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Increased amount of floating objects in near distances [MP]
Acknowledged, WishlistPublic

Description

I see an increased amount of floating objects in distances that are not even THAT far (eg. my screenshot ~500m).
This occurs in multiplayer session such as Invade & Annex, or Battle Royale, etc.
{F26285}

Details

Legacy ID
543862258
Severity
None
Resolution
Open
Reproducibility
Always
Category
Multiplayer
Steps To Reproduce
  • Join a multiplayer session
  • watch objects such as sandbags etc, at a hillside at around 500+ meter range and see through/beneath it.
Additional Information

As you can see in this screenshot the video options were set relatively decent.
I set the server view distance of the server (can be set by each player individually by a script) to 1500m on foot.

Event Timeline

ChuWie edited Steps To Reproduce. (Show Details)May 16 2015, 6:26 PM
ChuWie edited Additional Information. (Show Details)
ChuWie set Category to Multiplayer.
ChuWie set Reproducibility to Always.
ChuWie set Severity to None.
ChuWie set Resolution to Open.
ChuWie set Legacy ID to 543862258.May 8 2016, 12:06 PM

This is directly tied to your terrain detail setting. Even if your terrain detail is max, mission makers can override this setting with the setTerrainGrid command (https://community.bistudio.com/wiki/setTerrainGrid). This isn't a bug, its more of a feature.

ChuWie added a subscriber: ChuWie.May 8 2016, 12:06 PM

I'm aware of the setTerrainGrid function of multiplayer. Still, this has not been much of an issue on medium ranges before the newest update rolled out.
I doubt that every serveradministrator changed their 'setTerrainGrid' alltogether.

TutSi added a subscriber: TutSi.May 8 2016, 12:06 PM
TutSi added a comment.Dec 29 2015, 2:13 PM

Ultra settings, Draw distance maxed, 5 FPS and problem still present.