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Virtual Garage - be able to set spawn location
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Dear developers, it would be great to be able to set the spawn location after you spawn the Virtual Garage.

The problem is, if you spawn the garage with the debug console

["Open",true] spawn BIS_fnc_garage

the first spawned vehicle is next to the player.

If you now switch through the vehicles and vehicle classes, the spawn location is wandering away from the player. You are'nt able to move the spawned vehicle to a specific position. The biggest problem is, if the vehicle spawned to close to or inside a building.

The next big nonsense is, that you can spawn boats and are not able to spawn them in the water.

Tell me, what you think about it.


Legacy ID
Virtual Arsenal
Steps To Reproduce
  1. open the editor
  2. place a unit somewhere (best result somewhere inside a town)
  3. preview the mission
  4. press escape and write "["Open",true] spawn BIS_fnc_garage" (without "") in the debug console
  5. press enter and see, what I mean

Event Timeline

Koala edited Steps To Reproduce. (Show Details)Mar 13 2015, 10:19 AM
Koala set Category to Virtual Arsenal.
Koala set Reproducibility to Always.
Koala set Severity to None.
Koala set Resolution to Open.
Koala set Legacy ID to 2083908421.May 8 2016, 11:40 AM

You know this is still everything WIP right? I'm sure they are aware of it and will be fixed upon release.

Koala added a subscriber: Koala.May 8 2016, 11:40 AM
Koala added a comment.Mar 13 2015, 3:53 PM


Yes, I konw about the WIP-state. Sometimes a feature request is on the developers list and you don't have to ask for it.

I am with great expectations.

I'm spawning an UAV, then use it. When i re-open the garage, new vehicle (like off_road or else) spawns at the location of UAV (on ground).
I placed an helipad invisible and declare this position in virtual garage (BIS_fnc_garage_center or any other variable) It seems this position moves with the previous created car. Any idea to have a static garage?