There are lots of preplaced objects on Stratis that you simply don't want to have in your mission because you might use same object for your mission and players will confuse pre-placed objects with actual usable script-placed object. As of now there are hundreds of such questionable objects with simplified simulation and no classname that use models of useful objects and you cannot do anything with them, even if you get their handle with nearestObjects, you cannot move them away, they do not react to setPos, attachTo, anything, even when you destroy them they just flip on their side and you can walk through them, nothing but problems.
My feature request is to allow mission maker to exclude certain objects from map completely by specifying their IDs in array in mission.sqm or description.ext.
Something like this:
excludeObjects[]={103532,125324,106320}; {F18686}