If used on any vehicle that is not a single infantry unit hideObject(Global) true will cause the vehicle to stop moving, while motor sound is still running.
It won't stop infantry units from moving.
If used on any vehicle that is not a single infantry unit hideObject(Global) true will cause the vehicle to stop moving, while motor sound is still running.
It won't stop infantry units from moving.
Repeat procedure with infantry (will work) or other vehicles.
If it's used on a helicopter powering up the entire procedure is played but the helicopter does not take off.
CanMove and simulationEnabled return both true.
Fuel is not used up.
This has not been tested on all vehicles but with helicopters, armored and UAV.
Possibly related: Commands do not work on AI units in vehicle (such as enableSimulation/hideObject/disableAI)
http://feedback.arma3.com/view.php?id=21702
Issue in this ticket may of been "Driver" discovered by Wolfenswan:
+ if(_x != leader _this && {!(isPlayer _x)} && {!("driver" in assignedVehicleRole _x)}) then { //works, driver isn't cached