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HideObjectGlobal doesn't work anymore in preview or SP mission or JIP in MP
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HideobjectGlobal is fine on server in MP but not when running preview or playing as SP mission or even for JIP in MP.


Legacy ID
Steps To Reproduce

write if !(isServer) exitwith {}; this hideObjectGlobal true in an object/unit init field. Run preview or SP mission or when in MP, look at this object after JIP.
I know the condition if !(isServer) exitwith {}; makes the JIP can't run this init field, but hideObjectGlobal should work in SP and JIP as well, according to BI documentation.

Event Timeline

PiepMGI edited Steps To Reproduce. (Show Details)Dec 14 2015, 9:07 PM
PiepMGI set Category to Scripting.
PiepMGI set Reproducibility to Always.
PiepMGI set Severity to None.
PiepMGI set Resolution to Fixed.
PiepMGI set Legacy ID to 1315609710.May 8 2016, 1:19 PM
PiepMGI edited a custom field.

This Command does only work on a multiplayer-platform. You need to run it on your server. (e.g. in the init.sqf (serverside)). Afaik, you have to name the units/objs or use the static ID of the objects to let the server know who/what you wanna hide.

Our hideobjectglobal.sqf script is working well on server and/or HC.


alternate syntax worked in SP in previous update, i don't know why they disabled it now.

You can use hideobject in SP instead :)

PiepMGI added a subscriber: PiepMGI.May 8 2016, 1:19 PM

G00golplexian, I named units/objects to hide, in editor, (in order to reveal them further with a script) but this is not the same solution as for bis_fnc_setTask issue, unfortunately.
Furthermore, hideObject is not a solution when you're trying to script a SP/COOP mission :)

If you have time, just in basic preview/SP, add a some_object hideObjectGlobal true with editor, car, helo or any vehicle. Jump into it and have a good time!

In MP, as i wrote, JIP is broken if JIP doesn't run the hideObjectGlobal. That means you have choice between:

  • firing hideObjectGlobal on server (i tried only hosted one) and JIP can see the "hidden" object;
  • firing hideObjectGlobal in init, for everyone, and JIP will reset the object status if this one has evolved via scripts. A revealed object will return hidden.

Fixed in today's dev.