Hello semartinez24.
This is caused by some of your installed mods. Unfortunately there is nothing we can do as the mod creator has to fix the issue on their end. Also, please use English language only when reporting into the feedback tracker.
Regards,
Geez
- Queries
- Arma 3 Activity
- All Stories
- Search
- Advanced Search
All Stories
Nov 29 2022
Hello Birk.
This crash issue is related to some of your mods. Unfortunately we cannot tell which mod is causing this and the mod creator has to fix the issue on their end.
Regards,
Geez
Hello blackeagle71.
This looks like something has not updated correctly on your end. Please try to delete the contents of your C:\Users\*username*\Documents\DayZ folder and then verify the game data through Steam (Make sure Steam Cloud Sync is disabled before doing this).
Regards,
Geez
Hello JenBameson.
This is not a bug.
Hello braydensoiu.
Please try to verify the game data through Steam - also make sure Steam cloud sync is disabled before doing so.
Regards,
Geez
Hello munteflix.
We cannot affect items/objects on the server in any way.
Regards,
Geez
Nov 28 2022
Issue as of 1.19
Mi user name is Bonifacio and id steam https://steamcommunity.com/id/BonifaciRP/
Guys it was my fault, I was not attentive and misunderstood you in a hurry, also english is not my native language/ In general, I missed
game crashed several times during mission, files checked on arma3 workshop wo results
game crashed several times during mission, files checked on arma3 workshop wo results
Hi NiiRoZz,
Yes, this seems to be a problem with Windows 10 (and maybe earlier versions). This joystick also crashes other flight games like Star Wars Squadrons. I got a newer joystick, also a Thrustmaster, which works fine in Arma and all other games I've tested.
Sure ! :)
I should have specified that this only impacts the 3D handbrake in the truck's cabin. It makes it move up and down but has no incidence on locking the rear wheels. Sorry if I was a bit unclear.
Can't wait for the next update :D
It seems something called "PID_*" is causing the issue.
This isnt part of arma so there is nothing we can do.
Thank you for requesting the feature.
Due to the current phase of Live Ops development in Arma 3, we cannot commit to any new features,
though we will try to consider them.
Okay thanks for that additional info. Very nice fixes, appreciate the hard work from yourself and the rest of the team <3
Thank you for requesting the feature.
Due to the current phase of Live Ops development in Arma 3, we cannot commit to any new features,
though we will try to consider them.
Hi - we will need your crash files - see https://feedback.bistudio.com/w/ft_a3_howto/
If you couldn't manage to scape, you can simply change server and then get back to your original server. Once I was stucked I started punching the air and I got unstuck. Good luck
In T166805#2384634, @ItzMikeDocherty wrote:Hey @Geez could you clarify, when you say that this has resolved for 1.20, are you referring to just this specific example of desync involving the splitting axe / firewood? Or can we expect to see that hand state desynchronization bugs in general regarding all items will be improved / fixed?
I have also been experiencing a lot more of this with the new vehicle changes. Vehicles in 1.19 in general are much worse than previous patches, they handle way worse but they are also much more desync ish and laggy. Like Designful said, it happens very often when you are just driving in a straight line that the car will suddenly and harshly teleport to the left or right
Hey @Geez could you clarify, when you say that this has resolved for 1.20, are you referring to just this specific example of desync involving the splitting axe / firewood? Or can we expect to see that hand state desynchronization bugs in general regarding all items will be improved / fixed?
Won't do
BIS_fnc_spawnGroup could do with a change along with this addition.
Currently, if the function spawns a vehicle as part of the group( e.g a CfgGroups entry ), the group is passed to BIS_fnc_spawnVehicle where addVehicle is used on the group, but at the end of BIS_fnc_spawnGroup an additional group is created so as to reorder the units by rank( previous group is deleted ) but the vehicles are not transferred.
Hello, I tried and it working for me, the character is always freefalling, but this makes sense because it never touches the ground. But you will probably need your own character physics if you want to be in space.
Hello, thanks for the clear repro!
I was able to repro the issue on our internal build and will pass it along to our programmers.
We will see what we can do, to resolve the issue.
Hello Shurilex.
Can you please let us know once patch 0.9.7 is released if the problem still occurs?
Regards,
Geez
Hello again.
The problem has been resolved internally - It is going to be possible to set health on items in client via script. This change will appear in one of the future updates.
Regards,
Geez
Thank you.
Is this on a community server or an official one? And if official, can you please let us know which server was this?
Regards,
Geez
Hi, yes doors and other interactions seem to work fine, just not the ability to open cans. Tried logging off and back on but it didn't fix the problem
Hello dahlgren.
The problem has been fixed internally and the fix will appear in one of the upcoming updates.
Regards,
Geez
Resolved for 0.9.7.
Regards,
Geez
Hello again.
This has been resolved for the 1.20 update.
Regards,
Geez
Hello sanguine00.
This has been resolved for the 1.20 update.
Regards,
Geez
Hello tjensen.
This has been resolved for the 1.20 update.
Regards,
Geez
Hello mattszymanko.
This is intended behaviour - after loading, players need to respawn again.
Regards,
Geez
Hello everyone.
This has been resolved internally and the fix will appear in one of the upcoming updates.
Regards,
Geez
Hello everyone.
This problem has been resolved for the 1.20 update.
Regards,
Geez
Hello FemmeFatale.
This problem has been resolved for the 1.20 update.
Regards,
Geez
Hello Lil_nazty0974.
This problem has been resolved for the 1.20 update.
Regards,
Geez
This is currently disabled by design due to an issue with the wheel removal. The wheel removal will be re-enabled once the problem is resolved on our end.
Hello Stevarangian2.
Are you able to interact with other things on the server (open doors and such) and possibly do other actions? Have you tried to log off and log back into the server?
Regards,
Geez
Hello ElPalomo.
Since you are on an official server, you are able to log into another server sharing the same hive and your character will be reset. Meanwhile we will take a look at the problem with character possibly getting stuck.
Regards,
Geez
Hello Tobido.
Please upload the related .mdmp file as it is essential in order for us to analyse the crash.
Regards,
Geez
Hello 104qqq.
Try to delete the following folder: C:\Users\*username*\Documents\DayZ, then try to launch the game. Make Steam Cloud Sync is disabled before doing so.
Regards,
Geez
Hello Astro1011.
Please click on "show and prepare report" when the crash occurs and upload the generated archive to this ticket.
Regards,
Geez
Hello, to be able to see what might be causing your issue we need your crash files (.rtp and .mdmp) of the time of the crash.
https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/ hope this guide helps finding them.
You can attach them to this ticket or post it in a comment.
Hello Squirell.
Please click on "Show and prepare log" button and then upload the generated archive to this ticket.
Regards,
Geez
Hello CrackPotcrush01.
This problem is related to some sort of mod. In such case there is nothing we can do on our end as the problem has to be resolved by the mod creator.
Regards,
Geez
Hello Galderock2.
This problem is related to some sort of mod. In such case there is nothing we can do on our end as the problem has to be resolved by the mod creator.
Regards,
Geez
Hello AlbionParrot.
This is related to some sort of mod that adds or changes some animation. That causes these crashes.
Regards,
Geez
Nov 27 2022
This has happened twice, and for others it has happened 5 or 6 times.