Page MenuHomeFeedback Tracker
Feed Advanced Search

May 10 2016

Koala added a comment to T81604: Door gunners are helicopter pilots instead of helicopter crew.

According to the author the issue seems to be resolved

May 10 2016, 10:36 AM · Arma 3
Koala added a comment to T81592: Adjust key action missing after 1.40 patch.

Please use the search function of the feedback tracker first before posting an already existing ticket. There are like four tickets and I already posted solutions in two of them.

The developers posted the same solution in the latest SitRep No.98 too.

Ticket can be closed.

May 10 2016, 10:35 AM · Arma 3
Koala added a comment to T81584: Downloaded arma 3 today and got the missing executable error.

I really can recommend, that you will get yourself another internet provider. ArmA 3 is a really enjoyable game, if you play it online.

According to your problem:

It seems, that there is a software blocking and deleting the installation of the ArmA3.exe. Its not the developers fault but more a your-system-fault.

Maybe you could attach a screenshot of all installed software (system controls/programs and features). It could be possible to help you, if we know, what programs you have installed on your system.

May 10 2016, 10:35 AM · Arma 3
Koala added a comment to T81582: Dysfunctional raised automatic static weapon backpacks..

upvoted

I was able to reproduce your issue in the latest Dev-Branch 1.43.129986.

May 10 2016, 10:35 AM · Arma 3
Koala added a comment to T81581: I can only see the terrain. All objects, buildings, walls, fences etc. are invisible..

Do you use any mods?
If yes, deactivate all mods and try to reproduce.

Have you verified the integrity of your files (ArmA 3) with Steam?
If not, problems may occure.

Have you defraged your game HDD?
If not, problems may occure.

Do you use the latest driver for your graphic adapter?
If not, you know.

The appearing and disappering of objects are strange.

May 10 2016, 10:35 AM · Arma 3
Koala added a comment to T81571: Buildings placed by Zeus loose collision upon rotation (With Video).

Experienced the same with the watch towers. I wasn't able to go upstairs.

May 10 2016, 10:34 AM · Arma 3
Koala added a comment to T81565: Make The Tails for Gunshots 3D, and Optional Otherwise.

I have tested the sound tails of LAxemann's Enhanced Soundscape and compared them with the vanilla sounds.

The mod is great, not perfect, but great. Some weapon tails are too loud with the mod (f.e. ASP-1 Kir from the Marksmen DLC).

I hope, the developers add a 3D soundscape to their weapon tails to add more dynamic.

That will make distance gun fights more intense for the listener. At the moment you only will hear filtered sounds without the mod. But a gunshot sound is wandering and deflecting from the environment.

I cross the fingers and I am with great expectations.

May 10 2016, 10:34 AM · Arma 3
Koala added a comment to T81564: Foregrips.

Foregrips aiding the maneuverability of firearms, because you will get a more comfortable holding position for your off hand (holding hand) but nothing more.

May 10 2016, 10:34 AM · Arma 3
Koala added a comment to T81564: Foregrips.

I don't want to be offensive, but adding smilies to a feature request will decrease the chance of upvotes.

Why do you think, that a foregrip will give your rifle a better stabilization?

May 10 2016, 10:34 AM · Arma 3
Koala added a comment to T81561: Loss of levels in KOTH.

@hotel25

I know that it is a little bit too late.

The servers of King of the Hill get their stats from library/documents/Arma3/Username.vars.Arma3Profile

If you want to delete your stats for King of the Hill just delete that file.

Maybe you deleted that file at that time.

May 10 2016, 10:34 AM · Arma 3
Koala added a comment to T81561: Loss of levels in KOTH.

King of the Hill is not an official content of ArmA 3 and you won't get any help of the developers of ArmA 3.

You better get in contact with the creators (Sa-matra and BobbyDigital) of the multiplayer mod.

May 10 2016, 10:34 AM · Arma 3
Koala added a comment to T81558: Virtual Garage crashes at random when selecting random vehicles..

That is strange. I always playing around with the Virtual Arsenal and Virtual Garage and didn't experience any crashes.

Have you tried to reproduce the crash without using any mods (deactivated all of them -> vanilla ArmA 3)?

May 10 2016, 10:34 AM · Arma 3
Koala added a comment to T81558: Virtual Garage crashes at random when selecting random vehicles..

I can't reproduce your issue.

Have you tried to verify your files and defrag your game HDD?

May 10 2016, 10:34 AM · Arma 3
Koala added a comment to T81549: Lifting a vehicle with the sling using the Taru the ATRQ rotor breaks..

Duplicate of http://feedback.arma3.com/view.php?id=21343 (assigned)
http://feedback.arma3.com/view.php?id=22551
and http://feedback.arma3.com/view.php?id=22659

May 10 2016, 10:34 AM · Arma 3
Koala added a comment to T81525: Forward toggle key.

Use a microphone for teamwork (communication).

Use some folded paper strips, a knife or anything, that keeps your keys pressed for long walks. Just be creative.

May 10 2016, 10:33 AM · Arma 3
Koala edited Steps To Reproduce on T81524: Marksmen Full Ghillie - casts wrong shadow.
May 10 2016, 10:33 AM · Arma 3
Koala added a comment to T81523: Bullet snaps missing after reverting back to stable from dev build.

Duplicate of http://feedback.arma3.com/view.php?id=22915

May 10 2016, 10:33 AM · Arma 3
Koala added a comment to T81509: problem about the red dot of the scope.

The problem only occurs with the new marksman AMS scope.

Here are some easy steps to reproduce the issue:

  1. open the Virtual Arsenal
  2. take the GM6 Lynx (or some other long range rifle)
  3. choose the AMS scope
  4. hit Try
  5. aim down and switch to red dot sight
  6. turn left (but not too fast) -> the red dot appears outside the scope

If you turn too fast, the red dot disappears. It seems like a wrong fade out area.

May 10 2016, 10:33 AM · Arma 3
Koala added a comment to T81494: Make distance attenuation (on sound) correct based on the 'Inverse Square Law'.

@Adam

Really soon™?

I am pretty curious :)

May 10 2016, 10:32 AM · Arma 3
Koala added a comment to T81494: Make distance attenuation (on sound) correct based on the 'Inverse Square Law'.

Related to #0023492

May 10 2016, 10:32 AM · Arma 3
Koala added a comment to T81494: Make distance attenuation (on sound) correct based on the 'Inverse Square Law'.

I really hope, the developers will pay attention.

At the moment, the sound attenuation seems to be incorrect.

You can clearly hear the gun shots and engine sounds are fading (muffling) with literally every step you gain more distance to its origin.

May 10 2016, 10:32 AM · Arma 3
Koala added a comment to T81491: Zeus Save Feature.

Duplicate of http://feedback.arma3.com/view.php?id=2496

A Zeus-like-3D editor is already under development and will be released in 2015.

But, with a script, it is possible to save all Zeus placed objects.

If you are interested, I can write down the workaround.

May 10 2016, 10:32 AM · Arma 3
Koala added a comment to T81490: Virtual Garage - be able to set spawn location.

@TrueCruel

Yes, I konw about the WIP-state. Sometimes a feature request is on the developers list and you don't have to ask for it.

I am with great expectations.

May 10 2016, 10:32 AM · Arma 3
Koala edited Steps To Reproduce on T81490: Virtual Garage - be able to set spawn location.
May 10 2016, 10:32 AM · Arma 3
Koala added a comment to T81487: Shot reverb and echo need to be dynamic.

Same for distant fired shots. JSRS in combination with Laxemann Soundscape do a pretty good job and are a great example for dynamics.

May 10 2016, 10:32 AM · Arma 3
Koala added a comment to T81470: Called BIS_fnc_guiMessage crashs Arma3.

I think, it is because of the "call" command. Try "spawn" instead and look, if it works.

The game also crashes, if you call BIS_fnc_arsenal instead of spawn.

May 10 2016, 10:31 AM · Arma 3
Koala added a comment to T81469: Invisible Gripod Legs.

I think, that is one of those known issues. Have a look at the changelog. Most of the today release is work in project and far from being finished: http://forums.bistudio.com/showthread.php?149636-Development-Branch-Changelog&p=2898901&viewfull=1#post2898901

May 10 2016, 10:31 AM · Arma 3
Koala added a comment to T81454: Cannot return to Garage if vehicle is destroyed.

The vehicles seems to be indestructible as long as you don't drown them in the water. If you drowned them, the vehicles get destroyed and you can't spawn new one.

May 10 2016, 10:31 AM · Arma 3
Koala added a comment to T81454: Cannot return to Garage if vehicle is destroyed.

At the moment it seems, that the virtual garage is a one way ticket for each player.

Once it gets destroyed, you won't be able to spawn a new one.
Once you spawned a vehicle, you can't delete it (http://feedback.arma3.com/view.php?id=23037).
Once you spawned a vehicle near or in a building, you can't respawn it to another position (biggest problem for choppers).

May 10 2016, 10:31 AM · Arma 3
Koala added a comment to T81449: DLC is not registering from Steam preventing access to Marksman items. DEV BRANCH.

Everything is working for me (and others).

Verify the integrity of your files (Steam/Library/Arma3/preferences/local data), close Steam and defrag your game hdd. Restart Steam and open the game.

May 10 2016, 10:31 AM · Arma 3
Koala added a comment to T81444: Allow option for self healing to 100% via FAK (Single Player Campaign).

You need a medic that can completely heal you. Teamwork is the key (at least an AI medic).

May 10 2016, 10:30 AM · Arma 3
Koala added a comment to T81435: The iron sights for the mk1-emr are different.

It seems, that the artwork MK1-EMR has got the same iron sight like the MP5 (turnable hole rear sight).

At least it is an artwork and not a final design.

May 10 2016, 10:30 AM · Arma 3
Koala added a comment to T81414: (Please Close) Feature request - ability to access virtual garage and virtual arsenal separately.

After latest dev-branch 1.43.129712 both functions (BIS_fnc_arsenal & BIS_fnc_garage) are independent of each other.

My feature request can be closed.

Nice work!

May 10 2016, 10:30 AM · Arma 3
Koala added a comment to T81414: (Please Close) Feature request - ability to access virtual garage and virtual arsenal separately.

Ok, as far as I can see

["Open",true] spawn BIS_fnc_garage

opens the garage directly. But you have the option to switch to the arsenal.

I made some researches and found, that you can restrict these arsenal functions.

I would be glad to get the information, how to disable the garage item, if I spawn the arsenal or disable the arsenal item if I spawn the garage. Anybody?

May 10 2016, 10:30 AM · Arma 3
Koala edited Additional Information on T81414: (Please Close) Feature request - ability to access virtual garage and virtual arsenal separately.
May 10 2016, 10:30 AM · Arma 3
Koala added a comment to T81408: Navid 9.3mm - strange burst mode.

@RobertHammer: Thanks for the video

May 10 2016, 10:29 AM · Arma 3
Koala added a comment to T81408: Navid 9.3mm - strange burst mode.

@InstaGoat: I've changed the feedback title

May 10 2016, 10:29 AM · Arma 3
Koala edited Steps To Reproduce on T81408: Navid 9.3mm - strange burst mode.
May 10 2016, 10:29 AM · Arma 3
Koala added a comment to T81407: Arma 3 DLC Bundle Owner cannot access Marksmen content.

All the new rifles and outfits were usable for me.

The only item I can't use in my test mission was the remote designator (backpack). You only can assamble the thing but can't connect.

But you can use the remote designator in the Virtual Arsenal (Learn->Arsenal) without restriction.

May 10 2016, 10:29 AM · Arma 3
Koala edited Steps To Reproduce on T81404: Virtual Garage - Can't remove vehicle.
May 10 2016, 10:29 AM · Arma 3
Koala edited Steps To Reproduce on T81403: MH-9 Hummingbird - FLIR not visible and not usable.
May 10 2016, 10:29 AM · Arma 3
Koala added a comment to T81402: AH-9 Pawnee, MH-9 Hummingbird & M-900 - "Add short tread" seems incomplete.

Please close

May 10 2016, 10:29 AM · Arma 3
Koala edited Steps To Reproduce on T81402: AH-9 Pawnee, MH-9 Hummingbird & M-900 - "Add short tread" seems incomplete.
May 10 2016, 10:29 AM · Arma 3
Koala added a comment to T81400: MH-9 Hummingbird - "Add benches" visual bug.

Please close

May 10 2016, 10:29 AM · Arma 3
Koala edited Steps To Reproduce on T81400: MH-9 Hummingbird - "Add benches" visual bug.
May 10 2016, 10:29 AM · Arma 3
Koala added a comment to T81394: No shadows projected on the ground during night time.

Duplicate of http://feedback.arma3.com/view.php?id=4180

May 10 2016, 10:29 AM · Arma 3
Koala added a comment to T81391: Fake reloading/ disapearing magazinies.

Happened to me yesterday (14.03.2015) in the infantry showcase after reloading at the first checkpoint (first contact with the enemy).

May 10 2016, 10:29 AM · Arma 3
Koala added a comment to T81384: Bad wheels animation on APC.

In relation to my last post (see above) is it possible to change the topic to: "Bad wheels animation on all kind of vehicles"?

May 10 2016, 10:29 AM · Arma 3
Koala added a comment to T81384: Bad wheels animation on APC.

Related to #0027089

May 10 2016, 10:29 AM · Arma 3
Koala added a comment to T81384: Bad wheels animation on APC.

The wheel animation bug applies to all vehicles.

After the wheel animation stops, it seems there is some kind of timer that resets the wheel position after two seconds.

May 10 2016, 10:29 AM · Arma 3
Koala added a comment to T81383: Blurred vision looking down sights near trees..

Just set Depth of Field to 0 (zero) and you won't have anymore problems.

May 10 2016, 10:29 AM · Arma 3
Koala added a comment to T81378: Arma 3 Chernarus map keeps freezing.

The ArmA 2 map Chernarus is not an official content of ArmA 3.

Better get in contact with the mod creator.

May 10 2016, 10:29 AM · Arma 3
Koala added a comment to T81377: blurred buildings on ultra video setting?.

Ah, now I see, what the problem is. From that position, you can't see anybody in the stairway, if you don't focus the building. If you focus the building, you can see them.

I alway play on hardcore servers with forced first person so the problem never occurred for me. It seems, that the level of detail changes for no reason in third person.

Maybe rename the ticket to something like that.

I posted another picture (I recreated the scene with ZEUS so I ignored the double tower in the background). Here you can see the stairway and little pixels of men.

May 10 2016, 10:29 AM · Arma 3
Koala added a comment to T81377: blurred buildings on ultra video setting?.

That is strange. I took my time, logged in on a KotH server and went to your position in Kavala. I took five screenshots with texture settings from low till ultra.

I compared the pictures with the one, you've posted. A little difference is, that I don't use the sharpen settings and a view distance of 3000 on foot.

My result: Your texture settings seems to be only high and not ultra.

Just take a look at my uploads, download them and compare for yourself.

May 10 2016, 10:29 AM · Arma 3
Koala added a comment to T81377: blurred buildings on ultra video setting?.

As you can see on my picture with textures set to ultra, I can see, who is running around and camping inside the office bulding (stairway and small rooms).

From my point of view, there are no issues with the buildings.

Can you please post a screenshot of your video options?

May 10 2016, 10:29 AM · Arma 3
Koala added a comment to T81377: blurred buildings on ultra video setting?.

In the KotH game mode you have a player menue. Set your view distance to 2000 or 3000 and tell us, if that changes something.

May 10 2016, 10:29 AM · Arma 3
Koala added a comment to T81377: blurred buildings on ultra video setting?.

I don't think, that this is an issue for a ticket. I more think, that you need to tweak your video settings.

Go into your General video settings and set your textures to ultra. Check the result.

Still blurry?

Go into your AA & PP video settings and set Depth of Field to 0 (zero).

By the way: Did you really vote for your own ticket?

May 10 2016, 10:29 AM · Arma 3
Koala added a comment to T81376: People and vehicles floating because ground below cant render?.

That is a game mode related "issue".

In your game mode related "player menue" are different view distance settings for Altis Life or King of the Hill. Every single view distance has its own soft coded object and terrain detail setting. Those settings can not be overwritten by your personal video render settings. You can test it for yourself, if you switch through those view settings and compare the scene.

This is not an Arma 3 vanilla issue. Maybe write a message to the creators of the mods (KotH -> "Sa-matra" / Altis Life -> "TAW Tonic" or "Seal Team Sloth").

May 10 2016, 10:28 AM · Arma 3
Koala added a comment to T81371: Kicked or banned from every Wasteland server.

Have you tried to connect to other public servers (f.e. King of the Hill)?

May 10 2016, 10:28 AM · Arma 3
Koala added a comment to T81367: Extreme desync and ping after the last patch in multiplayer v 1.40.

Do you all have the same problems on public servers?
Are you using mods and/or scripts on your server?
If yes, have you tried to play without mods and/or scripts?
Maybe the integrity of your server files need to be verified or a clean reinstallation of ArmA 3 on your server is necessary.

May 10 2016, 10:28 AM · Arma 3
Koala added a comment to T81353: Weapons accessed as container on the ground should contain the magazine(s).

Duplicate of http://feedback.arma3.com/view.php?id=22968

May 10 2016, 10:28 AM · Arma 3
Koala added a comment to T81335: you can't detach the magazine from weapons directly from the ground.

related to http://feedback.arma3.com/view.php?id=22986

May 10 2016, 10:27 AM · Arma 3
Koala edited Steps To Reproduce on T81335: you can't detach the magazine from weapons directly from the ground.
May 10 2016, 10:27 AM · Arma 3
Koala edited Steps To Reproduce on T81334: no direct reattachment of weapon items.
May 10 2016, 10:27 AM · Arma 3
Koala added a comment to T81323: "High Ping" Autokicking for no reason. (Australia servers with NZ player).

Do you use any proxy in the background (f.e. hotspot shield)? Those things can cause a high ping.

By the way: Your attached picture is a little bit too small.

May 10 2016, 10:27 AM · Arma 3
Koala added a comment to T81313: No InGame mouse movements since 1.40.

The developers somewhere talked something about hardcoded key assignments before 1.40 and recommend, to check (and maybe default) the controls if someone has some trouble with his individual assignments.

Glad I could help you guys.

May 10 2016, 10:27 AM · Arma 3
Koala added a comment to T81313: No InGame mouse movements since 1.40.

Take a look into your controls and go to the view settings (Configure->Controls->View). Is your mouse assigned to "Aim Up", "Aim Down", "Aim Left", "Aim Right", "Look Up", "Look Down", "Look Left" and "Look Right"? If not, there is your problem.

May 10 2016, 10:27 AM · Arma 3
Koala added a comment to T81291: Arma 3 Host co-op game don't work.

Have you tried to directly connect to your friends ip (f.e. 89.123.187.10:2302)?
Go to wieistmeineip.de (german page) and give him your ip (or vis-a-vis).

That worked for me and my buddies flawlessly all the time (incl. port forwarding).

May 10 2016, 10:26 AM · Arma 3
Koala added a comment to T81289: While flying a Blackfoot, UI Elements were missing/wrong.

Maybe it is a server related problem (EUTW.net)?

I am not able to reproduce your issue in the editor.

May 10 2016, 10:26 AM · Arma 3
Koala added a comment to T81288: Stance adjustments not working since 1.40.129.533 update.

Opening a config file (documents/Arma3/yournickname.Arma3Profile) has nothing to do with programming.

Just open it with the default notepad (or notepad++) and search for "keyAdjust[]={". There should be the number 29 between those {}

If not, than insert it and save the file.

If you can handle a pc and can install and start games, you should be able to open and manipulate config files.

May 10 2016, 10:26 AM · Arma 3
Koala added a comment to T81282: No muzzle cracks/sonic cracks anymore in 1.40.

@Frank take a look at the development version of ArmA 3. I am pretty sure, that you can really look forward on the sound overhaul.

May 10 2016, 10:26 AM · Arma 3
Koala added a comment to T81280: Weapon-mode cycle gets stuck in personTurrets. [fixed in devbranch].

I really can assure, the problem is fixed on the dev-branch.

May 10 2016, 10:25 AM · Arma 3
Koala added a comment to T81280: Weapon-mode cycle gets stuck in personTurrets. [fixed in devbranch].

The only solution is, to assign a key to switch back your fire mode (previous weapon).

May 10 2016, 10:25 AM · Arma 3
Koala added a comment to T81263: Broken helicopter physics when using Zeus AI remote control from pilot seat..

The developers are aware of that issue (#0027464).

I closed your ticket because its duplicate got assigned.

Best regards

May 10 2016, 10:25 AM · Arma 3
Koala edited Steps To Reproduce on T81249: HUD Layout - Vehicle Gunner Weapon boxes are offset.
May 10 2016, 10:24 AM · Arma 3
Koala added a comment to T81245: Muffled sound.

Issue confirmed. I played the gunship showcase and most of the voice acting inside the gunship is muffled.

May 10 2016, 10:24 AM · Arma 3
Koala added a comment to T81244: Enable backblast as a base game feature.

@Chairborne

I think, your ticket will be closed soon (by the developers).

May 10 2016, 10:24 AM · Arma 3
Koala added a comment to T81244: Enable backblast as a base game feature.

Duplicate of http://feedback.arma3.com/view.php?id=6309

May 10 2016, 10:24 AM · Arma 3
Koala added a comment to T81239: Stance modifier key missing.

Open the config file (documents/Arma3/yournickname.Arma3Profile) with the default notepad (or notepad++) and search for "keyAdjust[]={". There should be the number 29 between those {}

The 29 is the code for the left control key (LCTRL).

It should finally look like: keyAdjust[]={29}

Save the file and look, if you stance key is working again.

May 10 2016, 10:24 AM · Arma 3
Koala added a comment to T81233: I do not have any sound in ARMA III.

Start ArmA3, alt+tab (change to your desktop) and take a look at the windows mixer settings. Check, if your volume slider for ArmA3 isn't at 0.

May 10 2016, 10:24 AM · Arma 3
Koala added a comment to T81218: Grenade Launcher Animation..

Duplicate of http://feedback.arma3.com/view.php?id=15896

The only animation is, that the ammo clip is falling down and then magically slides back into the magazine slot (http://feedback.arma3.com/view.php?id=22426).

May 10 2016, 10:23 AM · Arma 3
Koala added a comment to T81168: lost my progress in king of the hill (money and level).

The servers of King of the Hill get their stats from library/documents/Arma3/Username.vars.Arma3Profile

If you want to delete your stats for King of the Hill just delete that file.

Maybe you deleted that file at that time.

May 10 2016, 10:22 AM · Arma 3
Koala added a comment to T81164: Pistol holstering.

Related to http://feedback.arma3.com/view.php?id=369
Related to http://feedback.arma3.com/view.php?id=3828
Related to http://feedback.arma3.com/view.php?id=17901
Related to http://feedback.arma3.com/view.php?id=20770
Related to http://feedback.arma3.com/view.php?id=21070

Please use the search function first before posting a new ticket.

May 10 2016, 10:22 AM · Arma 3
Koala added a comment to T81154: UGL Weapon recoil.

Related to #0023614

May 10 2016, 10:22 AM · Arma 3
Koala added a comment to T81063: Steam In-game Overlay are locking in keyboard controls.

@Zectbumo: Just change the key for the overlay (f.e. Home or End). That will resolve the alt-tab problem.

May 10 2016, 10:19 AM · Arma 3
Koala added a comment to T81052: Invisible weapons in first person.

Have you tried to reproduce that issue in the ARMA3 Virtual Arsenal?

I am asking, because Altis Life is not an official multiplayer mode from Bohemia Interactive.

Next thing: I can't find those "Business Casual" clothes in the Virtual Arsenal.

Please take your time, try to reproduce the issue (not in Altis Life) and post some pictures in your ticket.

If you can't reproduce the problem, it might be an issue with Altis Life.

May 10 2016, 10:18 AM · Arma 3
Koala added a comment to T81017: Taru take damage (ATRQ) when transporting cars [VIDEO].

Related to of http://feedback.arma3.com/view.php?id=21343 (assigned)
and http://feedback.arma3.com/view.php?id=22551

May 10 2016, 10:17 AM · Arma 3
Koala added a comment to T80965: Heat behind window shouldn't be detected with FLIR.

I have worked with a FLIR operator and it is true: You can't see through windows and you can't see, what is below the water surface.

It is pure hollywood, that you can see through objects (f.e. inside buildings through walls) with infrared sights.

You only can see heat emission with FLIR. If you find cover under or behind an object, that is warmer or colder than your body, than you are invisible. If you touch a window long enough, you will only see a handmark from the other side but not the whole body.

/upvoted

May 10 2016, 10:16 AM · Arma 3
Koala added a comment to T80929: AI seems to be converted to Super AI.

upvoted

May 10 2016, 10:15 AM · Arma 3
Koala added a comment to T80914: Falling animation inside houses..

Related to http://feedback.arma3.com/view.php?id=19487
and http://feedback.arma3.com/view.php?id=15087
and http://feedback.arma3.com/view.php?id=15553

It seems, if you turn your character, that the collision is disabled for a short moment.

May 10 2016, 10:14 AM · Arma 3
Koala added a comment to T80914: Falling animation inside houses..

Related to http://feedback.arma3.com/view.php?id=23293
and http://feedback.arma3.com/view.php?id=22556

May 10 2016, 10:14 AM · Arma 3
Koala added a comment to T80909: Tarus ATRQ is destroying when towing a vehicle.

Related to http://feedback.arma3.com/view.php?id=21343 (assigned)
and http://feedback.arma3.com/view.php?id=22659

May 10 2016, 10:14 AM · Arma 3
Koala added a comment to T80905: Losing connection Cause helicopter crash if the pilot is losing connection.

I think, that is a problem for every game, where you are able to control vehicles in multiplayer (f.e. Battlefield Saga, Unreal Turnament 3 & 2004 etc.). What do you expect?

That's why you need a co-pilot. He can take over the controls in such a situation and Arma 3 has the option in all the choppers.

Happened to me three days ago: The pilot got killed in mid-air under heavy fire and I had the chance to take over the control. I crash landed the chopper and saved all the passengers.

May 10 2016, 10:14 AM · Arma 3
Koala added a comment to T80891: Walking backwards with pistol produces 2x footstep sounds.

Ok, it seems, we have discovered another double footprint issue:

Maybe take a look at http://feedback.arma3.com/view.php?id=16391

May 10 2016, 10:13 AM · Arma 3
Koala added a comment to T80891: Walking backwards with pistol produces 2x footstep sounds.

related to http://feedback.arma3.com/view.php?id=15491

There is another issue with double footstep sounds if you are in crouch stance and strafe sideways in combat pace with a pistol in your hands.

I haven't reproduced your issue, so I can't give you an upvote for now.

Can you please check, if there are double footprints as well?

May 10 2016, 10:13 AM · Arma 3
Koala added a comment to T80876: Difficult to shoot what is seen in first person when scope is attached.

I gave you a downvote, because it's the same with the ballistics (bullet drop) of far or near distance enemies. Your scope (zoomed view) gives you a minimum distance for example of 300 meters. If you try to shoot someone in the head at a distance of 50m meters, you will have to aim lower, so your bullet won't miss the target.

Thats because of the barrel. If you can see something, doesn't mean, you can hit it. If you know, what happens, then deal with it and correct your stance or aiming.

I know, Arma 3 is just a game, but it tries to do things better than in Counterstrike, Battlefield or Call of Duty. Semi-realism is the trademark of the ArmA Series.

May 10 2016, 10:13 AM · Arma 3
Koala added a comment to T80794: Error: 80004005 in D3DXCompileShader while compiling the PSSpecularAlpha shader.

According to the author the issue seems to be no bug and can be closed.

May 10 2016, 10:10 AM · Arma 3
Koala added a comment to T80779: Allowing VON to be disabled through scripts.

Related to http://feedback.arma3.com/view.php?id=16196
http://feedback.arma3.com/view.php?id=10272
and http://feedback.arma3.com/view.php?id=8188

May 10 2016, 10:09 AM · Arma 3
Koala added a comment to T80776: 7.1 Sound headset failing.

Does your headset surround works properly with other games?

I've tested different surround headsets (with USB-driver and with my normal sound card) and I've never experienced such issues.

May 10 2016, 10:09 AM · Arma 3
Koala added a comment to T80693: Smugded / motion blurred clouds.

/upvoted

I've often seen that visual bug on the official Zeus server too. Sometimes everything seems fine (except the wobbly issue if you turn your view), but sometimes the clouds are blurry (and still wobbly), as you can see on the pictures.

May 10 2016, 10:01 AM · Arma 3