According to the author the issue seems to be resolved
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May 10 2016
Please use the search function of the feedback tracker first before posting an already existing ticket. There are like four tickets and I already posted solutions in two of them.
The developers posted the same solution in the latest SitRep No.98 too.
Ticket can be closed.
I really can recommend, that you will get yourself another internet provider. ArmA 3 is a really enjoyable game, if you play it online.
According to your problem:
It seems, that there is a software blocking and deleting the installation of the ArmA3.exe. Its not the developers fault but more a your-system-fault.
Maybe you could attach a screenshot of all installed software (system controls/programs and features). It could be possible to help you, if we know, what programs you have installed on your system.
upvoted
I was able to reproduce your issue in the latest Dev-Branch 1.43.129986.
Do you use any mods?
If yes, deactivate all mods and try to reproduce.
Have you verified the integrity of your files (ArmA 3) with Steam?
If not, problems may occure.
Have you defraged your game HDD?
If not, problems may occure.
Do you use the latest driver for your graphic adapter?
If not, you know.
The appearing and disappering of objects are strange.
Experienced the same with the watch towers. I wasn't able to go upstairs.
I have tested the sound tails of LAxemann's Enhanced Soundscape and compared them with the vanilla sounds.
The mod is great, not perfect, but great. Some weapon tails are too loud with the mod (f.e. ASP-1 Kir from the Marksmen DLC).
I hope, the developers add a 3D soundscape to their weapon tails to add more dynamic.
That will make distance gun fights more intense for the listener. At the moment you only will hear filtered sounds without the mod. But a gunshot sound is wandering and deflecting from the environment.
I cross the fingers and I am with great expectations.
Foregrips aiding the maneuverability of firearms, because you will get a more comfortable holding position for your off hand (holding hand) but nothing more.
I don't want to be offensive, but adding smilies to a feature request will decrease the chance of upvotes.
Why do you think, that a foregrip will give your rifle a better stabilization?
I know that it is a little bit too late.
The servers of King of the Hill get their stats from library/documents/Arma3/Username.vars.Arma3Profile
If you want to delete your stats for King of the Hill just delete that file.
Maybe you deleted that file at that time.
King of the Hill is not an official content of ArmA 3 and you won't get any help of the developers of ArmA 3.
You better get in contact with the creators (Sa-matra and BobbyDigital) of the multiplayer mod.
That is strange. I always playing around with the Virtual Arsenal and Virtual Garage and didn't experience any crashes.
Have you tried to reproduce the crash without using any mods (deactivated all of them -> vanilla ArmA 3)?
I can't reproduce your issue.
Have you tried to verify your files and defrag your game HDD?
Use a microphone for teamwork (communication).
Use some folded paper strips, a knife or anything, that keeps your keys pressed for long walks. Just be creative.
Duplicate of http://feedback.arma3.com/view.php?id=22915
The problem only occurs with the new marksman AMS scope.
Here are some easy steps to reproduce the issue:
- open the Virtual Arsenal
- take the GM6 Lynx (or some other long range rifle)
- choose the AMS scope
- hit Try
- aim down and switch to red dot sight
- turn left (but not too fast) -> the red dot appears outside the scope
If you turn too fast, the red dot disappears. It seems like a wrong fade out area.
Related to #0023492
I really hope, the developers will pay attention.
At the moment, the sound attenuation seems to be incorrect.
You can clearly hear the gun shots and engine sounds are fading (muffling) with literally every step you gain more distance to its origin.
Duplicate of http://feedback.arma3.com/view.php?id=2496
A Zeus-like-3D editor is already under development and will be released in 2015.
But, with a script, it is possible to save all Zeus placed objects.
If you are interested, I can write down the workaround.
Yes, I konw about the WIP-state. Sometimes a feature request is on the developers list and you don't have to ask for it.
I am with great expectations.
Same for distant fired shots. JSRS in combination with Laxemann Soundscape do a pretty good job and are a great example for dynamics.
I think, it is because of the "call" command. Try "spawn" instead and look, if it works.
The game also crashes, if you call BIS_fnc_arsenal instead of spawn.
I think, that is one of those known issues. Have a look at the changelog. Most of the today release is work in project and far from being finished: http://forums.bistudio.com/showthread.php?149636-Development-Branch-Changelog&p=2898901&viewfull=1#post2898901
The vehicles seems to be indestructible as long as you don't drown them in the water. If you drowned them, the vehicles get destroyed and you can't spawn new one.
At the moment it seems, that the virtual garage is a one way ticket for each player.
Once it gets destroyed, you won't be able to spawn a new one.
Once you spawned a vehicle, you can't delete it (http://feedback.arma3.com/view.php?id=23037).
Once you spawned a vehicle near or in a building, you can't respawn it to another position (biggest problem for choppers).
Everything is working for me (and others).
Verify the integrity of your files (Steam/Library/Arma3/preferences/local data), close Steam and defrag your game hdd. Restart Steam and open the game.
You need a medic that can completely heal you. Teamwork is the key (at least an AI medic).
It seems, that the artwork MK1-EMR has got the same iron sight like the MP5 (turnable hole rear sight).
At least it is an artwork and not a final design.
After latest dev-branch 1.43.129712 both functions (BIS_fnc_arsenal & BIS_fnc_garage) are independent of each other.
My feature request can be closed.
Nice work!
Ok, as far as I can see
["Open",true] spawn BIS_fnc_garage
opens the garage directly. But you have the option to switch to the arsenal.
I made some researches and found, that you can restrict these arsenal functions.
I would be glad to get the information, how to disable the garage item, if I spawn the arsenal or disable the arsenal item if I spawn the garage. Anybody?
@RobertHammer: Thanks for the video
@InstaGoat: I've changed the feedback title
All the new rifles and outfits were usable for me.
The only item I can't use in my test mission was the remote designator (backpack). You only can assamble the thing but can't connect.
But you can use the remote designator in the Virtual Arsenal (Learn->Arsenal) without restriction.
Please close
Please close
Duplicate of http://feedback.arma3.com/view.php?id=4180
Happened to me yesterday (14.03.2015) in the infantry showcase after reloading at the first checkpoint (first contact with the enemy).
In relation to my last post (see above) is it possible to change the topic to: "Bad wheels animation on all kind of vehicles"?
Related to #0027089
The wheel animation bug applies to all vehicles.
After the wheel animation stops, it seems there is some kind of timer that resets the wheel position after two seconds.
Just set Depth of Field to 0 (zero) and you won't have anymore problems.
The ArmA 2 map Chernarus is not an official content of ArmA 3.
Better get in contact with the mod creator.
Ah, now I see, what the problem is. From that position, you can't see anybody in the stairway, if you don't focus the building. If you focus the building, you can see them.
I alway play on hardcore servers with forced first person so the problem never occurred for me. It seems, that the level of detail changes for no reason in third person.
Maybe rename the ticket to something like that.
I posted another picture (I recreated the scene with ZEUS so I ignored the double tower in the background). Here you can see the stairway and little pixels of men.
That is strange. I took my time, logged in on a KotH server and went to your position in Kavala. I took five screenshots with texture settings from low till ultra.
I compared the pictures with the one, you've posted. A little difference is, that I don't use the sharpen settings and a view distance of 3000 on foot.
My result: Your texture settings seems to be only high and not ultra.
Just take a look at my uploads, download them and compare for yourself.
As you can see on my picture with textures set to ultra, I can see, who is running around and camping inside the office bulding (stairway and small rooms).
From my point of view, there are no issues with the buildings.
Can you please post a screenshot of your video options?
In the KotH game mode you have a player menue. Set your view distance to 2000 or 3000 and tell us, if that changes something.
I don't think, that this is an issue for a ticket. I more think, that you need to tweak your video settings.
Go into your General video settings and set your textures to ultra. Check the result.
Still blurry?
Go into your AA & PP video settings and set Depth of Field to 0 (zero).
By the way: Did you really vote for your own ticket?
That is a game mode related "issue".
In your game mode related "player menue" are different view distance settings for Altis Life or King of the Hill. Every single view distance has its own soft coded object and terrain detail setting. Those settings can not be overwritten by your personal video render settings. You can test it for yourself, if you switch through those view settings and compare the scene.
This is not an Arma 3 vanilla issue. Maybe write a message to the creators of the mods (KotH -> "Sa-matra" / Altis Life -> "TAW Tonic" or "Seal Team Sloth").
Have you tried to connect to other public servers (f.e. King of the Hill)?
Do you all have the same problems on public servers?
Are you using mods and/or scripts on your server?
If yes, have you tried to play without mods and/or scripts?
Maybe the integrity of your server files need to be verified or a clean reinstallation of ArmA 3 on your server is necessary.
Duplicate of http://feedback.arma3.com/view.php?id=22968
related to http://feedback.arma3.com/view.php?id=22986
Do you use any proxy in the background (f.e. hotspot shield)? Those things can cause a high ping.
By the way: Your attached picture is a little bit too small.
The developers somewhere talked something about hardcoded key assignments before 1.40 and recommend, to check (and maybe default) the controls if someone has some trouble with his individual assignments.
Glad I could help you guys.
Take a look into your controls and go to the view settings (Configure->Controls->View). Is your mouse assigned to "Aim Up", "Aim Down", "Aim Left", "Aim Right", "Look Up", "Look Down", "Look Left" and "Look Right"? If not, there is your problem.
Have you tried to directly connect to your friends ip (f.e. 89.123.187.10:2302)?
Go to wieistmeineip.de (german page) and give him your ip (or vis-a-vis).
That worked for me and my buddies flawlessly all the time (incl. port forwarding).
Maybe it is a server related problem (EUTW.net)?
I am not able to reproduce your issue in the editor.
Opening a config file (documents/Arma3/yournickname.Arma3Profile) has nothing to do with programming.
Just open it with the default notepad (or notepad++) and search for "keyAdjust[]={". There should be the number 29 between those {}
If not, than insert it and save the file.
If you can handle a pc and can install and start games, you should be able to open and manipulate config files.
@Frank take a look at the development version of ArmA 3. I am pretty sure, that you can really look forward on the sound overhaul.
I really can assure, the problem is fixed on the dev-branch.
The only solution is, to assign a key to switch back your fire mode (previous weapon).
The developers are aware of that issue (#0027464).
I closed your ticket because its duplicate got assigned.
Best regards
Issue confirmed. I played the gunship showcase and most of the voice acting inside the gunship is muffled.
I think, your ticket will be closed soon (by the developers).
Duplicate of http://feedback.arma3.com/view.php?id=6309
Open the config file (documents/Arma3/yournickname.Arma3Profile) with the default notepad (or notepad++) and search for "keyAdjust[]={". There should be the number 29 between those {}
The 29 is the code for the left control key (LCTRL).
It should finally look like: keyAdjust[]={29}
Save the file and look, if you stance key is working again.
Start ArmA3, alt+tab (change to your desktop) and take a look at the windows mixer settings. Check, if your volume slider for ArmA3 isn't at 0.
Duplicate of http://feedback.arma3.com/view.php?id=15896
The only animation is, that the ammo clip is falling down and then magically slides back into the magazine slot (http://feedback.arma3.com/view.php?id=22426).
The servers of King of the Hill get their stats from library/documents/Arma3/Username.vars.Arma3Profile
If you want to delete your stats for King of the Hill just delete that file.
Maybe you deleted that file at that time.
Related to http://feedback.arma3.com/view.php?id=369
Related to http://feedback.arma3.com/view.php?id=3828
Related to http://feedback.arma3.com/view.php?id=17901
Related to http://feedback.arma3.com/view.php?id=20770
Related to http://feedback.arma3.com/view.php?id=21070
Please use the search function first before posting a new ticket.
Related to #0023614
@Zectbumo: Just change the key for the overlay (f.e. Home or End). That will resolve the alt-tab problem.
Have you tried to reproduce that issue in the ARMA3 Virtual Arsenal?
I am asking, because Altis Life is not an official multiplayer mode from Bohemia Interactive.
Next thing: I can't find those "Business Casual" clothes in the Virtual Arsenal.
Please take your time, try to reproduce the issue (not in Altis Life) and post some pictures in your ticket.
If you can't reproduce the problem, it might be an issue with Altis Life.
Related to of http://feedback.arma3.com/view.php?id=21343 (assigned)
and http://feedback.arma3.com/view.php?id=22551
I have worked with a FLIR operator and it is true: You can't see through windows and you can't see, what is below the water surface.
It is pure hollywood, that you can see through objects (f.e. inside buildings through walls) with infrared sights.
You only can see heat emission with FLIR. If you find cover under or behind an object, that is warmer or colder than your body, than you are invisible. If you touch a window long enough, you will only see a handmark from the other side but not the whole body.
/upvoted
upvoted
Related to http://feedback.arma3.com/view.php?id=19487
and http://feedback.arma3.com/view.php?id=15087
and http://feedback.arma3.com/view.php?id=15553
It seems, if you turn your character, that the collision is disabled for a short moment.
Related to http://feedback.arma3.com/view.php?id=21343 (assigned)
and http://feedback.arma3.com/view.php?id=22659
I think, that is a problem for every game, where you are able to control vehicles in multiplayer (f.e. Battlefield Saga, Unreal Turnament 3 & 2004 etc.). What do you expect?
That's why you need a co-pilot. He can take over the controls in such a situation and Arma 3 has the option in all the choppers.
Happened to me three days ago: The pilot got killed in mid-air under heavy fire and I had the chance to take over the control. I crash landed the chopper and saved all the passengers.
Ok, it seems, we have discovered another double footprint issue:
Maybe take a look at http://feedback.arma3.com/view.php?id=16391
related to http://feedback.arma3.com/view.php?id=15491
There is another issue with double footstep sounds if you are in crouch stance and strafe sideways in combat pace with a pistol in your hands.
I haven't reproduced your issue, so I can't give you an upvote for now.
Can you please check, if there are double footprints as well?
I gave you a downvote, because it's the same with the ballistics (bullet drop) of far or near distance enemies. Your scope (zoomed view) gives you a minimum distance for example of 300 meters. If you try to shoot someone in the head at a distance of 50m meters, you will have to aim lower, so your bullet won't miss the target.
Thats because of the barrel. If you can see something, doesn't mean, you can hit it. If you know, what happens, then deal with it and correct your stance or aiming.
I know, Arma 3 is just a game, but it tries to do things better than in Counterstrike, Battlefield or Call of Duty. Semi-realism is the trademark of the ArmA Series.
According to the author the issue seems to be no bug and can be closed.
Does your headset surround works properly with other games?
I've tested different surround headsets (with USB-driver and with my normal sound card) and I've never experienced such issues.
/upvoted
I've often seen that visual bug on the official Zeus server too. Sometimes everything seems fine (except the wobbly issue if you turn your view), but sometimes the clouds are blurry (and still wobbly), as you can see on the pictures.