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May 10 2016

Shields added a comment to T80918: Speedboat requires weapon stabilization..

Still an issue in 1.44

May 10 2016, 10:14 AM · Arma 3
Shields added a comment to T80918: Speedboat requires weapon stabilization..

@Asteliks there is no such feature. You cannot lock on with a GMG.
I think you're confused with the auto zeroing system with MBT's and APC's.

May 10 2016, 10:14 AM · Arma 3
Shields added a comment to T80918: Speedboat requires weapon stabilization..

Anyone who has ever tried killing infantry with the speedboat GMG will know how ridiculously hard it is trying to stay on target.
On top of that the blast/damage for it is just terrible. You might end up spending 30 rounds or so just to kill one guy.

May 10 2016, 10:14 AM · Arma 3
Shields added a comment to T80918: Speedboat requires weapon stabilization..

Still has not been reviewed.

May 10 2016, 10:14 AM · Arma 3
Shields added a comment to T80918: Speedboat requires weapon stabilization..

Trackfire's weapon stabilization system is clearly A LOT better as displayed in the video, so how can you "think it doesn't work better in real life with real waves"? You probably didn't even watch the video, check 1:02.

Not only does RWS stabilize recoil and waves outstandingly, it also keeps your target in field of view at all times. The current state is nowhere near realistic and adjusting waves or weather in the editor is not the solution.

As of right now the Speedboats have no stabilization at ALL. They just simply follow the frame of the boat and you have to try to match its movements with your mouse. This is just plain dumb, this technology should be in the game. Arma 3 is set in 2035 and they still don't have equipment capable of doing that? Ridiculous.

May 10 2016, 10:14 AM · Arma 3
Shields edited Steps To Reproduce on T80918: Speedboat requires weapon stabilization..
May 10 2016, 10:14 AM · Arma 3
Shields added a comment to T80909: Tarus ATRQ is destroying when towing a vehicle.

Confirming this, a major flaw. Happens very frequently with taru pods. Needs to be fixed immediately.
https://www.youtube.com/watch?v=WHu4OezA_4k&feature=youtu.be

May 10 2016, 10:14 AM · Arma 3
Shields added a comment to T80617: Virtual Arsenal - impossible to see player character if arsenal placed in dark area or night.

Pointless, just use nightvision or thermal.

May 10 2016, 9:59 AM · Arma 3
Shields added a comment to T80528: FV-720 Mora zeroing problem.

Same happens with slammer once you set the 6.5 to 1900 meters. I recommend you check all other vehicles for zeroing bugs aswell please.

May 10 2016, 9:56 AM · Arma 3
Shields added a comment to T80403: Sniper AI.

AI always be shooting through damn grass.. Even if they see a very small portion of you.

May 10 2016, 9:52 AM · Arma 3
Shields added a comment to T80372: Inability to lie down with RPG/Missile launcher.

I specialize in AT in the finnish defence forces and prone is the best and most stable position for firing a rocket. To prevent getting hurt from the backblast, you simply put your legs to about 45 degree angle to the side.

I really don't understand why this isn't already in the game, anyone with a little amount of knowledge of At would know this. Another stance we're missing is sitting. Javelins for example can be fired from that position.

May 10 2016, 9:51 AM · Arma 3
Shields added a comment to T80132: LaserDesignator batteries do not save using Arsenal.

Untill this is fixed i guess the only work around is to add an extra set of batteries into your loadouts.

May 10 2016, 9:43 AM · Arma 3
Shields added a comment to T80101: Ifrit and Hunter have incorrectly high damage resistance against AT missiles.

In my testing in the editor a single rocket killed the engine. AT rocket will not nessacerily blow up a vehicle unless there is ammunition inside that would ignite, nor does it have a lot of splash damage as it isn't mean to.
What comes to the strider its probably just built a bit less resistant considering the wide driver view and short length of the vehicle. Lastly arma does not aim to balance vehicles and weapons so every faction would be equal. They have their pro's and con's.

May 10 2016, 9:42 AM · Arma 3
Shields added a comment to T80101: Ifrit and Hunter have incorrectly high damage resistance against AT missiles.

You clearly have no idea what you're talking about here. Both Ifrit and Hunter can be exploded with a single rocket if shot from the sides or the back. Obviously the front is the strongest point and even then it only takes a single rocket to DISABLE the vehicle. On the video your shots were also low as the PCML rocket drops abit after launch and rises afterwards. Also it might take a while for a disabled vehicle to blow up so 2 rockets will do it when shooting at the front. The reason the PCML does not use a direct hit because its designed to rise above the target and strike down at the last moment. As you can see in this video https://www.youtube.com/watch?v=lIVtB-8fQ7E

May 10 2016, 9:42 AM · Arma 3
Shields added a comment to T79977: CH-67 Huron cannot landing on water.

@7rust Did you even read what he said? He's saying that the ArmA 3's version of the CH-67 Huron is NOT able to land on water even though it should be. I tried this and on some occasions it broke the engine when the bottom of the helicopter was barely touching the water.

May 10 2016, 9:38 AM · Arma 3
Shields added a comment to T79899: Please give fire switch mode for all Titan Launchers..

There is no point aiming for the windshield, its best to aim for the engine so you can disable it. Should not take more than one missile to destroy the engine.

May 10 2016, 9:36 AM · Arma 3
Shields added a comment to T79899: Please give fire switch mode for all Titan Launchers..

Of course there is sense to doing that, its the reason that makes it a very effective AT weapon. Like i said there is a way to buff it by using a realistic target marking system for it. Oh and of course it should be a single use launcher. You're just repeating what i said..

May 10 2016, 9:36 AM · Arma 3
Shields added a comment to T79899: Please give fire switch mode for all Titan Launchers..

Well by all logic it should cause more damage if it hits the top as armor is thinner up there.

May 10 2016, 9:36 AM · Arma 3
Shields added a comment to T79899: Please give fire switch mode for all Titan Launchers..

PCML also needs this feature, all its power hides behind the TDA. The NLAW can only penetrate +500mm but the armor on MBTs is significantly weaker on the top, making the NLAW very effective rocket.

If what you're afraid of is that it would become too powerfull, then perhaps you should remove the silly lock on feature and use the system it has in real life. It is not a lock on system, it requires you to "paint" the target for 3-6 seconds and keep following untill impact.

May 10 2016, 9:36 AM · Arma 3
Shields added a comment to T79803: US Plate Carrier Rig Kerry to be optimized with player name (also one available for all factions ).

I think this could be a lot more complex to do than we think.
Priority sure isn't high either, but if its not hard to do i don't see why not.

May 10 2016, 9:33 AM · Arma 3
Shields added a comment to T79603: Darter UAV is a snake (can open and close doors) ;-).

This for real? In that case i'll upvote.

May 10 2016, 9:27 AM · Arma 3
Shields added a comment to T79589: Helicopter showcase.

I only experienced the same issue with the development build hence why i asked.

May 10 2016, 9:27 AM · Arma 3
Shields added a comment to T79589: Helicopter showcase.

Sure you don't have the development build of arma 3?

May 10 2016, 9:27 AM · Arma 3
Shields added a comment to T79522: Can't hear Direct Comm..

Make sure you turn effects down majorly, if you still can't hear people then their mic settings aren't maxed out clearly.

May 10 2016, 9:24 AM · Arma 3
Shields added a comment to T79522: Can't hear Direct Comm..

Turn your VOIP volume to max and lower effects, radio and music volume.

May 10 2016, 9:24 AM · Arma 3
Shields added a comment to T79389: Reverse speed for amphibious vehicles is greater than forward speed in water..

I checked out the new speeds in dev branch, seems more logical.
This can be closed. :)

May 10 2016, 9:20 AM · Arma 3
Shields added a comment to T79389: Reverse speed for amphibious vehicles is greater than forward speed in water..

Still unclear to me if this is a bug or intentional.

May 10 2016, 9:20 AM · Arma 3
Shields added a comment to T79389: Reverse speed for amphibious vehicles is greater than forward speed in water..

Still exists in 1.40

May 10 2016, 9:20 AM · Arma 3
Shields added a comment to T79389: Reverse speed for amphibious vehicles is greater than forward speed in water..

Starting to think this is intentional and not a flaw, can a moderator confirm?

May 10 2016, 9:20 AM · Arma 3
Shields edited Steps To Reproduce on T79389: Reverse speed for amphibious vehicles is greater than forward speed in water..
May 10 2016, 9:20 AM · Arma 3
Shields added a comment to T79382: SUV rolls over / flip.

Maybe like many SUV's its just top heavy?

May 10 2016, 9:20 AM · Arma 3
Shields added a comment to T79322: Raise Weapon keys don't bring the weapon up when crouched.

Support.

May 10 2016, 9:16 AM · Arma 3
Shields added a comment to T79287: AH-99 Blackfoot Attack Version.

That is why we need additional AGM missiles for this!

May 10 2016, 9:15 AM · Arma 3
Shields added a comment to T79287: AH-99 Blackfoot Attack Version.

@the_Demongod, i like your research and all but it takes 5 DAGR's to blow up a T-100 from the rear position. No modifications activated.

May 10 2016, 9:15 AM · Arma 3
Shields added a comment to T79287: AH-99 Blackfoot Attack Version.

Totally agreed, it needs more firepower. Those HE rockets are like rubber against tanks.

May 10 2016, 9:15 AM · Arma 3
Shields added a comment to T79213: Scope zeroing resets to 500 whenever switching from alternative sights..

Still an issue in 1.44

May 10 2016, 9:13 AM · Arma 3
Shields added a comment to T79213: Scope zeroing resets to 500 whenever switching from alternative sights..

I think this should be considered as a glitch and not a feature request, because the sight should not change its zeroing by its own as i mentioned in the post.

May 10 2016, 9:13 AM · Arma 3
Shields added a comment to T79213: Scope zeroing resets to 500 whenever switching from alternative sights..

Still a problem in 1.40

May 10 2016, 9:13 AM · Arma 3
Shields edited Steps To Reproduce on T79213: Scope zeroing resets to 500 whenever switching from alternative sights..
May 10 2016, 9:13 AM · Arma 3
Shields added a comment to T79194: No Way to Make Grouped AI Run.

+1, as soon as the AI spots an enemy they got turtle mode.

May 10 2016, 9:12 AM · Arma 3
Shields added a comment to T79128: Visible handgun in the holster..

This feature has been added in 1.48
The ticket can be resolved, thank you! :)

May 10 2016, 9:10 AM · Arma 3
Shields added a comment to T79128: Visible handgun in the holster..

Really? Cool, i'll be sure to check it out when i have a chance.

May 10 2016, 9:10 AM · Arma 3
Shields edited Steps To Reproduce on T79128: Visible handgun in the holster..
May 10 2016, 9:10 AM · Arma 3
Shields added a comment to T79127: Cannot ALT+TAB if there are no other windows opened.

Still an issue in 1.44

May 10 2016, 9:10 AM · Arma 3
Shields added a comment to T79127: Cannot ALT+TAB if there are no other windows opened.

Still an issue in 1.42

May 10 2016, 9:10 AM · Arma 3
Shields added a comment to T79127: Cannot ALT+TAB if there are no other windows opened.

Still an issue in 1.40

May 10 2016, 9:10 AM · Arma 3
Shields added a comment to T79127: Cannot ALT+TAB if there are no other windows opened.

So i assume the status of this report is.. acknowledged?

May 10 2016, 9:10 AM · Arma 3
Shields added a comment to T79127: Cannot ALT+TAB if there are no other windows opened.

I've tried doing it while the game is paused with ESC. No effect.
The game can only be alt tabbed if there is ANOTHER PROGRAM in the background.

May 10 2016, 9:10 AM · Arma 3
Shields added a comment to T79127: Cannot ALT+TAB if there are no other windows opened.

Well, for some reason only this application does not allow you to do it. Why is that?

May 10 2016, 9:10 AM · Arma 3
Shields edited Steps To Reproduce on T79127: Cannot ALT+TAB if there are no other windows opened.
May 10 2016, 9:10 AM · Arma 3
Shields added a comment to T79000: RCO Incorrect Reticle (Closed).

Withdrawing this feature request.
This ticket can be closed.

May 10 2016, 9:06 AM · Arma 3
Shields edited Steps To Reproduce on T79000: RCO Incorrect Reticle (Closed).
May 10 2016, 9:06 AM · Arma 3
Shields added a comment to T78982: Every since Last update, Game crahes.

You have an issue on your end. Make sure you're not running any mods while playing and if that doesn't help you can always re-install ArmA 3.

May 10 2016, 9:06 AM · Arma 3
Shields added a comment to T78920: UAV terminals and UAV backpacks should be easier distinguishable!.

Just add the faction tags in the end of the name.
Ex. UAV Terminal [NATO], UAV Backpack [NATO].
This feature should've been in the game a long time ago.
Trying to get the working equipment for right faction is a complete mess.

May 10 2016, 9:04 AM · Arma 3
Shields added a comment to T78738: Wetsuit CSAT have a build in face !!!.

You're right, i checked for myself and i can confirm this too. No matter what face you choose your character to have when using the CSAT wetsuit you will always end up with this face. Other wetsuits allow custom character faces.

May 10 2016, 8:59 AM · Arma 3
Shields added a comment to T78695: Colliminating weapon sights illuminated by light sources.

Aaaand now they have no illumination at all.
Because apparently you cannot adjust brightness of a reticle on a collimator sight.

And then again if you look at for example an Eotech XPS3...
"Brightness:
20 daylight settings
10 additional settings for Gen I through III+ night vision devices"

May 10 2016, 8:57 AM · Arma 3
Shields added a comment to T78673: Tanks are unable to make use of the drivingWheel source for animations (Steering).

Support!

May 10 2016, 8:57 AM · Arma 3
Shields added a comment to T78600: Tripwire is realized useless.

OBVIOUSLY he's suggesting changes to the current version of it to make it easier to use.

May 10 2016, 8:55 AM · Arma 3
Shields added a comment to T78600: Tripwire is realized useless.

Just keep the idea simple as it is. "Two install points - start point and stop point, variable length, transparent visible when installing. As well the ability set tripwire to walls and stones".

May 10 2016, 8:55 AM · Arma 3
Shields added a comment to T78600: Tripwire is realized useless.

I totally agree, by using this kind of technique would make setting them ALOT easier and more accurate. Sure there should be some max length for the wire of course.

May 10 2016, 8:55 AM · Arma 3
Shields added a comment to T78298: Blowing up/being hit with explosives inside vehicles is almost unaudible.

How is this still not even looked at?

May 10 2016, 8:48 AM · Arma 3
Shields added a comment to T78298: Blowing up/being hit with explosives inside vehicles is almost unaudible.

Could not agree more. Its always too late to do something about your vehicle getting hit before you actually realize whats happening. Mostly this is because lack of sound and also vibration.

May 10 2016, 8:48 AM · Arma 3
Shields added a comment to T78085: Fatique is unrealistic.

Unless you're running around in your ghillie suit carrying 15 mags and a titan launcher you should not encounter such problems. Sadly there is no cure for stupidity ;)

May 10 2016, 8:42 AM · Arma 3
Shields added a comment to T78085: Fatique is unrealistic.

I'd like to see you run a kilometer in full combat gear. The difference between what you think is realistic and what actually IS realistic seems massive. This is a military simulator not a f""king arcade game so go back to COD if thats what you desire.

May 10 2016, 8:42 AM · Arma 3
Shields added a comment to T78072: Last rounds tracer mistakenly added to .45 ACP 9Rnd mags.

I guess my duplicate #0024296 got their attention.
Oh well, at least its fixed now :)

May 10 2016, 8:41 AM · Arma 3
Shields added a comment to T77858: Arma 3 Launcher creates new blank profiles when selecting an existing one that has spaces in it.

How about the bug when arma 3 launcher brings up previous profile names you've used? That's still there.

May 10 2016, 8:36 AM · Arma 3
Shields added a comment to T77612: wired_fence_8m_f Has a thermal footprint.

For god sake fix this already, it happens on other objects too and its a major problem.

May 10 2016, 8:30 AM · Arma 3
Shields added a comment to T77081: DMS scope, weird implementation..

I wish someone would make a short guide about the use of this on youtube or something.. I can't seem to get accurate shots with it either. I'm not sure if the amount of zoom also has something to do with the zeroing..

May 10 2016, 8:17 AM · Arma 3
Shields added a comment to T76768: Vehicle Compasses.

This is an actual problem with for example an assault boat. You do not have a radar and you cannot bring your compass up. The only way to navigate in an assault boat is via GPS. Regarding other vehicles i don't think anything needs to be done.

Simply make the use of compass available in assault boats.

May 10 2016, 8:09 AM · Arma 3
Shields added a comment to T76756: Flares are useless (launcher).

Agreed, flares are very rarely used due to their inefficiency at the moment.

May 10 2016, 8:08 AM · Arma 3
Shields added a comment to T76363: A-164 Cannon sound persists after done firing.

I've experienced this multiple times, and sometimes other players can hear the sound bug while others cannot.

May 10 2016, 7:58 AM · Arma 3
Shields added a comment to T76284: We need a military transport aircraft..

I can't see why anyone would vote down on this. This is perfect for the massive map of Altis.

May 10 2016, 7:56 AM · Arma 3
Shields added a comment to T74270: Rain sound contains weird clicking sound effect.

Now that i think of, i've heard it. o.o

May 10 2016, 7:08 AM · Arma 3
Shields added a comment to T74224: AAF don't speak Greek!.

Yes please.

May 10 2016, 7:07 AM · Arma 3
Shields added a comment to T74120: Rain/Thunder needs better SFX.

Disagreed, its annoyingly loud already if its raining for long periods of time.

May 10 2016, 7:04 AM · Arma 3
Shields added a comment to T74029: Collection of all current problems with weapon, magazine and vehicle icons in the game.

"4) Titan MPRL launchers share same icons even though launchers are colored differently when in player hands
See attached image: titan_icons.png

  1. All Titan MPRL launchers appear as same default sand color when on ground in weapon holders but properly colored when in player hands

See attached image: titan_weaponholder.jpg"

Also NV Scope (NVS) has a completely incorrect icon, still waiting for these to be fixed.

May 10 2016, 6:57 AM · Arma 3
Shields added a comment to T73925: Pistol attachments to include flashlights and or lasers..

About time to review this?

May 10 2016, 6:54 AM · Arma 3
Shields added a comment to T73261: Combat stance- Nobody stands like that!.

So much nope.

May 10 2016, 6:33 AM · Arma 3
Shields added a comment to T72578: Enable lock-on with bombs on CAS Jets like in ArmAII.

I must agree with Campbell and atarixc89

May 10 2016, 6:16 AM · Arma 3
Shields added a comment to T72501: Tank sounds no good enough.

This should really be looked into. In reality you can easily hear a tank coming from a great distance, but in game you can barely hear it when its behind the corner.

May 10 2016, 6:14 AM · Arma 3
Shields added a comment to T72244: Ammo/Fuel resupplies have ridiculusly low capacity to resupply vehicles.

Are you sure this is still a problem in 1.42? I've never experienced any problems rearming my vehicles with an ammo truck.

May 10 2016, 6:08 AM · Arma 3
Shields added a comment to T72006: Top Down attack profile for Titan AT Missiles.

Very much needed, even if there is a tiny bot of defalee infront of the target vehicle it might hit the ground as the titan computer seems to be too stupid to rise above the ground level.

May 10 2016, 6:01 AM · Arma 3
Shields added a comment to T72006: Top Down attack profile for Titan AT Missiles.

I quess they could allow you to switch between top and direct by pressing f like cycling firemodes.

May 10 2016, 6:01 AM · Arma 3
Shields added a comment to T71161: MRCO's aimpoint doesn't emmit's light from moon-useless in the dark without NVG's.

@ProGamer Soooooo you're telling me that the Red Chevron on the MRCO isn't powered by a battery or anything?

May 10 2016, 5:37 AM · Arma 3
Shields added a comment to T70487: Bad hit animation.

I disagree, i think this is game breaking in the eyes of the player and needs to be considered as a higher priority.

May 10 2016, 5:14 AM · Arma 3
Shields added a comment to T70150: [Feature request] Filter for game settings in the MP server browser.

Agreed, upvoted.

May 10 2016, 5:02 AM · Arma 3
Shields added a comment to T69434: SUGGESTION for Reloading Missile launchers + Disposable Launchers.

Upvoted, i use the spike missile system myself in the FDF and reloading certainly isn't that simple. Every missile system has its own shooter and loader. Its physically impossible to carry both the launch unit and missiles at the same time, but i think this ticket is suggesting a good middle ground.

May 10 2016, 4:35 AM · Arma 3
Shields added a comment to T69167: silenced sniper rifle.

Real life variant CheyTac M200 can be equipped with a suppressor..
How come we still don't have it here?

May 10 2016, 4:25 AM · Arma 3
Shields added a comment to T68572: SDV Gunner AI no diving googles on spawn.

I agree with joodySidy, upvoted.

May 10 2016, 3:59 AM · Arma 3
Shields added a comment to T68236: Feature Request: Driver and Gunner Position Vehicle Interiors for Armored Vehicles.

Why hasn't this been reviewed yet?!

May 10 2016, 3:47 AM · Arma 3
Shields added a comment to T68124: [Feature request] Realistic tracer ammunition behavior....

+1 On realism.
-1 On frame rate.

May 10 2016, 3:42 AM · Arma 3
Shields added a comment to T68120: Split gunner and pilot weapons in gunships.

Please Bohemia...
Lets make some use of those Skyfire rockets for Kajman...
@hladas There is a thing called discipline.. and coordination.. Not all players are as stupid as some wasteland regulars.

May 10 2016, 3:42 AM · Arma 3
Shields added a comment to T67801: Player is able to repair a vehicle instantly.

Does this only happen in the dev build?

May 10 2016, 3:32 AM · Arma 3
Shields added a comment to T67535: Inconsistent zoom/FOV between naked eye and vehicles/weapons without optics.

I think we should thank you ceeeb for doing all this work to get this fixed :)
Keep being awesome!

May 10 2016, 3:24 AM · Arma 3
Shields added a comment to T67336: Reload animation of rifle not as it should be.

Still an issue in 1.46

May 10 2016, 3:16 AM · Arma 3
Shields added a comment to T66949: Allow changing name of first player profile.

Agreed, no point in having a profile that you can't fully edit.

May 10 2016, 3:01 AM · Arma 3
Shields added a comment to T65258: Direct chat VOIP is positioned wrong..

I'm sure they would be honored them if Bohemia just forget about their ego and asked.

May 10 2016, 1:53 AM · Arma 3
Shields added a comment to T65258: Direct chat VOIP is positioned wrong..

Still an issue, why doesn't arma just implement TFAR? It even won the addon contest.

May 10 2016, 1:53 AM · Arma 3
Shields added a comment to T65021: REQUEST: Tactical reload & Speed reload.

We need this, +1.

May 10 2016, 1:45 AM · Arma 3
Shields added a comment to T64291: Proper glass reflections.

If this was added i think it should be a feature you can also disable for less performance capable machines.

May 10 2016, 1:20 AM · Arma 3