I am not sure if this is a bug or a user's error but for the life of me I have not been able to find where I might be causing for following event.
AI are spawn on Headless Client with a certain skill. A script file is applied to them and through setskill command that original skill is modified per category (aiming, endurance e.t.c). I am assuming that the dedicated server profile compulates the above result. So far all is as expected as seen through a skillFinal command.
About 20 to 30 sec later all spawned AI are coverted to settings that resemble Super AI. AI also behaves as such.
There is no script applied to them that explains this conversion to super level.
I have spend 4 days trying to figure this out just to make sure it is not user error.
It is not limited on Dedicated server/Headless client. Same mission with some modifications of course run on a Dedicated environment only produces a similar report. AI instead of being in 0.9 range are in 0.8 range.
All skillFinal results are reported to the machine AI were created to avoid previously reported desynch issues.
My question is: Do you guys know anything about this or should I keep looking into my missions guts. :) {F25521} {F25522} {F25523} {F25524} {F25525} {F25526} {F25527} {F25528} {F25529}