If you once selected a vehicle from the virtual garage, it is not possible to remove it. That causes problems, if you use the virtual arsenal in a mission (trigger script), because airplanes and choppers can get stucked in or outside buildings and you can't move and remove them.
Description
Description
Details
Details
- Legacy ID
- 1669428266
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Category
- Virtual Arsenal
Steps To Reproduce
- open the editor
- create a random object (f.e. ammo box) and add following script to the initialization:
this addaction ["Open Virtual Arsenal", {["Open",true] spawn BIS_fnc_arsenal}]
- preview the mission and walk to the ammo box -> select "Open Virtual Arsenal"
- open the garage and choose a vehicle
- if you have bad luck, the vehicle spawns too close or in a building
Event Timeline
Comment Actions
Confirmed, would appreciate a params toggle to delete vehicle spawned when the garage is open. Currently, only way to remove the vehicle is by another script, ex. to run a local script (if in mp) to detect a vehicle at the spawn point and delete it. Messy and expensive.