I'm playing single player scenario Whole Lotta Stratis, version .74. This mission creates reinforcements for you when your AI squad memebers die. They spawn in your general location, but not next to you. A couple of my AI reinforcements spawned at the southern tip of the island and won't move, no matter what orders I give them. So I'm short two AI squad members unless I go down there and kill them so they will respawn somewhere else.
You have many feedback reports on AI getting stuck. I propose you implement an AI squad unstick option that allows the player to select the stuck AI and respawn him in a new location so that he can hopefully continue on his way. Another way to do it I suppose would be to select the stuck AI and then the AI has the power to walk through anything (walls, rocks, trees, etc.) for a short distance until he gets unstuck.
The basic idea is that the player is able to tag/identify stuck AI and the Arma program figures out a way to get them unstuck, thru brute force if need be. Stuck AI are worse than dead AI. {F18944}