There is currently no way to access the action menu(the one you get, when you scroll), to use/block it effectively.
It isn't really a commaningmenu (showCommandingMenu is still == "", when the action menu is called), so there is no way to check if the action menu is currently opened, or call it by script.
Description
Description
Details
Details
- Legacy ID
- 1958364479
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Category
- Scripting
Steps To Reproduce
Well... try to access the Action Menu with scripting commands :P
Related Objects
Related Objects
Event Timeline
Comment Actions
You can add actions to it with addAction and disable it with showHud false. Other than that it is hardcoded in engine.
Comment Actions
Can't you disable certain actions on that menu? Like 'Eject'? If so, could you explain how?
Comment Actions
@Killzone_Kid thanks man, i think "showHud" could work for me.
But it isnt fully accessible by scripts, anyway ;)
Comment Actions
You can mod out certain actions like "Flip weapon over" in a vehicle's UserActions class, but yes its not accessible by script.