This issue was processed by our team and will be looked into. We thank you for your feedback.
Please keep the issue monitored to see when it is fixed.
This issue was processed by our team and will be looked into. We thank you for your feedback.
Please keep the issue monitored to see when it is fixed.
Since dragging is not implemented in vanilla alpha version we presume that you experienced this in some custom made mod. Please ask the current mod designer with this issue.
Thank you.
For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html
This issue was processed by our team and will be looked into. We thank you for your feedback.
Please keep the issue monitored to see when it is fixed.
We weren't able to reproduce this bug. Are you having this problem on actual version?
We weren't able to reproduce this. Can you provide us with more detailed info and perhaps a video of this issue?
Thank you.
We are very sorry, this issue was closed as duplicate.
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We are very sorry, this issue was closed as duplicate.
For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html
We appreciate your attitude but since this is not vanilla issue turn your question to mod designer of wasteland.
Thank you.
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This issue was processed by our team and will be looked into. We thank you for your feedback.
Please keep the issue monitored to see when it is fixed.
We are very sorry, this issue was closed as duplicate.
For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html
This issue was processed by our team and will be looked into. We thank you for your feedback.
Please keep the issue monitored to see when it is fixed.
This issue was processed by our team and will be looked into. We thank you for your feedback.
Please keep the issue monitored to see when it is fixed.
This suggest was processed by our team and will be looked into. We thank you for your feedback.
This issue was processed by our team and will be looked into. We thank you for your feedback.
Please keep the issue monitored to see when it is fixed.
This issue was processed by our team and will be looked into. We thank you for your feedback.
Please keep the issue monitored to see when it is fixed.
This issue was processed by our team and will be looked into. We thank you for your feedback.
Please keep the issue monitored to see when it is fixed.
We could not reproduce that. Can you provide us with some more details and screenshots on this?
What feature are you requesting?
We were unable to reproduce this. Can you provide us with detailed description or gameplay video of this issue?
When you are swimming with fins you almost never use hands to swim. When you stop to swim hands are around you.
We are very sorry, this issue was closed as no-bug.
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Autohover is game feature that doesn't simulate anything in real life. It is just game feature that modifies game controls to assist player stabilize the chopper.
We are very sorry, this issue was closed as no-bug.
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This issue was processed by our team and will be looked into. We thank you for your feedback.
Please keep the issue monitored to see when it is fixed.
We are very sorry, this issue was closed as no-bug. This is feature.
For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html
We are very sorry, this issue was closed as no-bug.
For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html
We are very sorry, this issue was closed as duplicate.
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This issue was processed by our team and will be looked into. We thank you for your feedback.
Please keep the issue monitored to see when it is fixed.
They are assigned in controls and do what they are supposed to. I know it as I personally tested all possible combinations of controls twice. Check all of groups of controls in options controls menu.
Thank you.
We are very sorry, this issue was closed as duplicate or no-bug.
For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html
We are very sorry, this issue was closed as duplicate.
I know it could seems confusing but in the core all these problem sre the same: Animals are civilian units.
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@Kol9yN If you have some suggestions to GPS make a separate issue for that please.
This issue is closed as no-bug then. Anyway thank you for reporting this issue to us. We appreciate it, keep up the good work and help comuinty and developers to build better game for all.
Please make sure you have GPS item in appropriate inventory slot and let us know how that works on your side.
http://img62.imageshack.us/img62/500/arma3intdx1120130422164.png
This suggest was processed by our team and will be looked into. We thank you for your feedback.
This issue was processed by our team and will be looked into. We thank you for your feedback.
Please keep the issue monitored to see when it is fixed.
This suggest was processed by our team and will be looked into. We thank you for your feedback.
This suggest was processed by our team and will be looked into. We thank you for your feedback.
Keep up the good work and help comuinty and developers to build better game for all.
This issue was processed by our team and will be looked into. We thank you for your feedback.
Please keep the issue monitored to see when it is fixed.
Did this issue occurs only in the "UAV situation" or anytime? And did someone was able to stole your weapon from weapon slot or from backpack only?
This suggestion was processed by our team and will be looked into. We thank you for your feedback.
EDIT: added link to additional info
This issue was processed by our team and will be looked into. We thank you for your feedback.
Please keep the issue monitored to see when it is fixed.
This issue was processed by our team and will be looked into. We thank you for your feedback.
Please keep the issue monitored to see when it is fixed.
We are very sorry, this issue was closed as duplicate.
For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html
This issue was processed by our team and will be looked into. We thank you for your feedback.
Please keep the issue monitored to see when it is fixed.
We are very sorry, this issue was closed as no-bug.
Please keep in mind that ARMA 3 is in Alpha status and in not complete yet. Also we cannot keeping eye community addons and mods since there are may be thousands modifications made by community for this not-yet-complete game. If we do the game will probably won't be finished ever. So if you have problem with any mod/addon not included in ARMA 3 Alpha vanilla; please ask for advice developer of that particular content.
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Thank you.
This issue was processed by our team and will be looked into. We thank you for your feedback.
Please keep the issue monitored to see when it is fixed.
This issue was processed by our team and will be looked into. We thank you for your feedback.
Please keep the issue monitored to see when it is fixed.
This suggest was processed by our team and will be looked into. We thank you for your feedback.
This issue was processed by our team and will be looked into. We thank you for your feedback.
Please keep the issue monitored to see when it is fixed.
@CH_SwissWolf
0.55.104.268 DEV
To be honest - there is nothing realistic in even 20 meters if you include falling with full army gear, ballistic armor and a gun. For a "seal-like" diver drop, proper height is about 3-8(max) meters.
http://tinyurl.com/cjeurbu
http://tinyurl.com/cnsjuq5
http://tinyurl.com/cmrla6d
The allowed no-damage jump height will probably be reduced to make the game more realistic.
For ilustration - this jump is in actual version of ARMA 3 possible to survive.
We tried that and solider jumping from a chopper even at 20 meters can survive landing in water with no damage.
(tested on version 0.55.104.268 DEV but it should work on actual Steam version as well)
Are you experiencing this issue in actual version?
Thank you.
This issue was processed by our team and will be looked into. We thank you for your feedback.
Please keep the issue monitored to see when it is fixed.
This issue was processed by our team and will be looked into. We thank you for your feedback.
Please keep the issue monitored to see when it is fixed.
We are very sorry, this issue was closed as duplicate.
For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html
This issue was processed by our team and will be looked into. We thank you for your feedback.
Please keep the issue monitored to see when it is fixed.
We appreciate your attitude, please add more info od particular vehicles etc. with screenshots and proper comment/additional info or send us example mission with added hints and documentation.
So this issue was closed as no-bug.
For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html
Thank you.
Can you provide us with info about your hardware configuration?
Thank you.
Thank you for report anyway, keep up the good work and help comuinty and developers to build better game for all.
We tried to reproduce that (on version 0.55.104.268) and on lowest video setting the horizontal part of the bridge pillar seems to not show from distance close to your position on the screenshot. This occurs due to simplifying models on long distances. If you set your video settings on higher level (object quality on "ultra", it sounds like a paradox but it probably positively affect your FPS) this problem will probably been solved.
Simplier models are in game to improve performance of system.
Plese try different graphic settings and keep in mind that the lowest video setting will result in not-using your graphic card in game at all.
If you experience this issue even with higher settings please send us some more screenshots of different objects and we will try to find a solution.
Thank you.
This suggest was processed by our team and will be looked into. We thank you for your feedback.
This issue was processed by our team and will be looked into. We thank you for your feedback.
Please keep the issue monitored to see when it is fixed.
We are very sorry, this issue was closed as duplicate.
For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html
We are very sorry, this issue was closed as duplicate.
For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html
We are unable to find any way to reproduce that as we have too many unknown factors involved as this is - I presume - user made mission.
If you can; please send us some simple mission on vanilla version of actual ARMA 3 where the issue occurs and we can find out whats happening.
Thank you.
We are very sorry, this issue was closed as duplicate.
For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html
CLOSED:
We are very sorry, this issue was closed as duplicate.
For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html
For the issue - that is not splash on windows it is a bug and it is already reported.
So we are very sorry, this issue was closed as duplicate.
For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html
Not turning continuesly - hard to spot.
Not works on all windows.
Succesfully reproduced on Stratis Airfield ATC tower - first window over entering door.
We are very sorry, this issue was closed as no-bug.
The onlz problem is that crosshair of HUD is not responding to the diraction of the gun which is reported.
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To solve your problem we need dxdiag and files from this folder: "C:\Users\<Name>\AppData\Local\Arma 3 Alpha\"
Can you pack the files in winrar and upload it somewhere please?
When the *.rar will be smaller than 2.097k, you can attach it here. Thank you.
We tried that on all actual versions and it looks like work fine. Please try it again with actual versions and report us if the issue occurs again and try to describe in what consequences it happened.
Thank you.
I'm sorry I missplaced screenshots.
In actual DEV version would fog look like this:
http://img507.imageshack.us/img507/2110/hmla.jpg
and if is not like this on steam at this moment; it will be in next update.
Please send us your opinion for this.
Vehicle (tested on hunter) is not only accesible but even mobile when one of weels is completely destroyed.
But still agree that vehicle have to be enterable even when imobilized if it is not destroyed (which is not) and not fully damaged parts should be usable (which is also actualy not).
We appreciate your attitude.
QA
We are very sorry, this issue was closed as no-bug.
For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html
Issue was looked into and fixed.
Thank you for reporting this issue to us. We appreciate it, keep up the good work and help comuinty and developers to build better game for all.
Should be fixed in actual DEV version on steam.
We are very sorry, this issue was closed as duplicate.
For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html
Please try to check if you are not running some other aplications that can affect performance of your system. If not and the problem will still occur in latest version of alpha; send the dxdiag and files from this folder:
"C:\Users\<Name>\AppData\Local\Arma 3 Alpha\"
and we'll check it out.
Thank you.
We are very sorry, this issue was closed as this bug is known. Unfortunatly we cannot do anything about it just now but we appreciate your help.
Keep up the god work.
We are very sorry, this issue was closed as duplicate.
For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html
We are very sorry, this issue was closed as duplicate or no-bug.
For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html
This issue was processed by our team and will be looked into. We thank you for your feedback.
Please keep the issue monitored to see when it is resolved.
We are very sorry, this issue was closed as duplicate.
For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html
We are very sorry, this issue was closed as no-bug.
We appreciate your attitude but keep in mind that alpha version is still development status and changes like this are very likely to happen.
For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html
Thank you for this repro.
To edit units under attached waypoint switch to F1 (edit units) and then use shift+LMB click on that unit.
Version 0.55.104091
I tried this and the issue seems to be related to ditances higher than cca 170m but i did not find any border distance for succesful reproduction. when testing on 220m AI takes one or two shots and then stops still aiming on me but despite of me returning fire or runing around not shooting again. But i thing this issue can be related even to AI not shooting at player on close distances (around 5m range).
Try switch to DEV version on steam; it should work now. If not - please let us know.
Thank you.
We cannot reproduce that due to too much unknown factors here. Can you send us the mission you are playing?
Thank you.
Please let us know if you still experiencing this bug. If so, please add steps to reproduce including info about who was server/client and add your version number.
Thank you.
This issue was processed by our team and will be looked into. We thank you for your feedback.
Please keep the issue monitored to see when it is fixed.
This suggest was processed by our team and will be looked into. We thank you for your feedback.
This suggest was processed by our team and will be looked into. We thank you for your feedback.
This issue was processed by our team and will be looked into. We thank you for your feedback.
Please keep the issue monitored to see when it is fixed.
If you can see this issue again send us more screens please.
This suggest was processed by our team and will be looked into. We thank you for your feedback.
This suggest was processed by our team and will be looked into. We thank you for your feedback.
We are very sorry, this issue was closed as no-bug.
For future reporting please refer to "how to guide" http://feedback.arma3.com/how-to-user.html.html
This issue was processed by our team and will be looked into. We thank you for your feedback.
Please keep the issue monitored to see when it is fixed.