Currently the VR objects don't have any texture selections setup, which means the community's mission makers will not be able to modify their texture or color without creating a mod. It would be much simpler if BIS created texture selections for the VR objects, which would allow us to use the existing setObjectTexture command. This would allow the community's mission makers and scripters to better customize and utilize the content within this bootcamp update.
Description
Description
Details
Details
- Legacy ID
- 293424928
- Severity
- None
- Resolution
- Open
- Reproducibility
- N/A
- Category
- Feature Request
Steps To Reproduce
An example of how a mission maker would set an object's texture:
- Create a VR box object in editor
- put: this setObjectTexture [0,"#(rgb,8,8,3)color(1,0,0,1)"]; in the object's initialization
- Preview in editor, the box's texture should be red.
or
- put: this setObjectTexture [0,"myTexture1.jpg"]; in the object's initialization
- Preview in editor, the box's texture should be the user's custom texture.
Additional Information