Particle effects are not visually affected by cloud cover at all. They will continue to be shown even when they are clearly inside/above the clouds. This makes something like a high altitude vehicle trail very unrealistic in a cloudy scenario. {F20446} {F20447}
Description
Details
- Legacy ID
- 601042496
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Category
- Particles
Use:
_veh = createVehicle "Boat_Armed_01_base_F" [0,0,0];map coords x:0 y:0
_veh setVelocity [-50,-50,400];
_particleTrail = "#particlesource" createVehicle (getPos _veh);
_particleTrail setParticleParams
[
["\A3\data_f\ParticleEffects\Universal\Universal", 16, 7, 48], File,Ntieth,Index,Count,Loop(Bool)
"",
"Billboard",type
1,timmerPeriod
60,lifetime
[0,0,0],position
[0,0,-1],moveVel
2,25.50,20,100,rotationVel,weight,volume,rubbing
[5,30,30,30],scale
[[0.3764,0.3764,0.3764,1],[0.37,0.37,0.37,0]],color
[0,1],animSpeed
0,randDirPer
0,randDirIntensity
"",onTimerScript
"",//destroy script
_veh
];
_particleTrail setDropInterval 0.01
while {true} do
{
_particleTrail setPos (getPos _veh);
};
Observe that the smoke trail is still visible inside the clouds from the ground, when going through the clouds.
The image shown below is a level to the horizon and is just below the altitude of the clouds.
Event Timeline
Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.
If this issue is still relevant in current dev build, please re-post.