ArmaReport_Log_20230219T110416_User.zip149 KBDownload
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Feb 22 2023
Feb 22 2023
ArmaReport_Log_20230222T062703_User.zip140 KBDownload
Feb 21 2023
Feb 21 2023
odds added a comment to T126030: MPclient can't take items in deadbody's vest/uniform/bag When change equipments on eden..
I have a workaround for crates. I use a trigger to assign ownership of the crate to a nearby player. I'm not sure if this reproduces johnb43's workaround, by changing locality. Here's the snippet of code in the trigger: {crate setOwner owner _x} forEach thislist;
Feb 20 2023
Feb 20 2023
resort to hacky approaches like storing indexes as position Z coordinate
You can just store them as hashmaps now
If you have something that changes from 0 to 120000 gradually and you set it to cut off at 266, everything from 267 to 120000 would return 266, which in your formula is 0 due to linearConversion.
Not at all. In my case it will return values from 1 to 0. 1 for raw values from 3 to 0, and 0 for values from 150 and higher. There will be no jumps in return values at all. Take a closer look at the example above.
But it doesn't matter at all, it is just a use case. I guess I gave that as an example for nothing :)
Because you use hard limits. If you have something that changes from 0 to 120000 gradually and you set it to cut off at 266, everything from 267 to 120000 would return 266, which in your formula is 0 due to linearConversion.
max and min would create hard limit that would seem like a jump
No, it is not supposed there could be such jumps. I tested in a sequence of thousands iterations, and linearconversion works perfectly on both dedicated and local machines, the result is absolutely predictable for specified values.
But let's forget about the linearConversion. The main question - why the getLighting param jumps?
max and min would create hard limit that would seem like a jump, this is why you have linearConversion that does interpolation smoothly. Get rid of max and min and you wont see instant jumps to 0
BIS_fnc_KK changed the status of T170535: inAreaArray variant to return indexes: inAreaArrayIndexes from New to Feedback.
In T170544#2411210, @BIS_fnc_KK wrote:as wiki shows second element can go up to 28526.2, if you limit it to 166 it is expected it will seem as instant jump
as wiki shows second element can go up to 28526.2, if you limit it to 166 it is expected it will seem as instant jump
BIS_fnc_KK closed T127825: Terrain objects is <NULL-object> in EpeContact* events handlers as Resolved.
BIS_fnc_KK added a comment to T127825: Terrain objects is <NULL-object> in EpeContact* events handlers.
won’t fix
• IronDowman added a comment to T170480: An option to allow swapping seats with "live" dead players.
kju-PvPscene added a comment to T127825: Terrain objects is <NULL-object> in EpeContact* events handlers.
Indeed would be very handy. Unfortunately if I remember correctly KillzoneKid said tricky/"impossible" - might due to terrain streaming, some objects not having classes, etc.
Thanks, will look into it.
MisfitMortem changed Category from category:visualenvironment to category:terrainprocessor on T170548: Inaccuracy of Khe Sanh Hill Placements and Height.
Oh all translations are wrong for this object! Can you review this? I prepared translations taken from WIKI titles for this tool
here is .xml file with rationale links I think it will help to make a more professional translation on all Arma 3 languages
File(tool).xml1 KBDownload
Feb 19 2023
Feb 19 2023
"_object2" not null would be awesome.
Many features can come from this.
SaMatra renamed T170535: inAreaArray variant to return indexes: inAreaArrayIndexes from inAreaArrayIndexes to inAreaArray variant to return indexes: inAreaArrayIndexes.
Feb 18 2023
Feb 18 2023
shameless bump...
Pretty sure the function will not work since it is made for A2:PMC and just carried on without checking anything. There're several functions that won't work because of that.
Feb 17 2023
Feb 17 2023
SaMatra updated the task description for T170480: An option to allow swapping seats with "live" dead players.
sameli changed Category from category:launcher to category:gamestartup on T170477: Game crashes when trying to launch.
there are my mdmp ==> https://filetransfer.io/data-package/0VyN7iJy#link
do you solve this problem ? i have same since 2 month and i dont find a way to resolve this...
A very good report, thank you very much! We will fix it in the next update.
Thanks a lot, we will fix this. :)
Feb 16 2023
Feb 16 2023
h- added a comment to T169652: Soundcontroller 'interior' is not returned by any of the getters for soundcontrollers.
That new enableAudioFeature seems to be working fine. 👍
Implemented in rev. 150311
Wiki will be updated with syntax for setCuratorSelected and addCuratorSelected.
Feb 15 2023
Feb 15 2023
kju-PvPscene added a comment to T170299: [Feature Request] Separate offset from group icon from 2d and 3d to their own parameters.
@BIS_fnc_KK please check this
BIS_fnc_KK added a comment to T170382: Random consecutive mission restarts after mission end. (And possibly increased network traffic).
Repro?
I think this is still a valid request for other purposes, but it turns out you can already make control groups as a built-in feature. Ctrl+<number> to create, <number> to select. It's not documented right now but it does exist.
SaMatra updated the task description for T170382: Random consecutive mission restarts after mission end. (And possibly increased network traffic).
SaMatra edited Additional Information on T170382: Random consecutive mission restarts after mission end. (And possibly increased network traffic).
kju-PvPscene edited Additional Information on T170379: [Feature Request] setSimpleTaskAlwaysVisible2d.
+1
Lockheed edited Additional Information on T170351: Subscribed Steam Compositions Not Visible in Zeus.
Feb 14 2023
Feb 14 2023
RSandiford added a comment to T76533: Ability to remove single items from crates without the need to clear all items and reload them all again..
Will this be done for addWeaponWithAttachmentsCargo too? This command is needed to script removing a specific weapon with attachments from a crate.
R3vo added a comment to T139493: Eden Editor event handlers don't execute when started through launcher parameters.
Eden Menustrip -> View -> Interface -> Controls Hint
BIS_fnc_KK added a comment to T170299: [Feature Request] Separate offset from group icon from 2d and 3d to their own parameters.
Need an example script to test
BIS_fnc_KK changed the status of T170299: [Feature Request] Separate offset from group icon from 2d and 3d to their own parameters from New to Need More Info.
Comands works fine in RC 2.12.150301, JIP, dedi server
Can be closed, thanks!
TRAGER added a comment to T167073: inside configured radius the tail sound on SPG-9 shot will 2D for all players.
RC 2.12.150301 confirm all fixed
Can be closed, thanks!
Confirm fix in RC 2.12.150301
Can be closed, thanks!
Feb 13 2023
Feb 13 2023
mickeymen updated the task description for T170295: Black rectangles on the Altis map, when viewed from pilot place (Altis bug only!).
Ron4Swat added a comment to T170230: Arma3 crashes during startup with mods with new 2.12 RC branch.
Works fine for me now.
dedmen changed the status of T167265: Arma 3 [2.10] - selectionPosition logging error to .rpt even when selection exists from Acknowledged to Feedback.
Feb 12 2023
Feb 12 2023
Scofer updated the task description for T170280: get3DENAttribute for a waypoints speedMode and formation properties returns values of incorrect type.
BIS_fnc_KK changed the status of T75127: "emptyPositions" needs another position "Turret" from New to Feedback.
rev 150310
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