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Description

The items didn't works all in the same way (I haven't found a similar thread, if it was already signalled sorry and don't be afraid to lock this one).

For example, items from the "tend" selection would fly, but not the items on "little items" (sorry, I've setted my game with Italian language, if you need more specific infos just ask) {F22528}

Details

Legacy ID
3553474175
Severity
None
Resolution
Open
Reproducibility
Always
Category
Editor
Steps To Reproduce

Just stay "outside", put some items from each class

You would have, in your preview, some objects that fall at ground (or over an other object between them and the ground) - others would stay at the given position.

Additional Information

It would be nice a 3D editor :)

Event Timeline

CH_SwissWolf edited Additional Information. (Show Details)
CH_SwissWolf set Category to Editor.
CH_SwissWolf set Reproducibility to Always.
CH_SwissWolf set Severity to None.
CH_SwissWolf set Resolution to Open.
CH_SwissWolf set Legacy ID to 3553474175.May 7 2016, 5:08 PM
Bohemia added a subscriber: AD2001.Oct 14 2013, 7:44 PM

The "problem" can be extend at the overlaps of the different items textures.

See the image for more infos

As a workaround, you can add this to the init of those items:

this enableSimulation false;

and they should not be affected by gravity anymore.

R3vo added a subscriber: R3vo.Wed, Jun 9, 2:28 PM

Solved by Eden Editor.