Page MenuHomeFeedback Tracker

Waffle_SS
User

Projects

User does not belong to any projects.

User Details

User Since
Mar 7 2013, 2:55 AM (612 w, 4 d)

Recent Activity

May 10 2016

Waffle_SS added a comment to T85384: HideObjectGlobal doesn't work anymore in preview or SP mission or JIP in MP.

alternate syntax worked in SP in previous update, i don't know why they disabled it now.

May 10 2016, 12:36 PM · Arma 3
Waffle_SS set Category to category:other on T84616: Splendid Camera FPS drop.
May 10 2016, 12:12 PM · Arma 3
Waffle_SS edited Steps To Reproduce on T84235: move3DENCamera - camera movement\rotation broken.
May 10 2016, 12:01 PM · Arma 3
Waffle_SS added a comment to T84194: Copy and pasting waypoint crashes client.

Confirmed, also when only copying the waypoint and not it's unit, and then pasting, the unit is pasted at [0,0,0]

May 10 2016, 11:59 AM · Arma 3
Waffle_SS added a comment to T84171: Triggers are fully opaque in thermal view.

Normal vision: http://puu.sh/koTvg/f238c0fe15.png
FLIR: http://puu.sh/koTvN/0b2fc53173.png

May 10 2016, 11:59 AM · Arma 3
Waffle_SS set Category to category:edeneditor on T84154: [Feature Request] Start mission while in editor.
May 10 2016, 11:58 AM · Arma 3
Waffle_SS set Category to category:edeneditor on T84139: [Feature Request] Alternate Search Mode - Entire CfgVehicles Library.
May 10 2016, 11:58 AM · Arma 3
Waffle_SS set Category to category:edeneditor on T84102: Undo button resets after preview.
May 10 2016, 11:57 AM · Arma 3
Waffle_SS edited Steps To Reproduce on T84098: "Find in Create List" broken for empty vehicles.
May 10 2016, 11:57 AM · Arma 3
Waffle_SS edited Steps To Reproduce on T84095: false presence enables physics in editor.
May 10 2016, 11:57 AM · Arma 3
Waffle_SS added a comment to T84093: Suggestion: Overall collapse/uncollapse button for the Asset Browser.

I think this should apply everywhere the tree system is used in the editor. For example, press Alt+# to collapse that layer of the tree and then Shift+Alt+# to expand, just like how Notepad++ works.

May 10 2016, 11:57 AM · Arma 3
Waffle_SS edited Steps To Reproduce on T84090: Street Lights Off While Editing.
May 10 2016, 11:57 AM · Arma 3
Waffle_SS added a comment to T84085: Toggle Verticle Mode isn't working properly.

Right click > Transform > snap to... will over-ride this, still seems like this shouldn't happen.

May 10 2016, 11:56 AM · Arma 3
Waffle_SS added a comment to T83382: inputAction doesn't detect RMB click.

"holdbreath" is detected for me, but only because its bound to RMB hold. Even when using your code, binding RMB click to holdBreath, or any other action is still undetected.

May 10 2016, 11:36 AM · Arma 3
Waffle_SS added a comment to T83382: inputAction doesn't detect RMB click.

I've also noticed this behavior, Tholozor.

May 10 2016, 11:36 AM · Arma 3
Waffle_SS edited Steps To Reproduce on T83382: inputAction doesn't detect RMB click.
May 10 2016, 11:36 AM · Arma 3
Waffle_SS added a comment to T83372: Please add option to disable volumetric clouds (use A2 clouds then).

The PiP rendering still uses the A2 clouds, and I know the A2 clouds were supported in Alpha.

May 10 2016, 11:35 AM · Arma 3
Waffle_SS edited Steps To Reproduce on T83254: Ear rapingly loud gunshots/echo after minimizing ArmA.
May 10 2016, 11:32 AM · Arma 3
Waffle_SS added a comment to T83254: Ear rapingly loud gunshots/echo after minimizing ArmA.

Try using an MX in Agia Marina, Stratis, if that helps.

With modded weapons, the issue is an extremely loud ghost gunshot (ACE, RHS)
In vanilla A3, the issue seems to only be ghost gunshot echo's, which isn't nearly as bad.

May 10 2016, 11:32 AM · Arma 3
Waffle_SS edited Additional Information on T83251: setFog doesn't always follow time value.
May 10 2016, 11:31 AM · Arma 3
Waffle_SS added a comment to T83248: needReload player allways returns 0 since 1.48.

I'm not having this issue, works like normal for me.

May 10 2016, 11:31 AM · Arma 3
Waffle_SS added a comment to T83197: Vehicle actions are still available when Enablesimulation False.

Adding this feature to enableSimulation could potentially break a lot of scripts that rely on this behavior. I would suggest adding a command to disable all actions on a specific object instead.

May 10 2016, 11:29 AM · Arma 3
Waffle_SS edited Steps To Reproduce on T83024: Select command - array error detection broken.
May 10 2016, 11:23 AM · Arma 3
Waffle_SS edited Steps To Reproduce on T82595: Config Viewer Doesn't Support "_" In Searches.
May 10 2016, 11:09 AM · Arma 3
Waffle_SS added a comment to T82562: Incredibly low FPS when in multiplayer servers. When the status "reviewed" will change to "resolved"?.

I play in a private group with its own dedicated server, with an average of 50 people on the server, and we've never had issues with server performance decreasing over time. The issue is probably more related to the unoptimized gamemodes/missions that are popular in multiplayer.

May 10 2016, 11:08 AM · Arma 3
Waffle_SS added a comment to T82527: I cannot include a file from another folder in my CfgFunctions function file.

You can create a function to act the same as a #include

May 10 2016, 11:05 AM · Arma 3
Waffle_SS added a comment to T82527: I cannot include a file from another folder in my CfgFunctions function file.

Misunderstood issue. He's requesting more advanced #include preProcessor support for CfgFunction functions. Currently #include will only include a file that can be found within the function's directory. He's requesting the ability to search for files lower in the directory tree.

May 10 2016, 11:05 AM · Arma 3
Waffle_SS added a comment to T82515: Increased amount of floating objects in near distances [MP].

This is directly tied to your terrain detail setting. Even if your terrain detail is max, mission makers can override this setting with the setTerrainGrid command (https://community.bistudio.com/wiki/setTerrainGrid). This isn't a bug, its more of a feature.

May 10 2016, 11:05 AM · Arma 3
Waffle_SS added a comment to T81908: Scope follows TrackIr when using bipods with marksmen DLC..

Definitely needs fixing.

May 10 2016, 10:45 AM · Arma 3
Waffle_SS edited Additional Information on T81879: Add Controller Input Commands/Eventhandlers.
May 10 2016, 10:45 AM · Arma 3
Waffle_SS edited Steps To Reproduce on T81872: Zeus Makes Freelook Key Unusable.
May 10 2016, 10:44 AM · Arma 3
Waffle_SS edited Additional Information on T81542: Add More Weapon Commands.
May 10 2016, 10:34 AM · Arma 3
Waffle_SS edited Steps To Reproduce on T81366: Water Foam Effects Height.
May 10 2016, 10:28 AM · Arma 3
Waffle_SS added a comment to T81246: LOD blending/morphing.

Upvoted. If this is done however, it should be optional encase of performance loss.

May 10 2016, 10:24 AM · Arma 3
Waffle_SS edited Steps To Reproduce on T80488: Ability to Rename Saved Loadouts.
May 10 2016, 9:55 AM · Arma 3
Waffle_SS edited Steps To Reproduce on T80459: Scripting Commands for Depth of Field.
May 10 2016, 9:54 AM · Arma 3
Waffle_SS added a comment to T80283: Make new chat channel so that in-game admin programs can work with Global and Side chat disabled.

If you don't want to edit your missions, make a server-side mod. I'm sick of people asking for stuff that's ready possible.

May 10 2016, 9:48 AM · Arma 3
Waffle_SS added a comment to T80265: DX11 error Create Texture failed E_INVALIDARG [VIDEO].

Confirmed

May 10 2016, 9:48 AM · Arma 3
Waffle_SS edited Steps To Reproduce on T80001: "Put" Event Handler Broken for Weapon Attachments.
May 10 2016, 9:39 AM · Arma 3
Waffle_SS edited Steps To Reproduce on T79902: Mi-290 Taru Loadmaster Head Translation Reversed.
May 10 2016, 9:36 AM · Arma 3
Waffle_SS added a comment to T79437: Add a command to get the delta time between two frames.

already possible using diag_tickTime and diag_frameno, and an each frame event handler

May 10 2016, 9:21 AM · Arma 3
Waffle_SS edited Steps To Reproduce on T78750: setLightFlareMaxDistance not visible past object view distance.
May 10 2016, 8:59 AM · Arma 3
Waffle_SS added a comment to T78695: Colliminating weapon sights illuminated by light sources.

Appears to be fixed now.

May 10 2016, 8:57 AM · Arma 3
Waffle_SS edited Steps To Reproduce on T78695: Colliminating weapon sights illuminated by light sources.
May 10 2016, 8:57 AM · Arma 3
Waffle_SS added a comment to T78547: Action Menu is unaccessible for scripting.

You can mod out certain actions like "Flip weapon over" in a vehicle's UserActions class, but yes its not accessible by script.

May 10 2016, 8:54 AM · Arma 3
Waffle_SS added a comment to T78453: [CLOSABLE] <b>nearObjects</b> and similar commands do not return environment textures like soil or roads.

I personally believe the main reason our access to map objects, like vegetation and road objects, is limited because they don't have cfgVehicles classes. That's what separates editor objects from these specific map objects. The very fact that their simulation is extremely limited is likely what allows such vast quantities of them to be placed down.

Also, I believe grass is procedurally generated with the map, so I wouldn't expect to be able to mess with it that much.

May 10 2016, 8:52 AM · Arma 3
Waffle_SS added a comment to T78355: Game Logics' Init Boxes Not Being Read on Mission Loads.

Loading saved games is known to screw up a lot of things, I'd suggest not using code in an editor object's init.

May 10 2016, 8:49 AM · Arma 3
Waffle_SS added a comment to T78343: SetDir Command Not Working with AttachTo Command.

If the setDir command doesn't appear to work, then your not giving ArmA enough time to complete the attachment command. try using: [] spawn {obj1 attachTo [obj2,[0,0,0]]; sleep 1; obj1 setDir 90};

May 10 2016, 8:49 AM · Arma 3
Waffle_SS added a comment to T78114: Crash in Darter UAV Turret.

Mod related issue, please close

May 10 2016, 8:43 AM · Arma 3
Waffle_SS edited Steps To Reproduce on T78114: Crash in Darter UAV Turret.
May 10 2016, 8:43 AM · Arma 3
Waffle_SS edited Steps To Reproduce on T77869: Snakes spawning in Virtual Reality world.
May 10 2016, 8:37 AM · Arma 3
Waffle_SS edited Steps To Reproduce on T77868: 3D Handgun Icon Misplaced.
May 10 2016, 8:37 AM · Arma 3
Waffle_SS edited Steps To Reproduce on T77867: Preview Secondary Weapons and Launchers.
May 10 2016, 8:37 AM · Arma 3
Waffle_SS edited Steps To Reproduce on T77864: Allow Custom VR Object Textures.
May 10 2016, 8:37 AM · Arma 3
Waffle_SS added a comment to T77857: Insignia's no longer work.

I can't confirm that they ever work, but its certain they don't work right now.

May 10 2016, 8:36 AM · Arma 3
Waffle_SS added a comment to T77782: GUI Editor is broken.

Confirmed, this NEEDS to be fixed.

May 10 2016, 8:34 AM · Arma 3
Waffle_SS edited Steps To Reproduce on T77500: Fix ArmA 3 Tracers.
May 10 2016, 8:27 AM · Arma 3
Waffle_SS added a comment to T77496: Object Helpers - User textures are not updated when mission reloaded or editor restarted..

Confirmed

May 10 2016, 8:27 AM · Arma 3
Waffle_SS added a comment to T77431: Animals Animation Glitch with AttachTo Command.

Animations in general don't work with attachTo in ArmA 3, unless you force them with the playMove, playMoveNow, and switchMove commands.

May 10 2016, 8:26 AM · Arma 3
Waffle_SS added a comment to T76971: Saving object presets.

Exactly what I was thinking, and its completely possible from a scripting standpoint.

May 10 2016, 8:14 AM · Arma 3
Waffle_SS edited Steps To Reproduce on T76423: A-164 Wipeout Mouse Y-Axis Oversensitive.
May 10 2016, 8:00 AM · Arma 3
Waffle_SS edited Steps To Reproduce on T75712: Zeus: Game Moderator Crash When Deleting Dead Units.
May 10 2016, 7:42 AM · Arma 3
Waffle_SS edited Steps To Reproduce on T75710: Zeus: Advanced Waypoint Editing.
May 10 2016, 7:42 AM · Arma 3
Waffle_SS edited Steps To Reproduce on T75709: Zeus: Adjustable Area of Affect for Lightning.
May 10 2016, 7:42 AM · Arma 3
Waffle_SS added a comment to T75696: Zeus Keys hardbound, please make re-bindable.

I would suggest that BIS use (if not already in use): 'actionKeys "BuldUp"', 'actionKeys "BuldDown"', etc
For Zeus and all general camera movement, this way players can use the buldozer control scheme for everything (possibly rename it to general camera movement).

May 10 2016, 7:42 AM · Arma 3
Waffle_SS added a comment to T75695: Zeus mode: Add possibility to run a script command.

I believe this can already be achieved if debug console is enabled in the server's description.ext, but it would be much more stream-lined if within the Zeus interface. Maybe there could be an option for ArmA to parse the code that Zeus tries to run, to make sure everything is withing fair game. (no setDamage being used on players, check to make sure vehicles attempted to be spawned can be paid for, etc)

May 10 2016, 7:42 AM · Arma 3
Waffle_SS added a comment to T74765: Vehicle Crosshairs cannot be disabled.

This needs to be addressed, badly.

May 10 2016, 7:19 AM · Arma 3
Waffle_SS added a comment to T72935: Missing of scripting commands for inventory.

Request is redundant, you can already add items to uniform, vest, and backpack through script.

May 10 2016, 6:25 AM · Arma 3
Waffle_SS added a comment to T71522: force LOD command/module.

Possible applications could include being able to view high detail vehicle interior LOD's from the outside, or avoiding LOD popping in cut-scenes.

May 10 2016, 5:48 AM · Arma 3
Waffle_SS edited Steps To Reproduce on T69854: Stratis ATC tower lights do not turn on.
May 10 2016, 4:50 AM · Arma 3
Waffle_SS edited Steps To Reproduce on T69853: Stratis runway satellite textures and close up textures don't match on cloudy days.
May 10 2016, 4:50 AM · Arma 3
Waffle_SS edited Steps To Reproduce on T69737: Player able to throw grenades while in Splendid Camera.
May 10 2016, 4:46 AM · Arma 3
Waffle_SS edited Steps To Reproduce on T69736: Unable to remove helicopter flare launcher.
May 10 2016, 4:46 AM · Arma 3
Waffle_SS edited Steps To Reproduce on T69735: AH-99 Blackfoot - able to start engine during embark animation, neck stretching in disembark animation.
May 10 2016, 4:46 AM · Arma 3
Waffle_SS added a comment to T69733: Lamps Shine Through Helicopter Pilots in Pawnee.

This isn't a glitch because ArmA 3 doesn't currently have dynamic lighting, so only the sun and moon make shadows.

May 10 2016, 4:46 AM · Arma 3
Waffle_SS added a comment to T69019: Joystick Saitek X52 Pro not A3 compatible.

This is a pointless post, you seem to be the only person with a X52 Pro thats haveing a problem here.

May 10 2016, 4:16 AM · Arma 3
Waffle_SS edited Steps To Reproduce on T68950: Particle effects visible through clouds.
May 10 2016, 4:14 AM · Arma 3
Waffle_SS added a comment to T68251: Aerial vehicles need audible warning warning system for AA missiles.

I made a script for this that uses real US military alarms for incoming missile detection. Anyone interested?

May 10 2016, 3:48 AM · Arma 3
Waffle_SS edited Steps To Reproduce on T67981: Ability to get in disabled vehicles.
May 10 2016, 3:38 AM · Arma 3
Waffle_SS added a comment to T67849: hideObject command does not hide some objects.

When all else fails, try the deleteCollection command. https://community.bistudio.com/wiki/deleteCollection

May 10 2016, 3:33 AM · Arma 3
Waffle_SS edited Steps To Reproduce on T67224: "switchLight" Command Broken.
May 10 2016, 3:11 AM · Arma 3
Waffle_SS added a comment to T67159: setHit command does not work with vehicle headlights.

To be more clear, here are screenshots of the before and after all reflector hitpoints are set to 1 damage with "veh1 setHit ["reflector_class",1]".

Before: http://puu.sh/9dMTK/3ab30ddd8d.png

After: http://puu.sh/9dMUx/90021c7c43.png

If you look closely, it actually shifts where the true spotlight is. The fact that hitpoint names are being shared by reflectors may also have to do with this.

http://puu.sh/9dNf8/2b038f30f8.png
http://puu.sh/9dNfL/a553e7857e.png

May 10 2016, 3:08 AM · Arma 3
Waffle_SS added a comment to T66397: Better Tracers like in ACE2 Mod for ArmA2.

Please, for the love of god, do NOT force us to use ball tracers if implemented. Please make them completely optional.

May 10 2016, 2:40 AM · Arma 3
Waffle_SS added a comment to T66092: For Final: Put Stratis and Altis on one map (like Sahrani and Rahmadi).

If you guys are REALLY interested, I managed to create a system that virtually connected Stratis and Altis together, the only catch is it relies on an extra loading screen during transition, and it could only be done through a custom campaign. But this was back in ArmA 3 Beta, last time I checked the coord's of A3 Altis, it was actually about 20km EAST of Stratis, not North like in real life, but this may have been fixed by now. If you guys are interested, I could restart working on that project and release it to you guys.

May 10 2016, 2:27 AM · Arma 3
Waffle_SS added a comment to T65423: Impossible to drown in vehicles.

Yes, thank you very much for fixing this bug. I have not been able to reproduce this issue in the latest Development build.

May 10 2016, 1:58 AM · Arma 3
Waffle_SS edited Steps To Reproduce on T65423: Impossible to drown in vehicles.
May 10 2016, 1:58 AM · Arma 3
Waffle_SS added a comment to T65147: Let mission makers exclude certain preplaced objects from map.

No need for a command, its already possible.

deleteCollection ([0,0,0] nearestObject 12345);

You can find a map object's ID by pressing the "ID" button in editor.
You can even delete/destroy objects that don't have ID's in editor. (This is being wrote off the top of my head)
{
if (_x isKindOf "") {

		deleteCollection _x;
		_x setDamage 1;

};
false
} count nearestObjects [getPos player,[],500];

May 10 2016, 1:49 AM · Arma 3

May 9 2016

Waffle_SS added a comment to T61934: setOvercast command not functioning.

use: 1 call BIS_fnc_setOvercast

May 9 2016, 11:36 PM · Arma 3
Waffle_SS added a comment to T60767: Stratis has wrong coordinates.

The island of Stratis IS a real place. It is not Limnos(Atlis), but it is about 30km south of Limnos.

May 9 2016, 9:57 PM · Arma 3