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Buildings placed by Zeus loose collision upon rotation (With Video)
Assigned, WishlistPublic

Description

Buildings that are placed using the Zeus interface seem to loose Collision upon being rotated by the Built-in Zeus rotation function.

the Scripting function setDir seems to not be affected by this behavior, and buildings being rotated by the setDir function preserve their collisions.

This Behavior has been happening since atleast the last Stable version, and can be observed in the current Stable version and on the Dev-Channel aswell.

Video demonstration is available here: https://www.youtube.com/watch?v=vfsWwfTPeg0 (1:06)

The RPT File attached has been taken from the same session as the one used for recording the video demonstration of the bug. {F25801}

Details

Legacy ID
3525419581
Severity
None
Resolution
Open
Reproducibility
Always
Category
Zeus - General
Steps To Reproduce
  1. Get in Zeus
  2. Place down object "Structures (Town) -> Garage (New)"
  3. Walk into it. Should Collide correctly
  4. In Zeus, Rotate said building 3-4 Times
  5. Walk into it. Collisions of object should be lost now.
Additional Information

This bug has been successfully reproduced by me on a range of different maps, including all the official Arma 3 Maps.

The Door Opening actions of buildings also seem to still exist, albeit in places you'd not expect them to be (Shown in Video)

Event Timeline

kaukassus edited Additional Information. (Show Details)
kaukassus set Category to Zeus - General.
kaukassus set Reproducibility to Always.
kaukassus set Severity to None.
kaukassus set Resolution to Open.
kaukassus set Legacy ID to 3525419581.May 8 2016, 11:42 AM
kaukassus edited a custom field.
Koala added a subscriber: Koala.May 8 2016, 11:42 AM
Koala added a comment.Mar 17 2015, 3:43 PM

Experienced the same with the watch towers. I wasn't able to go upstairs.

Added a new video demonstrating the bug, since the old one wasn't available anymore.

The bug still persists in Stable version 1.50.131969.