precisionAI isn't used to calculate skillFinal in MP environments as shown here (might add this diagram is still incorrect, I pointed it out here: http://forums.bistudio.com/showthread.php?159710-AI-Discussion-(dev-branch)&p=2851086&viewfull=1#post2851086)
Editor (Baseline):
aiLevelPreset=3; skillAI=1; precisionAI=0.35;
van_rifleman aimingAccuracy 0.475
van_rifleman aimingShake 0.475
Server:
aiLevelPreset=3; skillAI=1; precisionAI=0.35;
van_rifleman aimingAccuracy 0.8
van_rifleman aimingShake 0.8
Server:
aiLevelPreset=3; skillAI=1; precisionAI=0.1;
van_rifleman aimingAccuracy 0.8
van_rifleman aimingShake 0.8
Server:
aiLevelPreset=3; skillAI=0.5; precisionAI=0.1;
van_rifleman aimingAccuracy 0.55
van_rifleman aimingShake 0.55