Still an issue in 1.44
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May 10 2016
@Asteliks there is no such feature. You cannot lock on with a GMG.
I think you're confused with the auto zeroing system with MBT's and APC's.
Anyone who has ever tried killing infantry with the speedboat GMG will know how ridiculously hard it is trying to stay on target.
On top of that the blast/damage for it is just terrible. You might end up spending 30 rounds or so just to kill one guy.
Still has not been reviewed.
Trackfire's weapon stabilization system is clearly A LOT better as displayed in the video, so how can you "think it doesn't work better in real life with real waves"? You probably didn't even watch the video, check 1:02.
Not only does RWS stabilize recoil and waves outstandingly, it also keeps your target in field of view at all times. The current state is nowhere near realistic and adjusting waves or weather in the editor is not the solution.
As of right now the Speedboats have no stabilization at ALL. They just simply follow the frame of the boat and you have to try to match its movements with your mouse. This is just plain dumb, this technology should be in the game. Arma 3 is set in 2035 and they still don't have equipment capable of doing that? Ridiculous.
Confirming this, a major flaw. Happens very frequently with taru pods. Needs to be fixed immediately.
https://www.youtube.com/watch?v=WHu4OezA_4k&feature=youtu.be
Pointless, just use nightvision or thermal.
Same happens with slammer once you set the 6.5 to 1900 meters. I recommend you check all other vehicles for zeroing bugs aswell please.
AI always be shooting through damn grass.. Even if they see a very small portion of you.
I specialize in AT in the finnish defence forces and prone is the best and most stable position for firing a rocket. To prevent getting hurt from the backblast, you simply put your legs to about 45 degree angle to the side.
I really don't understand why this isn't already in the game, anyone with a little amount of knowledge of At would know this. Another stance we're missing is sitting. Javelins for example can be fired from that position.
Untill this is fixed i guess the only work around is to add an extra set of batteries into your loadouts.
In my testing in the editor a single rocket killed the engine. AT rocket will not nessacerily blow up a vehicle unless there is ammunition inside that would ignite, nor does it have a lot of splash damage as it isn't mean to.
What comes to the strider its probably just built a bit less resistant considering the wide driver view and short length of the vehicle. Lastly arma does not aim to balance vehicles and weapons so every faction would be equal. They have their pro's and con's.
You clearly have no idea what you're talking about here. Both Ifrit and Hunter can be exploded with a single rocket if shot from the sides or the back. Obviously the front is the strongest point and even then it only takes a single rocket to DISABLE the vehicle. On the video your shots were also low as the PCML rocket drops abit after launch and rises afterwards. Also it might take a while for a disabled vehicle to blow up so 2 rockets will do it when shooting at the front. The reason the PCML does not use a direct hit because its designed to rise above the target and strike down at the last moment. As you can see in this video https://www.youtube.com/watch?v=lIVtB-8fQ7E
@7rust Did you even read what he said? He's saying that the ArmA 3's version of the CH-67 Huron is NOT able to land on water even though it should be. I tried this and on some occasions it broke the engine when the bottom of the helicopter was barely touching the water.
There is no point aiming for the windshield, its best to aim for the engine so you can disable it. Should not take more than one missile to destroy the engine.
Of course there is sense to doing that, its the reason that makes it a very effective AT weapon. Like i said there is a way to buff it by using a realistic target marking system for it. Oh and of course it should be a single use launcher. You're just repeating what i said..
Well by all logic it should cause more damage if it hits the top as armor is thinner up there.
PCML also needs this feature, all its power hides behind the TDA. The NLAW can only penetrate +500mm but the armor on MBTs is significantly weaker on the top, making the NLAW very effective rocket.
If what you're afraid of is that it would become too powerfull, then perhaps you should remove the silly lock on feature and use the system it has in real life. It is not a lock on system, it requires you to "paint" the target for 3-6 seconds and keep following untill impact.
I think this could be a lot more complex to do than we think.
Priority sure isn't high either, but if its not hard to do i don't see why not.
This for real? In that case i'll upvote.
I only experienced the same issue with the development build hence why i asked.
Sure you don't have the development build of arma 3?
Make sure you turn effects down majorly, if you still can't hear people then their mic settings aren't maxed out clearly.
Turn your VOIP volume to max and lower effects, radio and music volume.
I checked out the new speeds in dev branch, seems more logical.
This can be closed. :)
Still unclear to me if this is a bug or intentional.
Still exists in 1.40
Starting to think this is intentional and not a flaw, can a moderator confirm?
Maybe like many SUV's its just top heavy?
Support.
That is why we need additional AGM missiles for this!
@the_Demongod, i like your research and all but it takes 5 DAGR's to blow up a T-100 from the rear position. No modifications activated.
Totally agreed, it needs more firepower. Those HE rockets are like rubber against tanks.
Still an issue in 1.44
I think this should be considered as a glitch and not a feature request, because the sight should not change its zeroing by its own as i mentioned in the post.
Still a problem in 1.40
+1, as soon as the AI spots an enemy they got turtle mode.
This feature has been added in 1.48
The ticket can be resolved, thank you! :)
Really? Cool, i'll be sure to check it out when i have a chance.
Still an issue in 1.44
Still an issue in 1.42
Still an issue in 1.40
So i assume the status of this report is.. acknowledged?
I've tried doing it while the game is paused with ESC. No effect.
The game can only be alt tabbed if there is ANOTHER PROGRAM in the background.
Well, for some reason only this application does not allow you to do it. Why is that?
Withdrawing this feature request.
This ticket can be closed.
You have an issue on your end. Make sure you're not running any mods while playing and if that doesn't help you can always re-install ArmA 3.
Just add the faction tags in the end of the name.
Ex. UAV Terminal [NATO], UAV Backpack [NATO].
This feature should've been in the game a long time ago.
Trying to get the working equipment for right faction is a complete mess.
You're right, i checked for myself and i can confirm this too. No matter what face you choose your character to have when using the CSAT wetsuit you will always end up with this face. Other wetsuits allow custom character faces.
Aaaand now they have no illumination at all.
Because apparently you cannot adjust brightness of a reticle on a collimator sight.
And then again if you look at for example an Eotech XPS3...
"Brightness:
20 daylight settings
10 additional settings for Gen I through III+ night vision devices"
Support!
OBVIOUSLY he's suggesting changes to the current version of it to make it easier to use.
Just keep the idea simple as it is. "Two install points - start point and stop point, variable length, transparent visible when installing. As well the ability set tripwire to walls and stones".
I totally agree, by using this kind of technique would make setting them ALOT easier and more accurate. Sure there should be some max length for the wire of course.
How is this still not even looked at?
Could not agree more. Its always too late to do something about your vehicle getting hit before you actually realize whats happening. Mostly this is because lack of sound and also vibration.
Unless you're running around in your ghillie suit carrying 15 mags and a titan launcher you should not encounter such problems. Sadly there is no cure for stupidity ;)
I'd like to see you run a kilometer in full combat gear. The difference between what you think is realistic and what actually IS realistic seems massive. This is a military simulator not a f""king arcade game so go back to COD if thats what you desire.
I guess my duplicate #0024296 got their attention.
Oh well, at least its fixed now :)
How about the bug when arma 3 launcher brings up previous profile names you've used? That's still there.
For god sake fix this already, it happens on other objects too and its a major problem.
I wish someone would make a short guide about the use of this on youtube or something.. I can't seem to get accurate shots with it either. I'm not sure if the amount of zoom also has something to do with the zeroing..
This is an actual problem with for example an assault boat. You do not have a radar and you cannot bring your compass up. The only way to navigate in an assault boat is via GPS. Regarding other vehicles i don't think anything needs to be done.
Simply make the use of compass available in assault boats.
Agreed, flares are very rarely used due to their inefficiency at the moment.
I've experienced this multiple times, and sometimes other players can hear the sound bug while others cannot.
I can't see why anyone would vote down on this. This is perfect for the massive map of Altis.
Now that i think of, i've heard it. o.o
Disagreed, its annoyingly loud already if its raining for long periods of time.
"4) Titan MPRL launchers share same icons even though launchers are colored differently when in player hands
See attached image: titan_icons.png
- All Titan MPRL launchers appear as same default sand color when on ground in weapon holders but properly colored when in player hands
See attached image: titan_weaponholder.jpg"
Also NV Scope (NVS) has a completely incorrect icon, still waiting for these to be fixed.
About time to review this?
So much nope.
I must agree with Campbell and atarixc89
This should really be looked into. In reality you can easily hear a tank coming from a great distance, but in game you can barely hear it when its behind the corner.
Are you sure this is still a problem in 1.42? I've never experienced any problems rearming my vehicles with an ammo truck.
Very much needed, even if there is a tiny bot of defalee infront of the target vehicle it might hit the ground as the titan computer seems to be too stupid to rise above the ground level.
I quess they could allow you to switch between top and direct by pressing f like cycling firemodes.
@ProGamer Soooooo you're telling me that the Red Chevron on the MRCO isn't powered by a battery or anything?
I disagree, i think this is game breaking in the eyes of the player and needs to be considered as a higher priority.
Agreed, upvoted.
Upvoted, i use the spike missile system myself in the FDF and reloading certainly isn't that simple. Every missile system has its own shooter and loader. Its physically impossible to carry both the launch unit and missiles at the same time, but i think this ticket is suggesting a good middle ground.
Real life variant CheyTac M200 can be equipped with a suppressor..
How come we still don't have it here?
I agree with joodySidy, upvoted.
Why hasn't this been reviewed yet?!
+1 On realism.
-1 On frame rate.
Please Bohemia...
Lets make some use of those Skyfire rockets for Kajman...
@hladas There is a thing called discipline.. and coordination.. Not all players are as stupid as some wasteland regulars.
Does this only happen in the dev build?
I think we should thank you ceeeb for doing all this work to get this fixed :)
Keep being awesome!
Still an issue in 1.46
Agreed, no point in having a profile that you can't fully edit.
I'm sure they would be honored them if Bohemia just forget about their ego and asked.
Still an issue, why doesn't arma just implement TFAR? It even won the addon contest.
We need this, +1.
If this was added i think it should be a feature you can also disable for less performance capable machines.