- User Since
- May 23 2013, 7:55 PM (469 w, 5 d)
May 10 2016
Hey KK you are still there.
maybe i programmaed to much other stuff in the last few months.
That's a great pity. Sorry i didn't knew that.
The Memory allocator is being changed in the next version.
There are a lot of articles in the web, which explain how to change them. However, i would suggest to be patient.
Stay tuned :)
Hey guys, our players will rush tomorrow kavalla.
We are collecting the following logs:
- player with best frames
- player with worst frames
- player with 2nd worst frames
They try to catch some peaks/slowdowns
If you wish special configurations: Please inform me directly on firstname.lastname@example.org
We have to this issue on our servers too.
Our player numbers are increasing (Before: No Slots from 16:00 to 00:00, 1.48 no slots from 14:00 to the morning).
It must be a general issue. Our wasteland version is modded to control view distances, maybe thats a reason why we have this player peak.
But our players are complaining too: In Cities we they have laggs, fps issues and slowdowns.
My Admins are currently delivering serverside stats.
We have single players with normal frames. Would it help BI if we upload positive / negative logs while they are in the same area?
Please confirm if needed
I think this topic can be closed.
Adam, Thanks for taking care. There are still some Items, which are not being categorized completely (like structures, buildings), but this matches not this ticket.
I try to show up with a modified version of bis_fnc_itemsType, if i get a widely usable idea.
Oh i didnt sort through scopes. Maybe i was tired :(
BIS_fnc_itemType is doing the job (delivered with Virtual Arsenal -> marskmen)
For me its fine, if Karel maintains it :D
This ticket can be closed.
I think Battleeye and the way how it is being implemented will change the whole thing in a great way.
Thank you for taking care and for your continous efforts in preventing bad guys from kicking in our hosters nuts. :-)
thank you very much for the feedback and the acknowledgement :-)
The issue is still existing for cars
With female models, i could build nightclub tycoon in arma :D
It was a very good suggestion by KK. Hopefully you didnt forget it =)
2013-09-15 10:37 - Ran into the same problem.
Thanks KK for adding it to the Wiki =)
However. Please Please do it
a) Local execution were it has been added
b) If it is being added in initPlayerServer.sqf - Please keep it local on the server
In conjunction with the end game content: I am able to add and remove respawns for the players when they are needed. I would like to keep as much as possible on the server.
As workaround: I will send a dummy publicVariable from client to server, which is just starting the serverside respawn calculations. The server adds the things. The client waits until the server updates a blocking variable to true on the client. The client will remain in a uiSleep, until the stopper is being set to true.
The stopper will be placed in the onPlayerRespawn.sqf
It should solve it.
Hey BI, this bug is still existing and really annoying.
Date created: 2013-08-30 04:29
Today i wondered again why the first damage event is "Null", after logging them down.
Please help us!! :-)