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Trucks cargo hold (weapons/magazines/items) is too small: It's identical to quadbikes and less than MRAPs.
Closed, ResolvedPublic

Description

See "additional information" for exact numbers.

Trucks can contain significantly less weapons and items/magazines than they could in Arma 2 (50 weapons/200 magazines then). It seems their values were copy-pasted from most other vehicles, as they all share the same.

This might require an extensive re balancing throughout all vehicles but for the purpose of this ticket I suggest increasing the cargo hold for all trucks to A2 values or similar.

Details

Legacy ID
2032550166
Severity
None
Resolution
Fixed
Reproducibility
Always
Category
Balancing
Steps To Reproduce

Open any config browser and look for the values
transportMaxBackpacks
transportMaxMagazines
transportMaxWeapons

for e.g. I_Truck_02_transport_F or any major faction's truck.

Additional Information

These are the "cargo hold" values for all faction's trucks, as well as most other vehicles (such as quadbikes):

transportMaxBackpacks = 0;
transportMaxMagazines = 50;
transportMaxWeapons = 10;

These are the values for the Ifrit and the Hunter:
transportMaxBackpacks = 5;
transportMaxMagazines = 90;
transportMaxWeapons = 10;

Strider is identical apart from only taking 2 backpacks max.

Event Timeline

wolfenswan edited Additional Information. (Show Details)
wolfenswan set Category to Balancing.
wolfenswan set Reproducibility to Always.
wolfenswan set Severity to None.
wolfenswan set Resolution to Fixed.
wolfenswan set Legacy ID to 2032550166.May 7 2016, 6:26 PM
wolfenswan edited a custom field.

Hello,

the values have been changed and you will be able to see the changes in Steam Dev within few days.

New values for trucks:
transportMaxBackpacks = 8;
transportMaxMagazines = 200;
transportMaxWeapons = 50;

Thank you.

Thanks a lot!

I really don't know what purpose did this serve in the end, except being a placebo. The number of weapons/magazines/items a vehicle can hold is not defined by the "transportMax" values, but rather "maximumLoad". If maximumLoad is not defined, then the vehicle can hold a total item mass of 1000.

This is really stupid, because trucks have a maximumLoad of 1000, while crates have 2000. The large airdrop supply crates have exactly the same maximumLoad as the smallest ammobox, which is 2000.

Here are my thoughts:

  • All ground military vehicles should have a maximumLoad of at least 3000
  • Military trucks should have 3000 for fuel ones, at least 5000 for the others, up to 10000 for the HEMTT Box and the likes
  • Civilian vehicles should be between 1000 and 5000, like: Quadbike = 1000, Hatchback = 1500, SUV = 2500, Offroad = 3000, Transport Van = 4000, Boxer Van = 5000
  • Airdrop supply crates (i.e. "B_supplyCrate_F") should have at least 3000
  • Normal ammo crates should stay at their current value of 2000

For reference, an empty Assault Pack has a mass of 20, and a First Aid Kit has a mass of 8.

I think the "transportMax" values are only kept in for backward compatibility, but Arma 3's mass-based inventory system does not seem to use them at all.

Reopen for feedback.

Iceman added a comment.Aug 4 2014, 9:34 AM

@AgentRev,
thank you for the opinions. This ticket is about bug which was present and solved, your input is more of a feature request. Could you please create new ticket (feature request) with your proposals? I will link it with this one.
Thank you.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.