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May 10 2016

CSRKryssar added a comment to T66072: [Request] aimations looking through optics.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:26 AM · Arma 3
CSRKryssar added a comment to T66068: Not properly respawn.

Since dragging is not implemented in vanilla alpha version we presume that you experienced this in some custom made mod. Please ask the current mod designer with this issue.

Thank you.

For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 2:26 AM · Arma 3
CSRKryssar added a comment to T66060: Provide the sender of a publicVariable, in a publicVariable event handler.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:25 AM · Arma 3
CSRKryssar added a comment to T66057: when allow vehicle free look is enabled, i can't go back to mouse control by double pressing Alt..

We weren't able to reproduce this bug. Are you having this problem on actual version?

May 10 2016, 2:25 AM · Arma 3
CSRKryssar added a comment to T66053: Inconsistant gear count across platforms in Co-Op.

We weren't able to reproduce this. Can you provide us with more detailed info and perhaps a video of this issue?

Thank you.

May 10 2016, 2:25 AM · Arma 3
CSRKryssar added a comment to T66051: Have Enemy AI surrender or lay down weapons when severely outnumbered or at gun point.

We are very sorry, this issue was closed as duplicate.

For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 2:25 AM · Arma 3
CSRKryssar added a comment to T66048: Crawling in first person makes waves on the ground.

We are very sorry, this issue was closed as duplicate.

For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 2:25 AM · Arma 3
CSRKryssar added a comment to T66046: Having to move vehicle first before able to take out binoculars and weapons.

We appreciate your attitude but since this is not vanilla issue turn your question to mod designer of wasteland.

Thank you.

For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 2:25 AM · Arma 3
CSRKryssar added a comment to T66045: MP Missions crashing/not loading on dedi server9bianaries) released to select few.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:25 AM · Arma 3
CSRKryssar added a comment to T66041: Small arms fire from helicopter (Little Bird).

We are very sorry, this issue was closed as duplicate.

For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 2:25 AM · Arma 3
CSRKryssar added a comment to T66040: Toggle Raise Weapon in Some Modified Stances Will Freeze Player.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:25 AM · Arma 3
CSRKryssar added a comment to T66037: Small yellow Runway lights on Stratis have no collision model.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:25 AM · Arma 3
CSRKryssar added a comment to T66036: Allow mounting attachments to the SDAR.

This suggest was processed by our team and will be looked into. We thank you for your feedback.

May 10 2016, 2:25 AM · Arma 3
CSRKryssar added a comment to T66034: Holosights, Reflex Sights(Red or blue), RCO/ARCO CQB Sights are too dim at night..

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:25 AM · Arma 3
CSRKryssar added a comment to T66030: Green and red chemlights are too dim relative to the blue and yellow ones, they pop out more often too..

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:24 AM · Arma 3
CSRKryssar added a comment to T66028: Allow players to place all buildings/structures in the editor.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:24 AM · Arma 3
CSRKryssar added a comment to T66027: Missing head in mission editor when using.

We could not reproduce that. Can you provide us with some more details and screenshots on this?

May 10 2016, 2:24 AM · Arma 3
CSRKryssar added a comment to T66022: Night Vision Mark One Eyeball..

What feature are you requesting?

May 10 2016, 2:24 AM · Arma 3
CSRKryssar added a comment to T66018: Stratis airport control tower.

We were unable to reproduce this. Can you provide us with detailed description or gameplay video of this issue?

May 10 2016, 2:24 AM · Arma 3
CSRKryssar added a comment to T66017: Add arms animation when swimming.

When you are swimming with fins you almost never use hands to swim. When you stop to swim hands are around you.

We are very sorry, this issue was closed as no-bug.

For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 2:24 AM · Arma 3
CSRKryssar added a comment to T66003: Autohover mode.

Autohover is game feature that doesn't simulate anything in real life. It is just game feature that modifies game controls to assist player stabilize the chopper.

We are very sorry, this issue was closed as no-bug.

For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 2:23 AM · Arma 3
CSRKryssar added a comment to T66000: Can't escape helicopters submerged in water.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:23 AM · Arma 3
CSRKryssar added a comment to T65993: Weapon Vibrating.

We are very sorry, this issue was closed as no-bug. This is feature.

For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 2:23 AM · Arma 3
CSRKryssar added a comment to T65991: Semi/ automatic firemode: Automatic weapons in semi firemode should switch automatically to full-auto when holding the trigger.

We are very sorry, this issue was closed as no-bug.

For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 2:23 AM · Arma 3
CSRKryssar added a comment to T65988: Helicopter Blur Clears When Hovering at 0m Above Ocean.

We are very sorry, this issue was closed as duplicate.

For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 2:23 AM · Arma 3
CSRKryssar added a comment to T65986: Custom sound saturates underwater.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:23 AM · Arma 3
CSRKryssar added a comment to T65979: Unassigned keys/key combinations have an effect in the game..

They are assigned in controls and do what they are supposed to. I know it as I personally tested all possible combinations of controls twice. Check all of groups of controls in options controls menu.

Thank you.

May 10 2016, 2:23 AM · Arma 3
CSRKryssar added a comment to T65964: Ai running through helicopter.

We are very sorry, this issue was closed as duplicate or no-bug.

For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 2:22 AM · Arma 3
CSRKryssar added a comment to T65958: Killing a fish returns a civilian casualty.

We are very sorry, this issue was closed as duplicate.

I know it could seems confusing but in the core all these problem sre the same: Animals are civilian units.

For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 2:22 AM · Arma 3
CSRKryssar added a comment to T65957: Mini-map for ingame UI.

@Kol9yN If you have some suggestions to GPS make a separate issue for that please.

This issue is closed as no-bug then. Anyway thank you for reporting this issue to us. We appreciate it, keep up the good work and help comuinty and developers to build better game for all.

May 10 2016, 2:22 AM · Arma 3
CSRKryssar added a comment to T65957: Mini-map for ingame UI.

Please make sure you have GPS item in appropriate inventory slot and let us know how that works on your side.

http://img62.imageshack.us/img62/500/arma3intdx1120130422164.png

May 10 2016, 2:22 AM · Arma 3
CSRKryssar added a comment to T65954: Helicopter Keybindings.

This suggest was processed by our team and will be looked into. We thank you for your feedback.

May 10 2016, 2:22 AM · Arma 3
CSRKryssar added a comment to T65952: NV Goggles glitch on end event.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:21 AM · Arma 3
CSRKryssar added a comment to T65950: Aiming Grenades.

This suggest was processed by our team and will be looked into. We thank you for your feedback.

May 10 2016, 2:21 AM · Arma 3
CSRKryssar added a comment to T65948: More complex inventory system for vests.

This suggest was processed by our team and will be looked into. We thank you for your feedback.

Keep up the good work and help comuinty and developers to build better game for all.

May 10 2016, 2:21 AM · Arma 3
CSRKryssar added a comment to T65941: Heli controls.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:20 AM · Arma 3
CSRKryssar added a comment to T65939: Backpack Gear Theft.

Did this issue occurs only in the "UAV situation" or anytime? And did someone was able to stole your weapon from weapon slot or from backpack only?

May 10 2016, 2:20 AM · Arma 3
CSRKryssar added a comment to T65937: AH-9 / MH-9 should be in a NOTAR configuration - more fitting with Arma3 futuristic design.

This suggestion was processed by our team and will be looked into. We thank you for your feedback.

EDIT: added link to additional info

May 10 2016, 2:20 AM · Arma 3
CSRKryssar added a comment to T65919: Ifrit GMG and Hunter GMG rounds land far short of zeroed range..

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:19 AM · Arma 3
CSRKryssar added a comment to T65916: AI passengers automatically get off the car, if ordered "all stop".

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:19 AM · Arma 3
CSRKryssar added a comment to T65907: Editor object Fireplace not burning.

We are very sorry, this issue was closed as duplicate.

For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 2:19 AM · Arma 3
CSRKryssar added a comment to T65904: Speed of all vehicule.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:18 AM · Arma 3
CSRKryssar added a comment to T65902: Non PhysX tanks and cars no longer have an acceleration/deceleration/movement sounds..

We are very sorry, this issue was closed as no-bug.

Please keep in mind that ARMA 3 is in Alpha status and in not complete yet. Also we cannot keeping eye community addons and mods since there are may be thousands modifications made by community for this not-yet-complete game. If we do the game will probably won't be finished ever. So if you have problem with any mod/addon not included in ARMA 3 Alpha vanilla; please ask for advice developer of that particular content.

For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html

Thank you.

May 10 2016, 2:18 AM · Arma 3
CSRKryssar added a comment to T65900: Weapons stop working (inventory issue).

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:18 AM · Arma 3
CSRKryssar added a comment to T65884: (fixed, plz close) BLUE Special Weapons crates contain wrong ammo for MXM.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:18 AM · Arma 3
CSRKryssar added a comment to T65876: Endurance, Performance and its transition of a players mobility depending on weight.

This suggest was processed by our team and will be looked into. We thank you for your feedback.

May 10 2016, 2:17 AM · Arma 3
CSRKryssar added a comment to T65855: MXM can't use 100Rnd tracer magazine when it should.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:16 AM · Arma 3
CSRKryssar added a comment to T65847: should be able to fall into water from greater heights and not get hurt..

@CH_SwissWolf
0.55.104.268 DEV

May 10 2016, 2:16 AM · Arma 3
CSRKryssar added a comment to T65847: should be able to fall into water from greater heights and not get hurt..

To be honest - there is nothing realistic in even 20 meters if you include falling with full army gear, ballistic armor and a gun. For a "seal-like" diver drop, proper height is about 3-8(max) meters.

http://tinyurl.com/cjeurbu
http://tinyurl.com/cnsjuq5
http://tinyurl.com/cmrla6d

The allowed no-damage jump height will probably be reduced to make the game more realistic.

For ilustration - this jump is in actual version of ARMA 3 possible to survive.

http://tinyurl.com/cwstdhc

May 10 2016, 2:16 AM · Arma 3
CSRKryssar added a comment to T65847: should be able to fall into water from greater heights and not get hurt..

We tried that and solider jumping from a chopper even at 20 meters can survive landing in water with no damage.

(tested on version 0.55.104.268 DEV but it should work on actual Steam version as well)

Are you experiencing this issue in actual version?

Thank you.

May 10 2016, 2:16 AM · Arma 3
CSRKryssar added a comment to T65841: Helicopter controls over sensitive and accelerate too quickly..

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:15 AM · Arma 3
CSRKryssar added a comment to T65820: AI glitch when being killed inside.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:14 AM · Arma 3
CSRKryssar added a comment to T65815: Dead anim starts after reload anim.

We are very sorry, this issue was closed as duplicate.

For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 2:14 AM · Arma 3
CSRKryssar added a comment to T65813: Create vehicles, soldiers with correct height, consistency..

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:14 AM · Arma 3
CSRKryssar added a comment to T65813: Create vehicles, soldiers with correct height, consistency..

We appreciate your attitude, please add more info od particular vehicles etc. with screenshots and proper comment/additional info or send us example mission with added hints and documentation.

May 10 2016, 2:14 AM · Arma 3
CSRKryssar added a comment to T65809: Steam screenshot F12 does not take screenshot after Alt-tab out and back in..

So this issue was closed as no-bug.

For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html

Thank you.

May 10 2016, 2:14 AM · Arma 3
CSRKryssar added a comment to T65807: flickering dot near the crosshair.

Can you provide us with info about your hardware configuration?

Thank you.

May 10 2016, 2:14 AM · Arma 3
CSRKryssar added a comment to T65805: cannot see parts of some structures when far away, but closer you can see, or also zoomed in..

Thank you for report anyway, keep up the good work and help comuinty and developers to build better game for all.

May 10 2016, 2:14 AM · Arma 3
CSRKryssar added a comment to T65805: cannot see parts of some structures when far away, but closer you can see, or also zoomed in..

We tried to reproduce that (on version 0.55.104.268) and on lowest video setting the horizontal part of the bridge pillar seems to not show from distance close to your position on the screenshot. This occurs due to simplifying models on long distances. If you set your video settings on higher level (object quality on "ultra", it sounds like a paradox but it probably positively affect your FPS) this problem will probably been solved.

Simplier models are in game to improve performance of system.

Plese try different graphic settings and keep in mind that the lowest video setting will result in not-using your graphic card in game at all.

If you experience this issue even with higher settings please send us some more screenshots of different objects and we will try to find a solution.

Thank you.

May 10 2016, 2:14 AM · Arma 3
CSRKryssar added a comment to T65764: Loading vehicles itno aircraft.

This suggest was processed by our team and will be looked into. We thank you for your feedback.

May 10 2016, 2:12 AM · Arma 3
CSRKryssar added a comment to T65753: Arma 3 freeze and lagging and then back to work after 30 seconds.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:12 AM · Arma 3
CSRKryssar added a comment to T65744: No Secondary Exlposions.

We are very sorry, this issue was closed as duplicate.

For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 2:11 AM · Arma 3
CSRKryssar added a comment to T65740: Unstick AI option.

We are very sorry, this issue was closed as duplicate.

For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 2:11 AM · Arma 3
CSRKryssar added a comment to T65740: Unstick AI option.

We are unable to find any way to reproduce that as we have too many unknown factors involved as this is - I presume - user made mission.

If you can; please send us some simple mission on vanilla version of actual ARMA 3 where the issue occurs and we can find out whats happening.

Thank you.

May 10 2016, 2:11 AM · Arma 3
CSRKryssar added a comment to T65738: two players trying to occupy the last seat in a vehicle at the same time - one player is left "bugged".

We are very sorry, this issue was closed as duplicate.

For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 2:11 AM · Arma 3
CSRKryssar added a comment to T65735: Buttons without name.

CLOSED:
We are very sorry, this issue was closed as duplicate.

For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 2:11 AM · Arma 3
CSRKryssar added a comment to T65724: Good work on everything so far love the Customization for the troops and etc. however did notice.

For the issue - that is not splash on windows it is a bug and it is already reported.

So we are very sorry, this issue was closed as duplicate.

For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 2:10 AM · Arma 3
CSRKryssar added a comment to T65719: Silencer turning on the weapon.

Not turning continuesly - hard to spot.

May 10 2016, 2:10 AM · Arma 3
CSRKryssar added a comment to T65698: Glass breaking sound always there even after the windows have been shot out.

Not works on all windows.

Succesfully reproduced on Stratis Airfield ATC tower - first window over entering door.

May 10 2016, 2:09 AM · Arma 3
CSRKryssar added a comment to T65696: Can shoot while running.

We are very sorry, this issue was closed as no-bug.

The onlz problem is that crosshair of HUD is not responding to the diraction of the gun which is reported.

For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 2:09 AM · Arma 3
CSRKryssar added a comment to T65695: site module, It does not work.

To solve your problem we need dxdiag and files from this folder: "C:\Users\<Name>\AppData\Local\Arma 3 Alpha\"

Can you pack the files in winrar and upload it somewhere please?
When the *.rar will be smaller than 2.097k, you can attach it here. Thank you.

http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 2:09 AM · Arma 3
CSRKryssar added a comment to T65695: site module, It does not work.

We tried that on all actual versions and it looks like work fine. Please try it again with actual versions and report us if the issue occurs again and try to describe in what consequences it happened.

Thank you.

May 10 2016, 2:09 AM · Arma 3
CSRKryssar added a comment to T65692: The sky and the clouds are visible even in thick fog.

I'm sorry I missplaced screenshots.

In actual DEV version would fog look like this:
http://img507.imageshack.us/img507/2110/hmla.jpg

and if is not like this on steam at this moment; it will be in next update.

Please send us your opinion for this.

May 10 2016, 2:08 AM · Arma 3
CSRKryssar added a comment to T65690: Vehicles are not enterable when one of the wheels is destroyed.

Vehicle (tested on hunter) is not only accesible but even mobile when one of weels is completely destroyed.

But still agree that vehicle have to be enterable even when imobilized if it is not destroyed (which is not) and not fully damaged parts should be usable (which is also actualy not).

May 10 2016, 2:08 AM · Arma 3
CSRKryssar added a comment to T65688: AI suicide from height (retro to lemmings).

We appreciate your attitude.
QA

May 10 2016, 2:08 AM · Arma 3
CSRKryssar added a comment to T65667: MX assault Rifle Can use machineguns rounds.

We are very sorry, this issue was closed as no-bug.

For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 2:08 AM · Arma 3
CSRKryssar added a comment to T65666: There is no fog between sky and player in any circumstances.

Issue was looked into and fixed.

Thank you for reporting this issue to us. We appreciate it, keep up the good work and help comuinty and developers to build better game for all.

Should be fixed in actual DEV version on steam.

See here: http://img855.imageshack.us/img855/2110/hmla.jpg

May 10 2016, 2:08 AM · Arma 3
CSRKryssar added a comment to T65664: Massive Periodic FPS Drops.

We are very sorry, this issue was closed as duplicate.

For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 2:08 AM · Arma 3
CSRKryssar added a comment to T65664: Massive Periodic FPS Drops.

Please try to check if you are not running some other aplications that can affect performance of your system. If not and the problem will still occur in latest version of alpha; send the dxdiag and files from this folder:

"C:\Users\<Name>\AppData\Local\Arma 3 Alpha\"

and we'll check it out.

Thank you.

May 10 2016, 2:08 AM · Arma 3
CSRKryssar added a comment to T65656: Sometimes the Charachter kepps running.

We are very sorry, this issue was closed as this bug is known. Unfortunatly we cannot do anything about it just now but we appreciate your help.

Keep up the god work.

May 10 2016, 2:07 AM · Arma 3
CSRKryssar added a comment to T65653: Strange ground texture-warping while prone?.

We are very sorry, this issue was closed as duplicate.

For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 2:07 AM · Arma 3
CSRKryssar added a comment to T65648: Urban/Low Prone when using optic: Crosshairs and recoil incorrect.

We are very sorry, this issue was closed as duplicate or no-bug.

For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 2:07 AM · Arma 3
CSRKryssar added a comment to T65647: Bad running animation with handguns.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is resolved.

May 10 2016, 2:07 AM · Arma 3
CSRKryssar added a comment to T65617: New update 054 Tracers look bad.

We are very sorry, this issue was closed as duplicate.

For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 2:06 AM · Arma 3
CSRKryssar added a comment to T65610: Static Objects on the Map have been assigned new ID# (Breaks All Current Custom Missions that use Static Objects on the Map).

We are very sorry, this issue was closed as no-bug.

We appreciate your attitude but keep in mind that alpha version is still development status and changes like this are very likely to happen.

For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 2:06 AM · Arma 3
CSRKryssar added a comment to T65609: Helicopter pilot is drowning after low flying over water..

Thank you for this repro.

May 10 2016, 2:06 AM · Arma 3
CSRKryssar added a comment to T65608: Waypoints avoid the unit edition.

To edit units under attached waypoint switch to F1 (edit units) and then use shift+LMB click on that unit.

May 10 2016, 2:06 AM · Arma 3
CSRKryssar added a comment to T65605: AI problem with updated to 0.54.103957.

Version 0.55.104091

I tried this and the issue seems to be related to ditances higher than cca 170m but i did not find any border distance for succesful reproduction. when testing on 220m AI takes one or two shots and then stops still aiming on me but despite of me returning fire or runing around not shooting again. But i thing this issue can be related even to AI not shooting at player on close distances (around 5m range).

May 10 2016, 2:05 AM · Arma 3
CSRKryssar added a comment to T65605: AI problem with updated to 0.54.103957.

Try switch to DEV version on steam; it should work now. If not - please let us know.

Thank you.

May 10 2016, 2:05 AM · Arma 3
CSRKryssar added a comment to T65603: Inconsistant corpses over the internet..

We cannot reproduce that due to too much unknown factors here. Can you send us the mission you are playing?

Thank you.

May 10 2016, 2:05 AM · Arma 3
CSRKryssar added a comment to T65603: Inconsistant corpses over the internet..

Please let us know if you still experiencing this bug. If so, please add steps to reproduce including info about who was server/client and add your version number.

Thank you.

May 10 2016, 2:05 AM · Arma 3
CSRKryssar added a comment to T65602: Roadmap not being used?.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:05 AM · Arma 3
CSRKryssar added a comment to T65593: Ear ringing when someone shooting an unsuppressed high caliber gun near yo/temporary loss of hearing ability caused by explosion.

This suggest was processed by our team and will be looked into. We thank you for your feedback.

May 10 2016, 2:05 AM · Arma 3
CSRKryssar added a comment to T65587: the ambient sounds of a engagement sounds too wrong.

This suggest was processed by our team and will be looked into. We thank you for your feedback.

May 10 2016, 2:05 AM · Arma 3
CSRKryssar added a comment to T65550: no name for ifrit and maybe other vehicles when ordered to attack.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:03 AM · Arma 3
CSRKryssar added a comment to T65521: Antenna on characters head?.

If you can see this issue again send us more screens please.

May 10 2016, 2:02 AM · Arma 3
CSRKryssar added a comment to T65514: Hotkeys for different stances. Being able to adopt a stance pressing a key/combination of keys.

This suggest was processed by our team and will be looked into. We thank you for your feedback.

May 10 2016, 2:02 AM · Arma 3
CSRKryssar added a comment to T65509: [Feature Request] Weapon: Crossbows.

This suggest was processed by our team and will be looked into. We thank you for your feedback.

May 10 2016, 2:02 AM · Arma 3
CSRKryssar added a comment to T65508: Loading Tracer rounds into normal magazines.

We are very sorry, this issue was closed as no-bug.

For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 2:01 AM · Arma 3
CSRKryssar added a comment to T65492: [0.55.103960] Inventory - Red Military Cap.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

May 10 2016, 2:01 AM · Arma 3