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Colliminating weapon sights illuminated by light sources
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Currently in ArmA 3 if you aim down collimator weapon sights (holographic "projecting" sights) the reticle is affected by light sources. Basically if any sort of light source shines on the reticle, its brightness greatly intensifies. This is most noticeable with flashlights. {F24616} {F24617} {F24618} {F24619}


Legacy ID
Steps To Reproduce
  1. Equip any collimator sight and flashlight to a gun at night.
  2. Aim down sight and notice the default and proper reticle brightness.
  3. Turn on the flashlight and notice the drastically increased reticle brightness.
Additional Information

This visual bug is more than likely due to the fact that collimator reticles are part of the optic model and texture. Since the reticle is actually a few meters in front of the optic model, it catches the beam of the player's flashlight. Either the reticle needs to be a separate texture and material, or the optic's material needs to disable lighting on the recticle.

Event Timeline

Waffle_SS edited Additional Information. (Show Details)
Waffle_SS set Category to Visual-Weapons.
Waffle_SS set Reproducibility to Always.
Waffle_SS set Severity to None.
Waffle_SS set Resolution to Open.
Waffle_SS set Legacy ID to 1936876957.May 7 2016, 7:15 PM
Bohemia added a subscriber: AD2001.Aug 20 2014, 6:41 AM

Appears to be fixed now.

Shields added a subscriber: Shields.May 7 2016, 7:15 PM

Aaaand now they have no illumination at all.
Because apparently you cannot adjust brightness of a reticle on a collimator sight.

And then again if you look at for example an Eotech XPS3...
20 daylight settings
10 additional settings for Gen I through III+ night vision devices"