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setLightFlareMaxDistance not visible past object view distance
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Description

Despite setLightFlareMaxDistance's wiki description (https://community.bistudio.com/wiki/setLightFlareMaxDistance), the command appears to have no effect. The flare will not render past the player's view distance.

Details

Legacy ID
4193745304
Severity
None
Resolution
Open
Reproducibility
Always
Category
Scripting
Steps To Reproduce

light1 = "#lightpoint" createVehicleLocal [0,0,1000];
light1 setPosASL [0,0,1000];
light1 setLightBrightness 1;
light1 setLightAmbient [1,1,1];
light1 setLightColor [1,1,1];
light1 setLightUseFlare true;
light1 setLightFlareMaxDistance 10000;

Event Timeline

Waffle_SS edited Additional Information. (Show Details)
Waffle_SS set Category to Scripting.
Waffle_SS set Reproducibility to Always.
Waffle_SS set Severity to None.
Waffle_SS set Resolution to Open.
Waffle_SS set Legacy ID to 4193745304.May 7 2016, 7:17 PM

I cannot seem to modify any of the characteristics of flares, using the above fore mentioned script commands or other commands.

However I should make mention, setLightFlareMaxDistance sounds like it will likely obey the player's maximum view distance.

well, the light is an object isn't it?

rogerx added a comment.Jun 9 2015, 7:11 PM

Kind of biting my lip concerning the topic change as well.

If the object distance is limiting the object from being seen, this would appear to be the intended result? If so, the next question would be, "What or where is the bug or issue requiring further attention?" Should this bug be closed?