Not sure if this is already reported. Started to fail some months ago (not sure on which version it started to fail, sorry).
When spawning BIS_fnc_guiMessage everything is fine, but when calling it the game crashed immediately.
Not sure if this is already reported. Started to fail some months ago (not sure on which version it started to fail, sorry).
When spawning BIS_fnc_guiMessage everything is fine, but when calling it the game crashed immediately.
["Are you sure?", "Confirm", true, true] call BIS_fnc_guiMessage;
See Example 4: https://community.bistudio.com/wiki/BIS_fnc_guiMessage
Found this issue report: http://feedback.arma3.com/view.php?id=22115
The statement is not true, it does not happen only when executing from debug console. The game also crashes when executing it from mission SQF code.
I think, it is because of the "call" command. Try "spawn" instead and look, if it works.
The game also crashes, if you call BIS_fnc_arsenal instead of spawn.
Yes, as I wrote in my original report, "spawn" works..
But in some cases I want to wait for an user decision in my mission script, so I need to call it