Modifying the physics gravity vector to <0,0,0> results in Earth gravity of <0,-9.81,0>. Any other value works fine such as <0,0.0001,0>. Expected behavior should allow a zero gravity vector. (I'd like to make a space mission)
Description
Description
Details
Details
- Severity
- Tweak
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Category
- General
Steps To Reproduce
- Modify physics gravity vector of world entity to <0,0,0>
- Enter play mode and normal Earth gravity of <0,-9.81,0> exists
Event Timeline
Comment Actions
Hello, I tried and it working for me, the character is always freefalling, but this makes sense because it never touches the ground. But you will probably need your own character physics if you want to be in space.
Comment Actions
Hi NiiRoZz,
Could you try adding a static mesh and a vehicle into your scene for reference? In my test scene I have no terrain, a car, and a static billboard to be able to tell if gravity is working as expected.
If that still works, I wonder if there is anything I am doing wrong?