Some commands are not being read from Game Logics on the loading of a saved game.
- Legacy ID
- Have Not Tried
Enter the editor.
Place a game logic named "Game_Logic_A" next to a damaged windmill structure (as an example). Add this to the init box: ((nearestobjects [this, ["Land_d_Windmill01_F"], 5]) select 0) hideObject true;
Now save game and load it. You will notice that the windmill which was originally hidden is no longer.