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Grouped AI refuse to disembark MH-9 in wooded areas or close to trees when ordered to
Closed, ResolvedPublic


Curious Arma 3 bug that prevents grouped AI from disembarking an MH-9 when ordered.

It appears to occur when the MH-9 has landed in areas close to trees or in wooded areas. However, the grouped AI will disembark if the pilot seat is unoccupied in these areas.


Legacy ID
AI Issues
Steps To Reproduce
  • Spawn an MH-9 as player (for convenience in moving between LZs)
  • Spawn two grouped 'man' units, leader playable with 'this moveInCargo nameOfVehicle' in each unit's init field.
  • Fly between open LZs and cluttered LZs switching to the 'man' group leader and ordering subordinate to disembark.
  • Kill pilot in cluttered area and order subordinate to disembark: subordinate will disembark after delay.
Additional Information

Video demonstrating exactly what I mean:

Event Timeline

GreigPil edited Steps To Reproduce. (Show Details)Jul 5 2013, 3:22 AM
GreigPil edited Additional Information. (Show Details)
GreigPil set Category to AI Issues.
GreigPil set Reproducibility to Always.
GreigPil set Severity to None.
GreigPil set Resolution to Open.
GreigPil set Legacy ID to 2849701711.May 7 2016, 3:18 PM

Please add a simple repro mission (editor).

This happens when objects around are blocking pathway to the destination.

MadDogX added a subscriber: MadDogX.May 7 2016, 3:18 PM

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.