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CH_SwissWolf
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User Since
Mar 15 2013, 4:55 PM (430 w, 6 d)

Recent Activity

May 10 2016

CH_SwissWolf edited Steps To Reproduce on T73802: AP Mines works "randomly".
May 10 2016, 6:51 AM · Arma 3
CH_SwissWolf added a comment to T73778: Editor Items height.

The "problem" can be extend at the overlaps of the different items textures.

See the image for more infos

May 10 2016, 6:51 AM · Arma 3
CH_SwissWolf edited Steps To Reproduce on T73778: Editor Items height.
May 10 2016, 6:51 AM · Arma 3
CH_SwissWolf added a comment to T67804: Able to ban people?.

I think that each server's admin can ban players and it's already "enough" (and set the server to avoid some issues)

#exec ban (name, ID or Player#)

List are always "bad"... if for some reason your ID will be on a list, and all admins use the list, you can be out of game just because one had a problem with you and put your ID on this famous list.

For really 'bad' hackers: probably one ID wouldn't help and/or it will be possible to make a report.

May 10 2016, 3:32 AM · Arma 3
CH_SwissWolf edited Steps To Reproduce on T67718: B_sniper_F - MP: impossible load mission.
May 10 2016, 3:30 AM · Arma 3
CH_SwissWolf added a comment to T67718: B_sniper_F - MP: impossible load mission.

Mhhh now I've the problem with the Opfor Sniper too but the problem is with "a3_weapons_f_longrangerifles_gm6" (that's strange because if I'm not completely crazy before it was good, perhaps our team had a problem on the own server)

Now I've tried to put just 1 one weapon:

removeAllWeapons this; this addWeapon "srifle_GM6_SOS_f";
removeAllWeapons this; this addWeapon "srifle_LRR_SOS_f";
removeAllWeapons this; this addWeapon "srifle_LRR_f";
removeAllWeapons this; this addWeapon "srifle_GM6_f";

removeAllWeapons this; this addWeapon "srifle_EBR_F";

Than to put away all weapons:

removeAllWeapons this;

The problem persist

May 10 2016, 3:30 AM · Arma 3
CH_SwissWolf edited Steps To Reproduce on T67717: B_sniper_F - MP: impossible load mission.
May 10 2016, 3:30 AM · Arma 3
CH_SwissWolf added a comment to T66893: Burning choppers freeze players to near.

Ok, now I've tested some different situations.

I wasn't freeze.

So, sorry for this report no more "actual" :)

May 10 2016, 2:59 AM · Arma 3
CH_SwissWolf edited Steps To Reproduce on T66893: Burning choppers freeze players to near.
May 10 2016, 2:59 AM · Arma 3
CH_SwissWolf added a comment to T66893: Burning choppers freeze players to near.

i've tried so:

  • take a chopper, land them, put an explosive, blow them up -> run near the chopper.

I wasn't freeze

I have to find a chopper with a burning body inside (when I saw the problem I was always a medic that would drag a friend from an incident area)

As soon as possible I'll test this second situation and give the definitively feedback

May 10 2016, 2:59 AM · Arma 3
CH_SwissWolf edited Steps To Reproduce on T66033: bis_fnc_MP - open door to crash servers (hack).
May 10 2016, 2:24 AM · Arma 3
CH_SwissWolf added a comment to T65847: should be able to fall into water from greater heights and not get hurt..

@CSR Kryssar

Just to know, on witch version do you have make this jump?

I mean, yesterday we was on a server and we have try to play as seals but we have seen this problems:

  1. the chopper must be practically "at ground" (on water) to be able to see the "get out" option
  1. if we try to make "eject" no time to go out of the chopper that we was already death

I've write that only because so, perhaps, during the new script works you can check this situation if you find that it can be good to check them.

May 10 2016, 2:16 AM · Arma 3
CH_SwissWolf added a comment to T65631: No more text on button to UNDO/CANCEL the keybinds into the options menu.

Hahaha yes, I've seen...

Well, I see that your info (gamesturbator) is already under control..., so this one can be ignored (I've mists something or I can't close my feedbacks to help to keep a clear feedback tracker page?) and make reference at:

http://feedback.arma3.com/view.php?id=7308

May 10 2016, 2:06 AM · Arma 3
CH_SwissWolf edited Steps To Reproduce on T65631: No more text on button to UNDO/CANCEL the keybinds into the options menu.
May 10 2016, 2:06 AM · Arma 3
CH_SwissWolf edited Steps To Reproduce on T65162: Actions from boat / Choppers (shot/use binoculars).
May 10 2016, 1:50 AM · Arma 3
CH_SwissWolf added a comment to T65069: Arma 3 Alpha wont load.

Now I'm trying with 32bit but the problem is always actual.

The problem is only "local"; I mean:

Launch game
I see the logo's Arma3 with the 'charge' field
I see the "Bohemia Logo"
I see the "Arma3 Alpha Logo"
I see this is war
I see the copyrights
60 seconds black screen
I see the menu

And than I can play normally

Edit: the file DxDiag_32 is mine (32bit, on a laptop)

May 10 2016, 1:46 AM · Arma 3
CH_SwissWolf added a comment to T65069: Arma 3 Alpha wont load.

Same for me, since today

Ok, first edit:

  • I've tried to let the black screen and, after around 1 minute I've finally the main menu screen

Windows 7 Ultimate, 64bit

May 10 2016, 1:46 AM · Arma 3
CH_SwissWolf added a comment to T64823: Map blocked <> map scroll.

Ok, I've just see that if I press the right button of the mouse I can 'take' the map and move them... it's already better than 'increase - decrease' the zoom

(lol... it make days that I've the problem, I post here and few minutes after I find a possible solution... so, the priority can perhaps be reduced, even if, IMHO, it would be nice be able to move with the "mouse slide")

May 10 2016, 1:38 AM · Arma 3
CH_SwissWolf edited Steps To Reproduce on T64823: Map blocked <> map scroll.
May 10 2016, 1:38 AM · Arma 3
CH_SwissWolf added a comment to T64511: realistic ballistic curves, projectile speeds and loosing energy until point of impact.

100% with you

It would be nice, finally, to find a game where you have to know how your weapon works (I didn't mean know the specifics, but know... "ok, I've this weapon, with this optic... the target is at this distance, I've to aim...." or didn't engage some fights if I know that the distance would give me a disadvantage)

Yes, vote up for me

--> sorry for the possibles errors

May 10 2016, 1:27 AM · Arma 3
CH_SwissWolf added a comment to T64188: Climb up on trees.

I agree (even if perhaps it's not so important).

It would be able to give an other game perspective.

May 10 2016, 1:16 AM · Arma 3
CH_SwissWolf edited Steps To Reproduce on T64091: Aim after run/sprint.
May 10 2016, 1:13 AM · Arma 3

May 9 2016

CH_SwissWolf added a comment to T62226: Gameplay tutorial for beginners.

Same as Reduxion

That's my first try into the "Arma" World and... well, I'm lost into the multiplayer (even with the little tutorial about the basic mouvement).

I see a lot of TK and I've make some too.

How know who are friends and who are opponents? (without 'friend-signs')

I know that's an Alfa and I'm pretty sure that the game would be "different" (I think: add favourite server, friends,....) so about this point I wouldn't write more...

It's just to give a +1 and hope that for final version we can have a "guide for ..." (I'll be the first who will read them ^_^

May 9 2016, 11:50 PM · Arma 3
CH_SwissWolf added a comment to T61316: Game freezes at "receiving data" screen when in multiplayer.

until now It was good for me, but today I've tried to join twice a server and... froze, than crash

(to be honest, each time that I join a server I've to wait several seconds to be able to choose the squad, because before that the game-window still blocked)

May 9 2016, 10:58 PM · Arma 3
CH_SwissWolf added a comment to T60819: Firing from vehicles.

yes... a little bit as I've write here:

http://feedback.arma3.com/view.php?id=6798

Actually we are really "limited" when we are in a vehicle.

If we will take land from a boat we can't protect our self with smoke or shooting the enemy... we can't control the situation...

Until now we have just to sit down and wait...

May 9 2016, 10:08 PM · Arma 3