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Called BIS_fnc_guiMessage crashs Arma3
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Description

Not sure if this is already reported. Started to fail some months ago (not sure on which version it started to fail, sorry).

When spawning BIS_fnc_guiMessage everything is fine, but when calling it the game crashed immediately.

Details

Legacy ID
1308854727
Severity
None
Resolution
Open
Reproducibility
Always
Category
Game Crash
Steps To Reproduce

["Are you sure?", "Confirm", true, true] call BIS_fnc_guiMessage;

See Example 4: https://community.bistudio.com/wiki/BIS_fnc_guiMessage

Event Timeline

Ithron edited Steps To Reproduce. (Show Details)Mar 12 2015, 8:23 PM
Ithron set Category to Game Crash.
Ithron set Reproducibility to Always.
Ithron set Severity to None.
Ithron set Resolution to Open.
Ithron set Legacy ID to 1308854727.May 8 2016, 11:39 AM
Ithron added a subscriber: Ithron.

Found this issue report: http://feedback.arma3.com/view.php?id=22115

The statement is not true, it does not happen only when executing from debug console. The game also crashes when executing it from mission SQF code.

Koala added a subscriber: Koala.May 8 2016, 11:39 AM
Koala added a comment.Mar 12 2015, 8:45 PM

I think, it is because of the "call" command. Try "spawn" instead and look, if it works.

The game also crashes, if you call BIS_fnc_arsenal instead of spawn.

Yes, as I wrote in my original report, "spawn" works..

But in some cases I want to wait for an user decision in my mission script, so I need to call it

Spawn your script. Calling it would crash the game as it is using waitUntil inside.