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SetSkill (array) sets all other skills as wells in a MP-environment
Closed, ResolvedPublic

Description

The value set for a "sub-skill" will be set for all other sub-skill values as well.

Details

Legacy ID
3085773277
Severity
None
Resolution
Fixed
Reproducibility
Always
Category
AI Skill / Difficulty
Steps To Reproduce
  1. Hosting locally or on a dedicated server: place yourself and an AI to monitor in the editor.
  2. Monitor the AI's sub-skills (both skill and skillFinal are fine). They should be according to what you would expect from your settings.
  3. Use UnitVarName setSkill ["courage",1] (for example) and observe all non-courage skills changing as well.

Event Timeline

wolfenswan set Category to AI Skill / Difficulty.
wolfenswan set Reproducibility to Always.
wolfenswan set Severity to None.
wolfenswan set Resolution to Fixed.
wolfenswan set Legacy ID to 3085773277.May 8 2016, 11:36 AM
oukej added a comment.Mar 7 2015, 11:37 AM

Thank you for the report! We've recently discovered this bug and will be fixing it.

KDN added a subscriber: KDN.May 8 2016, 11:36 AM
KDN added a comment.Mar 7 2015, 2:58 PM

As oukej said: "best decription of the problem".
Thank you Wolfenswan. :)

Cyruz added a subscriber: Cyruz.May 8 2016, 11:36 AM
Cyruz added a comment.Mar 9 2015, 2:05 PM

Any chance of stable getting a hotfix for this on stable or are we waiting for 1.42?

oukej added a comment.Mar 13 2015, 9:26 AM

Was fixed in dev branch. Thanks a lot for helping us smash this bug guys!

@ Cyruz - things can change but so far we haven't deemed it an issues significant enough for hotfixing and also there haven't been many requests for it.