currently i am working on some ambient features. I tried to find a non expensive way to detect smoke particle collisions on the client.
There is no way, which would not lead into possible performance problems with scripting abilities. I would like to adjust the AI/Player View abilities by detecting:
A) the particle ermitter of a colliding particle
B) the ammo in case of a ammo or fire which is producing the ermitter source
C) by attaching eventhandlers to ammotypes