I see an increased amount of floating objects in distances that are not even THAT far (eg. my screenshot ~500m).
This occurs in multiplayer session such as Invade & Annex, or Battle Royale, etc.
{F26285}
Description
Description
Details
Details
- Legacy ID
- 543862258
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Category
- Multiplayer
Steps To Reproduce
- Join a multiplayer session
- watch objects such as sandbags etc, at a hillside at around 500+ meter range and see through/beneath it.
Additional Information
As you can see in this screenshot the video options were set relatively decent.
I set the server view distance of the server (can be set by each player individually by a script) to 1500m on foot.
Event Timeline
Comment Actions
This is directly tied to your terrain detail setting. Even if your terrain detail is max, mission makers can override this setting with the setTerrainGrid command (https://community.bistudio.com/wiki/setTerrainGrid). This isn't a bug, its more of a feature.
Comment Actions
I'm aware of the setTerrainGrid function of multiplayer. Still, this has not been much of an issue on medium ranges before the newest update rolled out.
I doubt that every serveradministrator changed their 'setTerrainGrid' alltogether.