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wolfenswan
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User Since
Jun 28 2013, 2:52 PM (560 w, 6 d)

Recent Activity

Jul 16 2016

wolfenswan added a comment to T77325: AutoSpot=0 in difficulty settings has no effect in MP.

This issue seems to have made a comeback(?). In missions using "custom" difficulty with autoReport=0; the players will still automatically call out spotted enemies.

Jul 16 2016, 4:44 PM · Restricted Project, Arma 3

Jun 22 2016

wolfenswan removed a watcher for Arma 3: wolfenswan.
Jun 22 2016, 6:53 PM
wolfenswan added a watcher for Arma 3: wolfenswan.
Jun 22 2016, 6:11 PM
wolfenswan renamed T118543: 3den: Group Callsign is reset when cutting & pasting the group from Group Callsign is reset when cutting & pasting the group to 3den: Group Callsign is reset when cutting & pasting the group.
Jun 22 2016, 6:10 PM · Arma 3
wolfenswan created T118543: 3den: Group Callsign is reset when cutting & pasting the group.
Jun 22 2016, 6:02 PM · Arma 3

May 10 2016

wolfenswan added a comment to T81673: "150Rnd_762x51_Box" (legacy class for "150Rnd_762x54_Box") can not be loaded into Zafir.

I'd assume so. I guess your KotH version does still add the "150Rnd_762x51_Box" by script and not "150Rnd_762x54_Box".

May 10 2016, 10:38 AM · Arma 3
wolfenswan added a comment to T81673: "150Rnd_762x51_Box" (legacy class for "150Rnd_762x54_Box") can not be loaded into Zafir.

Any news on this? This is going to affect a lot of mission using custom/script tailored gear.

May 10 2016, 10:38 AM · Arma 3
wolfenswan edited Steps To Reproduce on T81673: "150Rnd_762x51_Box" (legacy class for "150Rnd_762x54_Box") can not be loaded into Zafir.
May 10 2016, 10:38 AM · Arma 3
wolfenswan added a comment to T81340: SetSkill (array) sets all other skills as wells in a MP-environment.

Possibly related to http://feedback.arma3.com/view.php?id=22571

May 10 2016, 10:27 AM · Arma 3
wolfenswan edited Steps To Reproduce on T81340: SetSkill (array) sets all other skills as wells in a MP-environment.
May 10 2016, 10:27 AM · Arma 3
wolfenswan added a comment to T81337: precisionAI is ignored by skillFinal calculation in MP.

Try server-only exec:
test = (UnitVarName skillFinal "aimingShake"); publicVariable "test";

The value of "test" *will* be affected by the precisionAI value set on the server. The bug seems to be in the propagation, not in the setting itself.

This also seems to affect units which are not local to the server:
Place a unit in ZEUS and set it's skill to 0.5. Local SkillFinal monitoring for any value will not take the server's precisionAI into account. However, when PVing the value from the server to the client, the result will be as expected.

Which value in this case is the "right" one however needs further testing.

May 10 2016, 10:27 AM · Arma 3
wolfenswan added a comment to T81337: precisionAI is ignored by skillFinal calculation in MP.

Possibly related to or caused by http://feedback.arma3.com/view.php?id=22973

May 10 2016, 10:27 AM · Arma 3
wolfenswan edited Steps To Reproduce on T81247: Certain fortification objects (e.g. bunkers) are missing destructionEffects, which makes them indestructible.
May 10 2016, 10:24 AM · Arma 3
wolfenswan added a comment to T80929: AI seems to be converted to Super AI.

Possibly related to http://feedback.arma3.com/view.php?id=22973

May 10 2016, 10:15 AM · Arma 3
wolfenswan edited Steps To Reproduce on T79960: transportSoldier values are off for Firing-from-Vehicle enabled vehicles.
May 10 2016, 9:38 AM · Arma 3
wolfenswan added a comment to T79495: ServerCommandAvailable "#kick" (or more attributes) not returning true/false correctly anymore.

Will the fix be implemented in a hotfix for 1.32?

May 10 2016, 9:23 AM · Arma 3
wolfenswan edited Steps To Reproduce on T78080: Recon Fatigues (Black) and Recon Fatigues (camo) have identical textures.
May 10 2016, 8:42 AM · Arma 3
wolfenswan added a comment to T77600: hideObject and hideObjectGlobal cause any non-infantry vehicle to stop moving.

Are there any news on this?

May 10 2016, 8:30 AM · Arma 3
wolfenswan added a comment to T77600: hideObject and hideObjectGlobal cause any non-infantry vehicle to stop moving.

Iceman, could I get an update whether this is working as intended or a bug? Thanks.

May 10 2016, 8:30 AM · Arma 3
wolfenswan edited Steps To Reproduce on T77600: hideObject and hideObjectGlobal cause any non-infantry vehicle to stop moving.
May 10 2016, 8:30 AM · Arma 3
wolfenswan added a comment to T77594: Defense module error.

It is the description/in-game help which is broken.

It works by synchronizing the Curator game-logic (F7>Zeus>Game Master) to the attacking side. You can unpbo missions_f_curator.pbo in ARMA3\curator\addons to see how it's done.

Also the Defense module needs to be named "BIS_mission" and the triggers for the attacking side must be synced directly to the side logic, no Area logic in between.

May 10 2016, 8:29 AM · Arma 3
wolfenswan edited Steps To Reproduce on T77235: #including preDefinedparams on dedicated servers causes crash due to differing function_f_epX.pbos.
May 10 2016, 8:22 AM · Arma 3
wolfenswan edited Steps To Reproduce on T77165: Units added to "Zeus editable objects" and setPos'd into place use their old position for the cycle waypoint.
May 10 2016, 8:20 AM · Arma 3
wolfenswan added a comment to T76878: [RESOLVED] Zeus - "Set Editing Costs" Module - Delete - Not Working.

Confirmed not working on 1.18.

May 10 2016, 8:12 AM · Arma 3
wolfenswan added a comment to T76830: Trucks cargo hold (weapons/magazines/items) is too small: It's identical to quadbikes and less than MRAPs..

Thanks a lot!

May 10 2016, 8:10 AM · Arma 3
wolfenswan edited Steps To Reproduce on T76830: Trucks cargo hold (weapons/magazines/items) is too small: It's identical to quadbikes and less than MRAPs..
May 10 2016, 8:10 AM · Arma 3
wolfenswan added a comment to T75819: Can't create IR Strobes with createVehicle command.

My bad, it's "B_IRStrobe". Missed it in the configs.

May 10 2016, 7:45 AM · Arma 3
wolfenswan added a comment to T75819: Can't create IR Strobes with createVehicle command.

Edit: B_IRStrobe does work, it's just not in the SIX config browser. Thanks, closing ticket.

You can create Magazines using createVehicle and they'll display/fire correctly:

e.g.
Grenade
Chemlight_green
SmokeShellGreen

That said, I did try "IRStrobe" to be sure before I published the ticket and it doesn't work either.

May 10 2016, 7:45 AM · Arma 3
wolfenswan edited Steps To Reproduce on T75819: Can't create IR Strobes with createVehicle command.
May 10 2016, 7:45 AM · Arma 3
wolfenswan edited Steps To Reproduce on T75524: BuildingPositions should include a rotary value by default.
May 10 2016, 7:38 AM · Arma 3
wolfenswan edited Steps To Reproduce on T75497: Red storage containers on pier buildings aren't enterable but have valid building positions.
May 10 2016, 7:37 AM · Arma 3
wolfenswan edited Steps To Reproduce on T75437: H_HelmetB_camo does have armor value 0 & passthrough of 1.
May 10 2016, 7:36 AM · Arma 3
wolfenswan added a comment to T75148: Setting VonCodecQuality to 11 or higher makes the 3D (positional) function of comms to not work.

Can confirm that this is still present in 1.38

May 10 2016, 7:29 AM · Arma 3
wolfenswan added a comment to T73536: Include plate carriers in CSAT-specific camo.

Unless I've missed it the uniforms don't have armor or passthrough values.

My in-game tests didn't suggest that either.

May 10 2016, 6:44 AM · Arma 3
wolfenswan added a comment to T73536: Include plate carriers in CSAT-specific camo.

Here's a spreadsheet that pulled all relevant values from the config (based on stable):
https://docs.google.com/spreadsheet/ccc?key=0AoRMp6-aSoIBdDlBOXhuaVZlR0RRTktKcC1oY3RIQ1E&usp=sharing#gid=0

May 10 2016, 6:44 AM · Arma 3
wolfenswan edited Steps To Reproduce on T73536: Include plate carriers in CSAT-specific camo.
May 10 2016, 6:44 AM · Arma 3
wolfenswan added a comment to T73536: Include plate carriers in CSAT-specific camo.

Clearified Title and updated description with config values.

May 10 2016, 6:44 AM · Arma 3
wolfenswan edited Steps To Reproduce on T73535: Standardize or tweak mass (weight) values of faction-specific infantry uniforms.
May 10 2016, 6:44 AM · Arma 3
wolfenswan added a comment to T73533: Range Finder disappearing!.

Known issue, fixed in latest dev.

May 10 2016, 6:44 AM · Arma 3
wolfenswan added a comment to T73460: addWeapon "Binocular"/"Rangefinder"/"Laserdesignator" broken after latest update..

See also
http://feedback.arma3.com/view.php?id=15070

May 10 2016, 6:42 AM · Arma 3
wolfenswan edited Steps To Reproduce on T73460: addWeapon "Binocular"/"Rangefinder"/"Laserdesignator" broken after latest update..
May 10 2016, 6:42 AM · Arma 3
wolfenswan added a comment to T73429: No binocular/rangefinder after previewing a mission with Shift+Enter.

Confirmed, this is most likely related to my ticket:
http://feedback.arma3.com/view.php?id=15101

May 10 2016, 6:41 AM · Arma 3
wolfenswan added a comment to T73146: High Command does not synchronize properly on dedicated server with no subordinate modules used..

Updated the ticket. It appears High Command does work when subordinate modules are used but it does not properly sync units of the same side when no subordinate modules were used (by default it should put all groups of the same side under command of the unit that is synched to the Commander Module).

May 10 2016, 6:30 AM · Arma 3
wolfenswan edited Steps To Reproduce on T73146: High Command does not synchronize properly on dedicated server with no subordinate modules used..
May 10 2016, 6:30 AM · Arma 3
wolfenswan added a comment to T72123: Debug Console in Dedicated Servers.

confirmed.

is it possible to call the debug console via function?

May 10 2016, 6:04 AM · Arma 3
wolfenswan added a comment to T63743: Add realistic body armour..

Damage is calculated using the armor and passthrough values of the vest/rig. Check the config for those.

Your "test" is anecdote.

May 10 2016, 12:55 AM · Arma 3

May 9 2016

wolfenswan added a comment to T61569: AI doesn't pick ammo/weapons from crates.

Also they don't appear to register magazines on nearby corpses.

May 9 2016, 11:12 PM · Arma 3