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Hatchet_Harry
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User Since
May 23 2013, 7:55 PM (330 w, 3 d)

Recent Activity

May 10 2016

Hatchet_Harry added a comment to T84985: 1.55 - lowercase variable error messages.

Hey KK you are still there.
maybe i programmaed to much other stuff in the last few months.

May 10 2016, 12:23 PM · Arma 3
Hatchet_Harry edited Steps To Reproduce on T84985: 1.55 - lowercase variable error messages.
May 10 2016, 12:22 PM · Arma 3
Hatchet_Harry edited Steps To Reproduce on T84056: Feature Request: Trigger Statement Performance Analyzation.
May 10 2016, 11:56 AM · Arma 3
Hatchet_Harry edited Steps To Reproduce on T84053: Feature Request: Particle Collision Eventhandler.
May 10 2016, 11:55 AM · Arma 3
Hatchet_Harry added a comment to T84048: RC 1.52.132483 - C0000005 ACCESS_VIOLATION at 1000100D 01:0000000D tbb4malloc_bi.dll.

That's a great pity. Sorry i didn't knew that.

May 10 2016, 11:55 AM · Arma 3
Hatchet_Harry added a comment to T84048: RC 1.52.132483 - C0000005 ACCESS_VIOLATION at 1000100D 01:0000000D tbb4malloc_bi.dll.

The Memory allocator is being changed in the next version.
There are a lot of articles in the web, which explain how to change them. However, i would suggest to be patient.

Stay tuned :)

May 10 2016, 11:55 AM · Arma 3
Hatchet_Harry added a comment to T83219: Update: 1.48 fps dropping to 1-5 fps at times un playable.

Hey guys, our players will rush tomorrow kavalla.
We are collecting the following logs:

  • server
  • player with best frames
  • player with worst frames
  • player with 2nd worst frames

They try to catch some peaks/slowdowns
If you wish special configurations: Please inform me directly on orga@armajunkies.de

May 10 2016, 11:29 AM · Arma 3
Hatchet_Harry added a comment to T83219: Update: 1.48 fps dropping to 1-5 fps at times un playable.

We have to this issue on our servers too.
Our player numbers are increasing (Before: No Slots from 16:00 to 00:00, 1.48 no slots from 14:00 to the morning).

It must be a general issue. Our wasteland version is modded to control view distances, maybe thats a reason why we have this player peak.
But our players are complaining too: In Cities we they have laggs, fps issues and slowdowns.

My Admins are currently delivering serverside stats.
We have single players with normal frames. Would it help BI if we upload positive / negative logs while they are in the same area?

Please confirm if needed

May 10 2016, 11:29 AM · Arma 3
Hatchet_Harry added a comment to T82887: Feature Request: unique object categories.

I think this topic can be closed.
Adam, Thanks for taking care. There are still some Items, which are not being categorized completely (like structures, buildings), but this matches not this ticket.
I try to show up with a modified version of bis_fnc_itemsType, if i get a widely usable idea.

May 10 2016, 11:19 AM · Arma 3
Hatchet_Harry added a comment to T82887: Feature Request: unique object categories.

Oh i didnt sort through scopes. Maybe i was tired :(

May 10 2016, 11:19 AM · Arma 3
Hatchet_Harry added a comment to T82887: Feature Request: unique object categories.

BIS_fnc_itemType is doing the job (delivered with Virtual Arsenal -> marskmen)
For me its fine, if Karel maintains it :D

May 10 2016, 11:19 AM · Arma 3
Hatchet_Harry edited Steps To Reproduce on T82887: Feature Request: unique object categories.
May 10 2016, 11:19 AM · Arma 3
Hatchet_Harry added a comment to T82472: Feature Request: Function execution rights management.

This ticket can be closed.

I think Battleeye and the way how it is being implemented will change the whole thing in a great way.
Thank you for taking care and for your continous efforts in preventing bad guys from kicking in our hosters nuts. :-)

Stay tuned
Dirk

May 10 2016, 11:04 AM · Arma 3
Hatchet_Harry edited Steps To Reproduce on T82472: Feature Request: Function execution rights management.
May 10 2016, 11:04 AM · Arma 3
Hatchet_Harry added a comment to T82264: Feature Request: Addon Builder.

hi cooper,

thank you very much for the feedback and the acknowledgement :-)

cheers
Dirk

May 10 2016, 10:57 AM · Arma 3
Hatchet_Harry edited Steps To Reproduce on T82264: Feature Request: Addon Builder.
May 10 2016, 10:57 AM · Arma 3
Hatchet_Harry added a comment to T74819: [EventHandler] make "HandleDamage" giving the correct selection which have been hit (like "HitPart").

The issue is still existing for cars

May 10 2016, 7:20 AM · Arma 3
Hatchet_Harry added a comment to T74437: New scripting command: serverName.

Voted

May 10 2016, 7:12 AM · Arma 3
Hatchet_Harry added a comment to T74106: Female soldiers models should be available in the game.

With female models, i could build nightclub tycoon in arma :D

May 10 2016, 7:03 AM · Arma 3
Hatchet_Harry added a comment to T72876: Respawn event never triggers on the server!.

It was a very good suggestion by KK. Hopefully you didnt forget it =)
2013-09-15 10:37 - Ran into the same problem.
Date: 16.05.2015

Thanks KK for adding it to the Wiki =)

However. Please Please do it
a) Local execution were it has been added
b) If it is being added in initPlayerServer.sqf - Please keep it local on the server

Reason:
In conjunction with the end game content: I am able to add and remove respawns for the players when they are needed. I would like to keep as much as possible on the server.

As workaround: I will send a dummy publicVariable from client to server, which is just starting the serverside respawn calculations. The server adds the things. The client waits until the server updates a blocking variable to true on the client. The client will remain in a uiSleep, until the stopper is being set to true.
The stopper will be placed in the onPlayerRespawn.sqf

It should solve it.

May 10 2016, 6:23 AM · Arma 3
Hatchet_Harry added a comment to T72007: HandleDamage event handler has <Null-Object> as source/shooter parameter.

Hey BI, this bug is still existing and really annoying.
Date created: 2013-08-30 04:29
Today i wondered again why the first damage event is "Null", after logging them down.

Please help us!! :-)

May 10 2016, 6:01 AM · Arma 3