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LOD blending/morphing
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Description

LOD popping is quiet distracting for most Objects in the game. Especially the trees, buildings, rocks and vehicles.

LOD blending/morphing technique would resolve lot of annoying flickering/popping issues.

Example:
http://www.digitalrune.com/Support/Blog/tabid/719/EntryId/195/LOD-Blending.aspx

Gif: http://makeagif.com/i/GMxuDw

There are several strategies to minimize popping and create smooth transitions:
-Geometry morphing: The high-detail geometry morphs into the low-detail geometry and vice-versa by collapsing edges and removing vertices. This approach involves a lot of overhead at runtime. Because of this complication it is seldom used in games.
-Screen-door transparency, as described here, can be used to blend between LODs. This approach has a very small overhead compared to morphing and it is not limited to meshes.

Details

Legacy ID
1459268340
Severity
None
Resolution
Open
Reproducibility
Have Not Tried
Category
Feature Request

Event Timeline

danczer set Category to Feature Request.Feb 28 2015, 1:14 PM
danczer set Reproducibility to Have Not Tried.
danczer set Severity to None.
danczer set Resolution to Open.
danczer set Legacy ID to 1459268340.May 8 2016, 11:34 AM
danczer added a subscriber: danczer.

Any captain here? What kind of overhead does it generate? CPU or GPU?

Maybe it should be optional setting in the video options.

Upvoted, I hate the LOD system in this game. Distracting me since forever.

Upvoted. If this is done however, it should be optional encase of performance loss.