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Allow Custom VR Object Textures
Assigned, WishlistPublic

Description

Currently the VR objects don't have any texture selections setup, which means the community's mission makers will not be able to modify their texture or color without creating a mod. It would be much simpler if BIS created texture selections for the VR objects, which would allow us to use the existing setObjectTexture command. This would allow the community's mission makers and scripters to better customize and utilize the content within this bootcamp update.

Details

Legacy ID
293424928
Severity
None
Resolution
Open
Reproducibility
N/A
Category
Feature Request
Steps To Reproduce

An example of how a mission maker would set an object's texture:

  1. Create a VR box object in editor
  2. put: this setObjectTexture [0,"#(rgb,8,8,3)color(1,0,0,1)"]; in the object's initialization
  3. Preview in editor, the box's texture should be red.

or

  1. put: this setObjectTexture [0,"myTexture1.jpg"]; in the object's initialization
  2. Preview in editor, the box's texture should be the user's custom texture.
Additional Information

Event Timeline

Waffle_SS edited Additional Information. (Show Details)
Waffle_SS set Category to Feature Request.
Waffle_SS set Reproducibility to N/A.
Waffle_SS set Severity to None.
Waffle_SS set Resolution to Open.
Waffle_SS set Legacy ID to 293424928.May 7 2016, 6:53 PM
Waffle_SS edited a custom field.
Bohemia added a subscriber: AD2001.Jul 4 2014, 10:20 PM