AM · Arma 3
Fireball added a comment to T69658: Servers do not appear on multiplayer..

Looks like the default query string is:

"not (gametype = 'DAYZ' or gametype = 'DAYZ_M' or hostname like '%dayz%' or mission like '%dayz%') and not (reqBuild<=108906 and requiredVersion=77)"

on build version 77.108906.

It looks like there is one too many 'not'.

May 10 2016, 4:43 AM · Arma 3
Fireball added a comment to T69658: Servers do not appear on multiplayer..

Update: I was too quick on my assertion that the one gamespy query was the source of the problem. Master85, of which I got the info just dug deeper and found out that it was only part of many queries which rely each on the previous ones.

The question thus remains why we don't see proper filtering/server listing.

May 10 2016, 4:43 AM · Arma 3
Fireball added a comment to T69658: Servers do not appear on multiplayer..

Could it be a router/firewall issue?

EDIT: I realized you mentioned A2 already; so it could be indeed a NAT/Firewall issue.

May 10 2016, 4:43 AM · Arma 3
Fireball added a comment to T69648: Small objects (e.g. bottles) instantly stop heavy vehicles.

Mass closing resolved tickets from last month.

May 10 2016, 4:43 AM · Arma 3
Fireball added a comment to T69645: Incorrect instrument readings on AH-99 Blackfoot.

Mass closing resolved tickets from last month.

May 10 2016, 4:43 AM · Arma 3
Fireball added a comment to T69622: Ai does not use light.

Let's say, they use it wrong. Dupe of #12363.

May 10 2016, 4:42 AM · Arma 3
Fireball added a comment to T69602: MP params (paramsArray) rounding values - no more decimals allowed.

Re-opening by author request.

May 10 2016, 4:41 AM · Arma 3
Fireball added a comment to T69586: AI Vehicle Unable to use Bridges.

Dupe of #10421.

May 10 2016, 4:41 AM · Arma 3
Fireball added a comment to T69567: Character prone issue fix and game improvement idea..

Please split up your bugs (1,2,3) into different tickets, but do not create duplicates, search first and improve other tickets, if they match your suggestions.

May 10 2016, 4:40 AM · Arma 3
Fireball added a comment to T69563: Action menu improvement and mouse manipulation.

Marking dupe of #10726. Devels will certainly review dupe tickets for good inputs.

May 10 2016, 4:40 AM · Arma 3
Fireball added a comment to T69563: Action menu improvement and mouse manipulation.

On another note, you only offer another way to improve #10726. So this is indeed a dupe.

May 10 2016, 4:40 AM · Arma 3
Fireball added a comment to T69563: Action menu improvement and mouse manipulation.

I'm sorry Demongornot, this ticket is hard to read, a wall of text.

  • Keep the "Description" short and concise
  • Use bulleted lists (like this one)
  • Try to adapt the scheme "Observed", "Expected" (for issues also "Repro")
  • Do only list one feature or issue per ticket
  • If you want to give elaborate information use the "Additional Information" field

Thanks.

May 10 2016, 4:40 AM · Arma 3
Fireball added a comment to T69558: Add scripting commands to get the currently equipped items in the night vision and binocular slots.

Mass-close of resolved tickets not updated in last two weeks.

May 10 2016, 4:40 AM · Arma 3
Fireball added a comment to T69556: AI pathfinding issues in Agia Marina, especially bridges..

Related to #11704.

May 10 2016, 4:40 AM · Arma 3
Fireball added a comment to T69549: Markers created on DS are not synced to JIP players.

Mass-closing resolved issues not updated in 10 days.

May 10 2016, 4:40 AM · Arma 3
Fireball added a comment to T69549: Markers created on DS are not synced to JIP players.

Looks like it might primarly be the issue with the marker STATE:

https://dev-heaven.net/issues/3212#note-3

Can you verify, if it's actually the same issue?

May 10 2016, 4:40 AM · Arma 3
Fireball added a comment to T69549: Markers created on DS are not synced to JIP players.

Updated Additional Info, reassigned.

May 10 2016, 4:40 AM · Arma 3
Fireball added a comment to T69522: Use of Apex physx features..

Well, I don't think so. There is a DirectX 12 Upgrade planned for this year for one, so they don't ignore all the fancy tech out there.

But I guess Apex would only makes sense if really dynamic destruction is considered, which would have a huge impact on multiplayer synchronization too. They got enough issues as it is without new features there. So, we'll have to hang in there and see what the roadmap features bring (http://arma3.com/news/arma-3-roadmap-2015-16). If anything, then for APEX update (guess the naming is coincidential though). :-)

PS: Above VBS is mentioned. BIS and BISim are completely separate companies for a while already and while some cooperation between the two companies still can be expected, they can't simply "take" VBS devs or resources for A3 for an engine rehaul. Then again, for basic engine, VBS and Arma are too far apart to simply "graft" such base features easily.

May 10 2016, 4:39 AM · Arma 3
Fireball added a comment to T69522: Use of Apex physx features..

OK, I've been trying to clean up this thread, but I've given up for today, it's too long and I don't have multiselect; every delete action takes 10 seconds on the FT.

Let there be a word of warning, those abusing and insulting will have their account suspended, specially if it comes down to masses of such comments.

I won't accept further derailing of this thread and will remove any unrelated or uncivil comment.

May 10 2016, 4:39 AM · Arma 3
Fireball added a comment to T69518: getHit.

Mass close.

May 10 2016, 4:37 AM · Arma 3
Fireball added a comment to T69511: Grouped AI refuse to disembark MH-9 in wooded areas or close to trees when ordered to.

Please add a simple repro mission (editor).

May 10 2016, 4:37 AM · Arma 3
Fireball added a comment to T69488: H&K 416 and 417 would be nice IN ARMA 3 without a mod.

Please do not dupe your own tickets, it doesn't help anyone and just clutters up the Feedback Tracker which makes it harder to find ANYTHING.

May 10 2016, 4:36 AM · Arma 3
Fireball added a comment to T69473: Arma 3 server loses player objects.

OK, thanks for that, but in order to fix the issue, a way to reproduce it is needed.

Optimal would be a small repro mission and repro steps or at least observations as to WHEN it happens and possibly WHAT the trigger to the issue is.

Also a screenshot of the erroneous message would be helpful, because if it says "Hans was killed" it means the engine confuses the player with AI or environment damage and not the player object or var name itself is lost.

Danke erstmal; aber um das Problem zu beheben, muss ein Weg aufgezeigt werden, wie das reproduziert werden kann.

Am besten wäre eine Repro-Mission, Repro-Schritte oder zumindest eine Beobachtung, zu welchem Zeitpunkt es passiert, resp. was der Auslöser für das Problem sein könnte.

Auch ein Screenshot der fehlerhaften Meldung wäre interessant, denn wenn es wirklich nur "Hans was killed" sagt, dann wäre dies ja nicht nur ein Verlust des Spielerobjekts oder des Variablennamens, sondern dann würde der Server den Spieler der den anderen tötet mit einer AI verwechseln. Wenn es "Hans was killed by " sagt, dann wäre es effektiv ein Problem mit dem Spielerobjekt selber.

May 10 2016, 4:36 AM · Arma 3
Fireball added a comment to T69473: Arma 3 server loses player objects.

Niemand versteht dieses Ticket, welches offensichtlich mittels Google Translate (oder ähnlich) aus dem Deutschen übersetzt wurde.

Kannst du bitte deinen Text noch auf Deutsch liefern, dann kann ich übersetzen resp. feststellen, ob es sich um ein effektives Problem handelt?

May 10 2016, 4:36 AM · Arma 3
Fireball added a comment to T69449: Animals must can swim (dog, cow, rabbit, birds, cats).

Updated some details in the ticket.

May 10 2016, 4:35 AM · Arma 3
Fireball added a comment to T69406: Arma 3 NEEDS AN M4 or an H&K 416 ASSAULT RIFLE.

I kindly suggest, that you wait with such requests until the full game with it's myriads of weapons already prepared, comes out.

May 10 2016, 4:34 AM · Arma 3
Fireball added a comment to T69364: [FIXED] Both HEMTT variants have same displayname.

Mass close.

May 10 2016, 4:33 AM · Arma 3
Fireball added a comment to T69348: Would like more casual animations.

Ok, I think we get the point.

May 10 2016, 4:32 AM · Arma 3
Fireball added a comment to T69348: Would like more casual animations.

Please review your ticket and request specific animations which are actually missing (edit the description).

May 10 2016, 4:32 AM · Arma 3
Fireball added a comment to T69346: Window dirt decals have incorrect object order rendering in regards to water.

Excellent, thank you. Red circles or arrows are missing, but I could spot it right away.

May 10 2016, 4:32 AM · Arma 3
Fireball added a comment to T69342: One of tree has missing polygon on the root.

Mass-closing resolved issues not updated in 10 days.

May 10 2016, 4:32 AM · Arma 3
Fireball added a comment to T69330: Realistic/Cost-Effective 2035 Technology .

Pardon the German, but the video in there is in English:

http://video.golem.de/internet/12304/tracking-point-stellt-netzwerkfaehiges-gewehr-vor.html

Another example, how modern technology warfare (it's not even 2015!) will look like!

May 10 2016, 4:31 AM · Arma 3
Fireball added a comment to T69314: Digital battlefield..

Dupe of #4823.

May 10 2016, 4:30 AM · Arma 3
Fireball added a comment to T69304: Changing subtitle settings disabled chat permanently.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 4:30 AM · Arma 3
Fireball added a comment to T69304: Changing subtitle settings disabled chat permanently.

I believe this is fixed, right?

May 10 2016, 4:30 AM · Arma 3
Fireball added a comment to T69295: Smoke grenades works underwater.

No bug.

May 10 2016, 4:30 AM · Arma 3
Fireball added a comment to T69295: Smoke grenades works underwater.

Actually, I believe it should work under water, but it probably should look more like ink flowing out. Guess that's just a minor visual issue.

May 10 2016, 4:30 AM · Arma 3
Fireball added a comment to T69283: [FIXED] unrealistic character slide.

Mass closing resolved tickets from last month.

May 10 2016, 4:29 AM · Arma 3
Fireball added a comment to T69270: Bring back the compass to the map screen.

Dupe of #4493

May 10 2016, 4:29 AM · Arma 3
Fireball added a comment to T69240: Crash after an hour or more of playtime.

Mass closing resolved tickets from last month.

May 10 2016, 4:28 AM · Arma 3
Fireball added a comment to T69206: "Use default action" key brings up the Action menu and works the same as "Use selected action".

Dupe of #10726.

May 10 2016, 4:27 AM · Arma 3
Fireball added a comment to T69197: Disable turn/rotation for healing animation.

I suggest mouse controls should be fixed to head rotation only, but there should be a way to interrupt the healing sequence.

May 10 2016, 4:26 AM · Arma 3
Fireball added a comment to T69190: Sounds are inaudible over unrealistically short distances.

Closing this ticket down in favor of tickets like #23127 - it may or may not have been fixed in earlier build (according to the last few comments), but the engine changes in 1.42 are a whole new 'game'.

May 10 2016, 4:26 AM · Arma 3
Fireball added a comment to T69188: [BLUE] Recon Marksman missing config files.

Mass close.

May 10 2016, 4:26 AM · Arma 3
Fireball added a comment to T69175: Action menu: unavailable actions should grey out and become unclickable -- not disappear!.

Actually, I think the OP made himself very clear in "Steps to reproduce".

Action becomes invalid and is retained in unclickable state until the action menu is closed.

galzohar suggests that the current action selected disappears when invalidated and no other action would be selected, but the action menu remains open. The invisible cursor would stay at the same position where the invalidated action disappeared, so if you used the mouse wheel you wouldn't have to start from the top.

I think the OP's idea is less confusing.

May 10 2016, 4:26 AM · Arma 3
Fireball added a comment to T69175: Action menu: unavailable actions should grey out and become unclickable -- not disappear!.

Good idea!

May 10 2016, 4:26 AM · Arma 3
Fireball added a comment to T69174: Instant interaction button to interact with what you're looking at (like in any other game).

Dupe of #10726.

May 10 2016, 4:26 AM · Arma 3