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Feb 12 2023

STyx2909 created T170278: [Feature request]"Artificial Momentum" variable for vehicles.
Feb 12 2023, 5:41 PM · Arma 3
BIS_fnc_KK claimed T75127: "emptyPositions" needs another position "Turret".
Feb 12 2023, 2:17 PM · Arma 3
POLPOX added a comment to T167265: Arma 3 [2.10] - selectionPosition logging error to .rpt even when selection exists.

Late to the party, but it is really obvious that the selection doesn't exist when the return value is simply [0,0,0]. As Leopard20 said, it is really hard to justify this log spam in my opinion.

Feb 12 2023, 7:51 AM · Arma 3
kju-PvPscene created T170273: [BUG] A3\functions_f\respawn\fn_getRespawnPositions.sqf breaks with group as input while its meant to be supported.
Feb 12 2023, 7:35 AM · Arma 3

Feb 11 2023

Gonzka renamed T170269: [Feature Request] Custom face texture via missionfile from Custom face texture via missionfile to [Feature Request] Custom face texture via missionfile.
Feb 11 2023, 7:41 PM · Arma 3
Gonzka created T170269: [Feature Request] Custom face texture via missionfile.
Feb 11 2023, 7:39 PM · Arma 3
MDCCLXXVI created T170258: [Feature Request] setVehicleCargo alt syntax to bypass internal scripting.
Feb 11 2023, 10:17 AM · Arma 3
kju-PvPscene updated the task description for T170257: [Feature Request] currentHint.
Feb 11 2023, 9:40 AM · Arma 3
kju-PvPscene updated the task description for T170257: [Feature Request] currentHint.
Feb 11 2023, 9:40 AM · Arma 3
kju-PvPscene created T170257: [Feature Request] currentHint.
Feb 11 2023, 9:39 AM · Arma 3
MDCCLXXVI added a comment to T170228: [Feature Request] Optional bool flag for getVariable to set the default value.

a variable counterpart for "getOrDefaultCall" would be fantastic

Feb 11 2023, 8:26 AM · Arma 3

Feb 10 2023

BIS_fnc_KK claimed T170238: Scripting command to set curator selection.
Feb 10 2023, 9:03 PM · Arma 3
BusterMontes added a comment to T170238: Scripting command to set curator selection.
Feb 10 2023, 7:18 AM · Arma 3
Henne added a comment to T127850: Weapons stack in getUnitLoadout.

Sorry for the late answer. It works now fine, thanks.

Feb 10 2023, 1:40 AM · Arma 3

Feb 9 2023

ampersand38 created T170238: Scripting command to set curator selection.
Feb 9 2023, 6:23 PM · Arma 3
vishwas_happytrail added a comment to T71143: Multiplayer crashes "steam ticket check failed: [null]".
Feb 9 2023, 12:06 PM · Arma 3
dedmen changed the status of T170230: Arma3 crashes during startup with mods with new 2.12 RC branch from New to Feedback.
Feb 9 2023, 10:24 AM · Arma 3
dedmen added a comment to T170230: Arma3 crashes during startup with mods with new 2.12 RC branch.

ScriptError inside a config file indeed.
It happened so early in the game start that the world didn't exist yet. And eventhandlers are stored in the world, and we added a ScriptError eventhandler

Feb 9 2023, 10:23 AM · Arma 3
debug added a comment to T170230: Arma3 crashes during startup with mods with new 2.12 RC branch.

from my experience, the mods that this has occurred with are:
lago melee system
bullet in chamber
project infinite inspect weapons
i believe it has something to do with the cfgmods parser because it fails at that step during the startup process
diag shows following error unique to this:
d:\bis\source\dev\futura\el\evaluator\expresscompiler.cpp(4384)(func: GameState::CompileConstants) [AssertNoDlg] MainThread=8712 globals
i haven't been able to pinpoint exactly what is causing it or the correct commonality between the above mods. and there are many more that are causing this but it is taking me way too long to track them all down.

Feb 9 2023, 3:17 AM · Arma 3

Feb 8 2023

BIS_fnc_KK added a comment to T169734: Vehicles damaged underwater become permanently disabled.

dev, don’t think it made it to rc

Feb 8 2023, 10:26 PM · Arma 3
Nemesi added a comment to T169734: Vehicles damaged underwater become permanently disabled.

Any workaround?

both
veh setDamage 0
and
veh setHitpointDamage ["hitEngine", 0]

should now work

Feb 8 2023, 10:14 PM · Arma 3
Ron4Swat added a comment to T170230: Arma3 crashes during startup with mods with new 2.12 RC branch.

Attached the compressed mdmp and bidmp of one of the crashes.

Feb 8 2023, 7:41 PM · Arma 3
Ron4Swat created T170230: Arma3 crashes during startup with mods with new 2.12 RC branch.
Feb 8 2023, 7:37 PM · Arma 3
Leopard20 created T170228: [Feature Request] Optional bool flag for getVariable to set the default value.
Feb 8 2023, 6:55 PM · Arma 3
BIS_fnc_KK added a comment to T169734: Vehicles damaged underwater become permanently disabled.

Any workaround?

both
veh setDamage 0
and
veh setHitpointDamage ["hitEngine", 0]

Feb 8 2023, 6:45 PM · Arma 3
Nemesi added a comment to T169734: Vehicles damaged underwater become permanently disabled.

vehicle engineon true; does not work, isEngineOn turns false after that.

Feb 8 2023, 6:43 PM · Arma 3
johnmarkos added a comment to T76820: Planes get stuck to the ground and won't move..
Feb 8 2023, 1:04 PM · Arma 3
johnmarkos added a comment to T76820: Planes get stuck to the ground and won't move..
Feb 8 2023, 1:03 PM · Arma 3
BIS_fnc_KK added a comment to T170161: receiving mine's explosion feedback after respawn at long range.

will be fixed in 2.14

Feb 8 2023, 1:08 AM · Arma 3
BIS_fnc_KK changed the status of T84869: Killed/MPkilled eventhandler does not trigger when helicopter is sunk into water from Acknowledged to Feedback.
Feb 8 2023, 1:08 AM · Arma 3
BIS_fnc_KK added a comment to T84869: Killed/MPkilled eventhandler does not trigger when helicopter is sunk into water.

"Drowned" mission EH added in rev 150299

Feb 8 2023, 1:07 AM · Arma 3

Feb 7 2023

mastrb8ingclownz created T170214: Launcher Crashing.
Feb 7 2023, 11:28 AM · Arma 3
TRAGER added a comment to T170161: receiving mine's explosion feedback after respawn at long range.

And no matter how many player's corpses there are on the map, any explosion near player's corpses will broadcast this effects on the screen current player
It will not necessarily be a mine - any explosion

Feb 7 2023, 11:04 AM · Arma 3
timwang added a comment to T170190: FiredMan event does not trigger anymore for remote units.
Feb 7 2023, 6:21 AM · Arma 3

Feb 6 2023

SoulTechnology added a comment to T136844: ctrlSetAngle distortion when using Custom FOV.

4 year later, Still being yelled at over AR fire that were moving cuz my Oval-then circle-then oval radar is turned off.

Feb 6 2023, 8:53 PM · Arma 3
Ron4Swat added a comment to T170190: FiredMan event does not trigger anymore for remote units.

I thought that players would work as a kind of virtual camera on server side in this case, but that clears it up.

Feb 6 2023, 7:25 PM · Arma 3
BIS_fnc_KK added a comment to T170190: FiredMan event does not trigger anymore for remote units.

dedicated server is remote machine, there is no camera on it. Not sure if it ever fired on dedicated server.

Feb 6 2023, 6:58 PM · Arma 3
Ron4Swat added a comment to T170190: FiredMan event does not trigger anymore for remote units.

I don't understand how this applies to my case.

Feb 6 2023, 6:33 PM · Arma 3
falagor claimed T168212: A3+WS, Gunners, VR→ВР, ё→е in RU translations.
Feb 6 2023, 9:02 AM · Arma 3
falagor claimed T169935: Uncloalized objectTextureCustom attributes.
Feb 6 2023, 9:02 AM · Arma 3
tickrequired added a comment to T170190: FiredMan event does not trigger anymore for remote units.
Feb 6 2023, 8:33 AM · Arma 3
herringburdensome added a comment to T166566: Radio Module Setup Changes.
Feb 6 2023, 5:35 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
herringburdensome added a comment to T169734: Vehicles damaged underwater become permanently disabled.
Feb 6 2023, 5:34 AM · Arma 3
TRAGER updated the task description for T168212: A3+WS, Gunners, VR→ВР, ё→е in RU translations.
Feb 6 2023, 3:54 AM · Arma 3

Feb 5 2023

BIS_fnc_KK added a comment to T170190: FiredMan event does not trigger anymore for remote units.

"Special multiplayer behaviour: When added to a remote unit or vehicle, this EH will only fire if said entity is within range of the camera. That range is determined by the fired ammo's highest visibleFire and audibleFire config value. In case of units, muzzle attachment coefficients are applied too."

Feb 5 2023, 8:48 PM · Arma 3
veryfrickencool created T170192: Had this crash several times, can't replicate or find others within my unit with similar issues..
Feb 5 2023, 6:07 PM · Arma 3
Ron4Swat created T170190: FiredMan event does not trigger anymore for remote units.
Feb 5 2023, 4:14 PM · Arma 3
BIS_fnc_KK changed the status of T169734: Vehicles damaged underwater become permanently disabled from New to Feedback.
Feb 5 2023, 3:36 PM · Arma 3
BIS_fnc_KK added a comment to T169734: Vehicles damaged underwater become permanently disabled.

The only solution I have is to replace by a scripted function checking vehicles every few secs:

Feb 5 2023, 3:36 PM · Arma 3
Edoller created T170185: Crashes on start up.
Feb 5 2023, 10:54 AM · Arma 3

Feb 4 2023

BIS_fnc_KK claimed T170161: receiving mine's explosion feedback after respawn at long range.
Feb 4 2023, 4:59 PM · Arma 3
NikkoJT created T170174: CSLA vehicles don't allow lateral head movement.
Feb 4 2023, 4:29 PM · Arma 3 Creator DLC - CSLA Iron Curtain
Python0002 created T170171: Crashing Randomly.
Feb 4 2023, 1:58 PM · Arma 3
digitalasley edited Steps To Reproduce on T170170: Arma 3 crashes on plugging a non-Arma 3 pre-listed controllers.
Feb 4 2023, 1:25 PM · Arma 3
digitalasley created T170170: Arma 3 crashes on plugging a non-Arma 3 pre-listed controllers.
Feb 4 2023, 1:25 PM · Arma 3
R3vo created T170168: Add Eden Editor EH "entityCreated".
Feb 4 2023, 12:28 PM · Arma 3
TRAGER updated the task description for T170161: receiving mine's explosion feedback after respawn at long range.
Feb 4 2023, 6:03 AM · Arma 3
TRAGER created T170161: receiving mine's explosion feedback after respawn at long range.
Feb 4 2023, 6:02 AM · Arma 3
BIS_fnc_KK added a comment to T122026: Bunker (Tower): Indoor sound environment used on 1st floor.

This would be possible to ammend with

Feb 4 2023, 4:37 AM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-44542 on T126030: MPclient can't take items in deadbody's vest/uniform/bag When change equipments on eden..
Feb 4 2023, 4:28 AM · Arma 3
BIS_fnc_KK changed the status of T126030: MPclient can't take items in deadbody's vest/uniform/bag When change equipments on eden. from Reviewed to Feedback.
Feb 4 2023, 4:27 AM · Arma 3
BIS_fnc_KK added a comment to T126030: MPclient can't take items in deadbody's vest/uniform/bag When change equipments on eden..

rev 150292

Feb 4 2023, 4:27 AM · Arma 3
MrMiniPanda created T170160: UNSUNG Unit Patches on SOGPF Uniforms.
Feb 4 2023, 3:48 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Grave updated the task description for T170124: SPAR series of rifles have a few issues.
Feb 4 2023, 2:06 AM · Arma 3

Feb 3 2023

Ron4Swat added a comment to T170144: [Feature Request] SQF command nearGroups.

As noted also with T170145, having non simulated groups being returned also would be useful, so maybe only exclude them with additional optional parameter?

Feb 3 2023, 7:13 PM · Arma 3
Ron4Swat added a comment to T170145: [Feature Request] SQF command nearLeaders.

That command would be really useful to save alot of time, even outside perframe execution. If you have a good amount of units/groups around a certain place, it takes a good chunk of time.

Feb 3 2023, 7:09 PM · Arma 3
Ron4Swat added a comment to T150211: groups under dynamic simulation will not have their simulation disabled on client side.

No, it happens not anymore since i started T159875, as around this time the behaviour seemed to have changed, which i noticed because my workarounds for this issue which worked well for some time suddenly did not work properly anymore.

Feb 3 2023, 6:54 PM · Arma 3
BIS_fnc_KK changed the status of T164238: Scaffolding is a open object but with 'interior' SFX from New to Feedback.
Feb 3 2023, 5:17 PM · Arma 3
BIS_fnc_KK added a comment to T164238: Scaffolding is a open object but with 'interior' SFX.

rev 150290 "building_exterior" for enableAudioFeature

Feb 3 2023, 5:17 PM · Arma 3
kju-PvPscene updated the task description for T170144: [Feature Request] SQF command nearGroups.
Feb 3 2023, 5:10 PM · Arma 3
Grave renamed T170124: SPAR series of rifles have a few issues from SPAR LODS to SPAR series of rifles have a few issues.
Feb 3 2023, 4:32 PM · Arma 3
BIS_fnc_KK closed T164521: Command request: groups <side> as Resolved.
Feb 3 2023, 3:58 PM · Arma 3
BIS_fnc_KK claimed T164238: Scaffolding is a open object but with 'interior' SFX.
Feb 3 2023, 2:12 PM · Arma 3
kju-PvPscene created T170145: [Feature Request] SQF command nearLeaders.
Feb 3 2023, 11:55 AM · Arma 3
kju-PvPscene updated the task description for T170144: [Feature Request] SQF command nearGroups.
Feb 3 2023, 11:55 AM · Arma 3
kju-PvPscene created T170144: [Feature Request] SQF command nearGroups.
Feb 3 2023, 11:52 AM · Arma 3
kju-PvPscene added a comment to T164521: Command request: groups <side>.

works as expected - can be closed

Feb 3 2023, 6:38 AM · Arma 3
kju-PvPscene added a comment to T150211: groups under dynamic simulation will not have their simulation disabled on client side.

this seems no longer to be true from our testing/usage. is it still for you @Ron4Swat ?

Feb 3 2023, 5:28 AM · Arma 3
mrzorn created T170141: [Feature Request] A3 Launcher - Creates Shortcut with current Parameters.
Feb 3 2023, 4:22 AM · Arma 3
Grave updated the task description for T170124: SPAR series of rifles have a few issues.
Feb 3 2023, 4:09 AM · Arma 3

Feb 2 2023

keel added a comment to T76533: Ability to remove single items from crates without the need to clear all items and reload them all again..

This is so amazing. Arma for life!

Feb 2 2023, 11:48 PM · Arma 3
Launchit0 created T170135: Bears and wolves unable to hit players in cars killed PVE gameplay amd challenge .
Feb 2 2023, 6:30 PM · DayZ
BIS_fnc_KK changed the status of T150796: Ifrit and Strider tire sound is played non-spatially from New to Feedback.
Feb 2 2023, 1:50 PM · Arma 3
BIS_fnc_KK added a comment to T150796: Ifrit and Strider tire sound is played non-spatially.

next dev

Feb 2 2023, 1:50 PM · Arma 3
BIS_fnc_KK added a comment to T169958: Addition of volume parameter to playsound.

playsoundUI can do it

Feb 2 2023, 12:08 PM · Arma 3
Mastermi added a comment to T169494: VTOL Throttle goes to 100 without user input.
Feb 2 2023, 6:00 AM · Arma 3
Grave updated the task description for T170124: SPAR series of rifles have a few issues.
Feb 2 2023, 12:19 AM · Arma 3
Grave created T170124: SPAR series of rifles have a few issues.
Feb 2 2023, 12:11 AM · Arma 3

Feb 1 2023

Rosd6-snow added a comment to T169958: Addition of volume parameter to playsound.

To be able to play cfgsounds, through script with volume control that respects a global mixer volume

Feb 1 2023, 10:36 PM · Arma 3
BIS_fnc_KK changed the status of T77175: GroundWeaponHolder identifiable only by nearestObjects unlike WeaponHolderSimulated from New to Feedback.
Feb 1 2023, 10:14 PM · Arma 3
BIS_fnc_KK added a comment to T77175: GroundWeaponHolder identifiable only by nearestObjects unlike WeaponHolderSimulated.

I guess this can be resolved as we now have allObjects?

Feb 1 2023, 10:14 PM · Arma 3
BIS_fnc_KK added a comment to T169958: Addition of volume parameter to playsound.

playSound doesnt have direct volume control property. What exactly do you need?

Feb 1 2023, 7:49 PM · Arma 3
BIS_fnc_KK closed T117205: disableChannels settings cease to work when leaving/rejoining mission as Resolved.
Feb 1 2023, 7:43 PM · Arma 3
Schatten added a comment to T117205: disableChannels settings cease to work when leaving/rejoining mission.

Well, after a week of testing I couldn't reproduce this "bug". Seems I was confused by the fact that when I logged in as admin global channel was available.
Again, thanks for the explanation, @BIS_fnc_KK (makes sense to update BIKI), and sorry for the false alarm.

Feb 1 2023, 6:15 PM · Arma 3
Turat1978 added a comment to T169958: Addition of volume parameter to playsound.
Feb 1 2023, 4:31 PM · Arma 3
Witherefint added a comment to T170100: Syndikat MB 4WD gunner UI doesn't have zeroing info.
Feb 1 2023, 4:15 PM · Arma 3
BIS_fnc_KK changed the status of T167073: inside configured radius the tail sound on SPG-9 shot will 2D for all players from New to Feedback.
Feb 1 2023, 3:19 PM · Arma 3
BIS_fnc_KK added a comment to T167073: inside configured radius the tail sound on SPG-9 shot will 2D for all players.

They are the same sound files, should be fixed in the dev after next

Feb 1 2023, 3:19 PM · Arma 3
STyx2909 renamed T169979: [FIXED]Unarmed CH 47I Chinook green texture not available in game but is in editor from Unarmed CH 47I Chinook green texture not available in game but is in editor to [FIXED]Unarmed CH 47I Chinook green texture not available in game but is in editor.
Feb 1 2023, 10:58 AM · Arma 3
STyx2909 renamed T170022: [FEATURES]Add doors animations to armed M-ATV from Add doors animations to armed M-ATV to [FEATURES]Add doors animations to armed M-ATV.
Feb 1 2023, 10:56 AM · Arma 3