When viewing a user texture object through a broken window, the user texture object appears IN FRONT of the remaining glass, instead of behind it. {F20768}
Description
Description
Details
Details
- Legacy ID
- 2556971427
- Severity
- None
- Resolution
- Fixed
- Reproducibility
- Always
- Category
- Visual-Environment
Steps To Reproduce
Place a custom user texture (5m or 10m) somewhere behind a window. Shoot out that window and then look at the texture: it will appear in front of the glass.
Additional Information
Although it's hard to make out the problem in the attached image, it is far more evident in-game, when you're moving.
Event Timeline
Comment Actions
Look carefully at the picture - you can see the image on the rear wall is in front of the jagged glass.
Comment Actions
I think it's that the engine doesn't know which image to render first. Not sure if there's anything that can be done really?
Comment Actions
Can you please make the flickering texture a different ticket and edit it out of this one?